* init magic container system * charging and discharging * add energy regenerator * thaumaturgy glasses, scanning energy * add energy quartz prorotypes and sprites * light power controller * commit special for _des * simple normalizer crystal slot * YEEEEEEE BOIII, examined crystalls inside things * кристал теперь видно, когда он вставлен в стабилизатор * TryUseCharge приборами * hello deserty, how are you doing? * rename regenerator to EnergyDraw, allow draw from slot * normalizer жрет magic energy файналли * Update normalizer.yml * visual polishing * Update crystal.yml
48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared._CP14.MagicEnergy.Components;
|
|
|
|
/// <summary>
|
|
/// Allows you to examine how much energy is in that object
|
|
/// </summary>
|
|
[RegisterComponent, Access(typeof(SharedCP14MagicEnergyCrystalSlotSystem))]
|
|
public sealed partial class CP14MagicEnergyCrystalSlotComponent : Component
|
|
{
|
|
[DataField(required: true)]
|
|
public string SlotId = string.Empty;
|
|
|
|
public bool Powered = false;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum CP14MagicSlotVisuals : byte
|
|
{
|
|
Inserted,
|
|
Powered
|
|
}
|
|
|
|
/// <summary>
|
|
/// Is called when the state of the crystal is changed: it is pulled out, inserted, or the amount of energy in it has changed.
|
|
/// </summary>
|
|
public sealed class CP14SlotCrystalChangedEvent : EntityEventArgs
|
|
{
|
|
public readonly bool Ejected;
|
|
|
|
public CP14SlotCrystalChangedEvent(bool ejected)
|
|
{
|
|
Ejected = ejected;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Is called when the power status of the device changes.
|
|
/// </summary>
|
|
public sealed class CP14SlotCrystalPowerChangedEvent : EntityEventArgs
|
|
{
|
|
public readonly bool Powered;
|
|
public CP14SlotCrystalPowerChangedEvent(bool powered)
|
|
{
|
|
Powered = powered;
|
|
}
|
|
}
|