using Content.Shared._CP14.Procedural.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.Procedural;
/// <summary>
/// Generates the surrounding procedural world on the game map, surrounding the mapped settlement.
/// </summary>
[RegisterComponent, Access(typeof(CP14LocationGenerationSystem))]
public sealed partial class CP14StationProceduralLocationComponent : Component
{
[DataField(required: true)]
public ProtoId<CP14ProceduralLocationPrototype> Location;
[DataField]
public List<ProtoId<CP14ProceduralModifierPrototype>> Modifiers = [];
public Vector2i GenerationOffset = Vector2i.Zero;
}