Add reward feature for shot birbs (#262)

* Add reward feature for shot birbs

Adds the option to set a reward range(min-max) of currency to be given out on a successfully shot birb. Properly handles whether bank is global or not as well

* make it so they can specify 0 as the minimum

users can specify 0 as the minimum reward range
This commit is contained in:
Alex
2022-04-04 15:19:49 -04:00
committed by GitHub
parent 7116f16f7e
commit dea0c63cfe

View File

@@ -7,13 +7,14 @@ import time
from typing import Literal
import discord
from redbot.core import Config, checks, commands
from redbot.core import Config, checks, commands, bank
from redbot.core.errors import BalanceTooHigh
from redbot.core.utils.chat_formatting import (bold, box, humanize_list,
humanize_number, pagify)
from redbot.core.utils.menus import DEFAULT_CONTROLS, menu
from redbot.core.utils.predicates import MessagePredicate
__version__ = "3.1.6"
__version__ = "3.1.7"
class Hunting(commands.Cog):
@@ -46,10 +47,15 @@ class Hunting(commands.Cog):
"channels": [],
"bang_time": False,
"bang_words": True,
"reward_range": [],
}
default_global = {
"reward_range": [], # For bots with global banks
}
default_user = {"score": {}, "total": 0}
self.config.register_user(**default_user)
self.config.register_guild(**default_guild)
self.config.register_guild(**default_global)
@commands.guild_only()
@commands.group()
@@ -76,6 +82,17 @@ class Hunting(commands.Cog):
msg += f"[Hunting mode]: {hunting_mode}\n"
msg += f"[Bang response time message]: {reaction_time}\n"
if await bank.is_global():
reward = await self.config.reward_range()
if reward:
reward = f"{reward[0]} - {reward[1]}"
msg += f"[Hunting reward range]: {reward if reward else 'None'}\n"
else:
reward = guild_data['reward_range']
if reward:
reward = f"{reward[0]} - {reward[1]}"
msg += f"[Hunting reward range]: {reward if reward else 'None'}\n"
for page in pagify(msg, delims=["\n"]):
await ctx.send(box(page, lang="ini"))
@@ -156,6 +173,36 @@ class Hunting(commands.Cog):
toggle_text = "Use the reaction" if toggle else "Type 'bang'"
await ctx.send(f"{toggle_text} to react to the bang message when it appears.\n")
@checks.mod_or_permissions(manage_guild=True)
@hunting.command()
async def reward(self, ctx, min_reward: int = None, max_reward: int = None):
"""
Set a credit reward range for successfully shooting a bird
Leave the options blank to disable bang rewards
"""
bank_is_global = await bank.is_global()
if ctx.author.id not in self.bot.owner_ids and bank_is_global:
return await ctx.send("Bank is global, only bot owner can set a reward range.")
if not min_reward or not max_reward:
if min_reward != 0 and not max_reward: # Maybe they want users to sometimes not get rewarded
if bank_is_global:
await self.config.reward_range.set([])
else:
await self.config.guild(ctx.guild).reward_range.set([])
msg = "Reward range reset to default(None)."
return await ctx.send(msg)
if min_reward > max_reward:
return await ctx.send("Your minimum reward is greater than your max reward...")
reward_range = [min_reward, max_reward]
currency_name = await bank.get_currency_name(ctx.guild)
if bank_is_global:
await self.config.reward_range.set(reward_range)
else:
await self.config.guild(ctx.guild).reward_range.set(reward_range)
msg = f"Users can now get {min_reward} to {max_reward} {currency_name} for shooting a bird."
await ctx.send(msg)
@checks.mod_or_permissions(manage_guild=True)
@hunting.command()
async def next(self, ctx):
@@ -376,13 +423,34 @@ class Hunting(commands.Cog):
if random.randrange(0, 17) > 1:
await self._add_score(guild, author, animal)
msg = f"{author.display_name} shot a {animal}{bangtime}!"
reward = await self.maybe_send_reward(guild, author)
if reward:
cur_name = await bank.get_currency_name(guild)
msg = f"{author.display_name} shot a {animal}{bangtime} and earned {reward} {cur_name}!"
else:
msg = f"{author.display_name} shot a {animal}{bangtime}!"
else:
msg = f"{author.display_name} missed the shot and the {animal} got away!"
self.in_game.remove(channel.id)
await channel.send(bold(msg))
async def maybe_send_reward(self, guild, author) -> int:
max_bal = await bank.get_max_balance(guild)
user_bal = await bank.get_balance(author)
if await bank.is_global():
range_to_give = await self.config.reward_range()
else:
range_to_give = await self.config.guild(guild).reward_range()
to_give = random.choice(range(range_to_give[0], range_to_give[1] + 1))
if to_give + user_bal > max_bal:
to_give = max_bal - user_bal
try:
await bank.deposit_credits(author, to_give)
except BalanceTooHigh as e: # This shouldn't throw since we already compare to max bal
await bank.set_balance(author, e.max_balance)
return to_give
@commands.Cog.listener()
async def on_message(self, message):
if not message.guild: