[V3 Rndstatus] Inital commit
This commit is contained in:
155
rndstatus/rndstatus.py
Normal file
155
rndstatus/rndstatus.py
Normal file
@@ -0,0 +1,155 @@
|
||||
import discord
|
||||
from redbot.core import Config, commands, checks
|
||||
from random import choice as rndchoice
|
||||
import time
|
||||
|
||||
|
||||
class RndStatus:
|
||||
"""Cycles random statuses or displays bot stats.
|
||||
|
||||
If a custom status is already set, it won't change it until
|
||||
it's back to none. [p]set game"""
|
||||
|
||||
def __init__(self, bot):
|
||||
self.bot = bot
|
||||
self.last_change = None
|
||||
self.config = Config.get_conf(self, 2752521001, force_registration=True)
|
||||
|
||||
default_global = {
|
||||
"botstats": False,
|
||||
"delay": "300",
|
||||
"statuses": [
|
||||
"her Turn()",
|
||||
"Tomb Raider II",
|
||||
"Transistor",
|
||||
"NEO Scavenger",
|
||||
"Python",
|
||||
"with your heart.",
|
||||
],
|
||||
"type": "1",
|
||||
}
|
||||
|
||||
self.config.register_global(**default_global)
|
||||
|
||||
@commands.group(autohelp=True)
|
||||
@commands.guild_only()
|
||||
@checks.is_owner()
|
||||
async def rndstatus(self, ctx):
|
||||
pass
|
||||
|
||||
@rndstatus.command(name="set")
|
||||
async def _set(self, ctx, *statuses: str):
|
||||
"""Sets Red's random statuses.
|
||||
|
||||
Accepts multiple statuses.
|
||||
Must be enclosed in double quotes in case of multiple words.
|
||||
Example:
|
||||
[p]rndstatus set \"Tomb Raider II\" \"Transistor\" \"with your heart.\"
|
||||
Shows current list if empty."""
|
||||
saved_status = await self.config.statuses()
|
||||
if statuses == () or "" in statuses:
|
||||
return await ctx.send("Current statuses: " + " | ".join(saved_status))
|
||||
await self.config.statuses.set(list(statuses))
|
||||
await ctx.send(
|
||||
"Done. Redo this command with no parameters to see the current list of statuses."
|
||||
)
|
||||
|
||||
@rndstatus.command()
|
||||
async def botstats(self, ctx, *statuses: str):
|
||||
"""Toggle for a bot stats status instead of random messages."""
|
||||
botstats = await self.config.botstats()
|
||||
await self.config.botstats.set(not botstats)
|
||||
await ctx.send("Botstats toggle: {}.".format(not botstats))
|
||||
if not botstats == False:
|
||||
await self.bot.change_presence(activity=None)
|
||||
|
||||
@rndstatus.command(pass_context=True)
|
||||
async def delay(self, ctx, seconds: int):
|
||||
"""Sets interval of random status switch.
|
||||
|
||||
Must be 20 or superior."""
|
||||
if seconds < 20:
|
||||
seconds = 20
|
||||
await self.config.delay.set(seconds)
|
||||
await ctx.send(f"Interval set to {str(seconds)} seconds.")
|
||||
|
||||
@rndstatus.command()
|
||||
async def type(self, ctx, type: int):
|
||||
"""Define the rndstatus type.
|
||||
|
||||
Type list:
|
||||
1 = Playing
|
||||
2 = Listening
|
||||
3 = Watching"""
|
||||
await self.config.type.set(type)
|
||||
await ctx.send("Rndstatus type set.")
|
||||
|
||||
async def switch_status(self, message):
|
||||
try:
|
||||
current_game = str(message.guild.me.activity.name)
|
||||
except AttributeError:
|
||||
current_game = None
|
||||
statuses = await self.config.statuses()
|
||||
botstats = await self.config.botstats()
|
||||
prefix = await self.bot.command_prefix(self.bot, message)
|
||||
|
||||
if botstats:
|
||||
total_users = sum(len(s.members) for s in self.bot.guilds)
|
||||
servers = str(len(self.bot.guilds))
|
||||
botstatus = f"{prefix[0]}help | {total_users} users | {servers} servers"
|
||||
if self.last_change == None:
|
||||
type = await self.config.type()
|
||||
await self.bot.change_presence(
|
||||
activity=discord.Activity(name=botstatus, type=type)
|
||||
)
|
||||
self.last_change = int(time.perf_counter())
|
||||
if message.author.id == self.bot.user.id:
|
||||
return
|
||||
delay = await self.config.delay()
|
||||
if abs(self.last_change - int(time.perf_counter())) < int(delay):
|
||||
return
|
||||
self.last_change = int(time.perf_counter())
|
||||
if (current_game != str(botstatus)) or current_game == None:
|
||||
type = await self.config.type()
|
||||
return await self.bot.change_presence(
|
||||
activity=discord.Activity(name=botstatus, type=type)
|
||||
)
|
||||
|
||||
if self.last_change == None:
|
||||
self.last_change = int(time.perf_counter())
|
||||
if len(statuses) > 0 and (current_game in statuses or current_game == None):
|
||||
new_status = self.random_status(message, statuses)
|
||||
type = await self.config.type()
|
||||
await self.bot.change_presence(
|
||||
activity=discord.Activity(name=new_status, type=type)
|
||||
)
|
||||
|
||||
if message.author.id != self.bot.user.id:
|
||||
delay = await self.config.delay()
|
||||
if abs(self.last_change - int(time.perf_counter())) >= int(delay):
|
||||
self.last_change = int(time.perf_counter())
|
||||
new_status = self.random_status(message, statuses)
|
||||
if current_game != new_status:
|
||||
if current_game in statuses or current_game == None:
|
||||
type = await self.config.type()
|
||||
await self.bot.change_presence(
|
||||
activity=discord.Activity(name=new_status, type=type)
|
||||
)
|
||||
|
||||
def random_status(self, msg, statuses):
|
||||
try:
|
||||
current = str(msg.guild.me.activity.name)
|
||||
except AttributeError:
|
||||
current = None
|
||||
try:
|
||||
new = str(msg.guild.me.activity.name)
|
||||
except AttributeError:
|
||||
new = None
|
||||
if len(statuses) > 1:
|
||||
while current == new:
|
||||
new = rndchoice(statuses)
|
||||
elif len(statuses) == 1:
|
||||
new = statuses[0]
|
||||
else:
|
||||
new = None
|
||||
return new
|
||||
Reference in New Issue
Block a user