48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
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using Robust.Shared.Serialization;
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namespace Content.Shared._CP14.MagicEnergy.Components;
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/// <summary>
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/// Allows you to examine how much energy is in that object
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/// </summary>
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[RegisterComponent, Access(typeof(SharedCP14MagicEnergyCrystalSlotSystem))]
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public sealed partial class CP14MagicEnergyCrystalSlotComponent : Component
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{
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[DataField(required: true)]
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public string SlotId = string.Empty;
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public bool Powered = false;
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}
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[Serializable, NetSerializable]
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public enum CP14MagicSlotVisuals : byte
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{
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Inserted,
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Powered
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}
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/// <summary>
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/// Is called when the state of the crystal is changed: it is pulled out, inserted, or the amount of energy in it has changed.
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/// </summary>
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public sealed class CP14SlotCrystalChangedEvent : EntityEventArgs
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{
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public readonly bool Ejected;
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public CP14SlotCrystalChangedEvent(bool ejected)
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{
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Ejected = ejected;
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}
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}
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/// <summary>
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/// Is called when the power status of the device changes.
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/// </summary>
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public sealed class CP14SlotCrystalPowerChangedEvent : EntityEventArgs
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{
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public readonly bool Powered;
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public CP14SlotCrystalPowerChangedEvent(bool powered)
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{
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Powered = powered;
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}
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}
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