20 lines
551 B
C#
20 lines
551 B
C#
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using Robust.Shared.Prototypes;
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namespace Content.Server._CP14.GameTicking.Rules.Components;
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/// <summary>
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///When attached to shuttle, start firebombing it until FTL ends.
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/// </summary>
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[RegisterComponent, Access(typeof(CP14CrashingShipRule))]
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public sealed partial class CP14CrashingShipComponent : Component
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{
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[DataField]
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public TimeSpan NextExplosionTime = TimeSpan.Zero;
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[DataField]
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public EntProtoId ExplosionProto = "CP14ShipExplosion";
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[DataField]
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public EntProtoId FinalExplosionProto = "CP14ShipExplosionBig";
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}
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