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crystall-punk-14/Content.Server/_CP14/MagicEnergy/Components/CP14AuraNodeComponent.cs

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using Content.Shared.FixedPoint;
namespace Content.Server._CP14.MagicEnergy.Components;
[RegisterComponent, Access(typeof(CP14MagicEnergySystem))]
public sealed partial class CP14AuraNodeComponent : Component
{
[DataField]
public bool Enable = true;
[DataField]
public FixedPoint2 Energy = 1f;
[DataField]
public float Range = 10f;
/// <summary>
/// If not safe, restoring or drawing power across boundaries call dangerous events, that may destroy crystals
/// </summary>
[DataField]
public bool Safe = true;
/// <summary>
/// how often objects will try to change magic energy. In Seconds
/// </summary>
[DataField]
public float Delay = 5f;
/// <summary>
/// the time of the next magic energy change
/// </summary>
[DataField]
public TimeSpan NextUpdateTime { get; set; } = TimeSpan.Zero;
}
[RegisterComponent, Access(typeof(CP14MagicEnergySystem))]
public sealed partial class CP14RandomAuraNodeComponent : Component
{
[DataField]
public float MinDraw = -2f;
[DataField]
public float MaxDraw = 2f;
[DataField]
public float MinRange = 5f;
[DataField]
public float MaxRange = 10f;
}