17 lines
449 B
C#
17 lines
449 B
C#
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using Robust.Shared.Prototypes;
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namespace Content.Shared._CP14.Magic.Components.Spells;
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/// <summary>
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/// Stores a list of effects for delayed actions.
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SharedMagicSystem))]
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public sealed partial class CP14DelayedProjectileSpellComponent : Component
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{
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/// <summary>
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/// What entity should be spawned.
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/// </summary>
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[DataField(required: true)]
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public EntProtoId Prototype;
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}
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