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crystall-punk-14/Content.Server/_CP14/Alchemy/Components/CP14PestleComponent.cs

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390 B
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using Robust.Shared.Audio;
namespace Content.Server._CP14.Alchemy;
[RegisterComponent, Access(typeof(CP14AlchemyExtractionSystem))]
public sealed partial class CP14PestleComponent : Component
{
[DataField]
public float Probability = 0.1f;
[DataField]
public SoundSpecifier HitSound = new SoundCollectionSpecifier("CP14Pestle", AudioParams.Default.WithVariation(0.2f));
}