2021-12-05 00:33:21 +13:00
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namespace Content.Shared.Database;
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2021-11-22 19:08:27 +01:00
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// DO NOT CHANGE THE NUMERIC VALUES OF THESE
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public enum LogType
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{
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Test logs. DO NOT USE!!!
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/// </summary>
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Unknown = 0,
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2021-11-22 19:45:08 +01:00
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// DamageChange = 1
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player dealt damage to an entity.
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/// </summary>
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2021-11-22 19:45:08 +01:00
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Damaged = 2,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player healed an entity.
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/// </summary>
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2021-11-22 19:45:08 +01:00
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Healed = 3,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player slipped on an entity.
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/// </summary>
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2021-11-22 20:36:50 +01:00
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Slip = 4,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Station event was added or announced.
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/// </summary>
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2021-11-22 20:49:47 +01:00
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EventAnnounced = 5,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Game rule was added or started.
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/// </summary>
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2021-11-22 20:49:47 +01:00
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EventStarted = 6,
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2021-11-22 23:15:22 +01:00
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EventRan = 16,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Game rule was stopped.
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/// </summary>
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2021-11-22 20:49:47 +01:00
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EventStopped = 7,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player used a verb on an entity.
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/// </summary>
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2021-11-23 23:00:16 +13:00
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Verb = 19,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// An evacuation shuttle was called.
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/// </summary>
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2021-11-22 21:31:50 +01:00
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ShuttleCalled = 8,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// An evacuation shuttle was recalled.
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/// </summary>
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2021-11-22 21:31:50 +01:00
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ShuttleRecalled = 9,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Explosive depressurization related interactions.
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/// </summary>
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2021-11-23 12:22:18 +01:00
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ExplosiveDepressurization = 10,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player or entity was respawned.
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/// </summary>
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2021-11-26 03:02:46 -06:00
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Respawn = 13,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player joined station on round start.
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/// </summary>
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2021-11-26 03:02:46 -06:00
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RoundStartJoin = 14,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player joined station after round start.
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/// </summary>
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2021-11-26 03:02:46 -06:00
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LateJoin = 15,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Chemical reactions related interactions.
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/// </summary>
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2021-11-22 23:51:43 -07:00
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ChemicalReaction = 17,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Reagent effects related interactions.
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/// </summary>
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2021-11-22 23:51:43 -07:00
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ReagentEffect = 18,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Canister valve was opened or closed.
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/// </summary>
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2021-11-23 22:08:17 -06:00
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CanisterValve = 20,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Release pressure on the canister was changed.
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/// </summary>
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2021-11-23 22:08:17 -06:00
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CanisterPressure = 21,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Canister purged its contents into the environment.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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CanisterPurged = 22,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Tank was ejected from the canister.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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CanisterTankEjected = 23,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Tank was inserted into the canister.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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CanisterTankInserted = 24,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player tried to disarm an entity.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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DisarmedAction = 25,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player knocked down an entity on the floor.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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DisarmedKnockdown = 26,
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AttackArmedClick = 27,
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AttackArmedWide = 28,
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AttackUnarmedClick = 29,
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AttackUnarmedWide = 30,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player interacted with an entity in his hand.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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InteractHand = 31,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player activated an entity.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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InteractActivate = 32,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player threw an entity.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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Throw = 33,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Entity landed.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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Landed = 34,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A thrown entity hit the other entity.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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ThrowHit = 35,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player picked up an entity.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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Pickup = 36,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player dropped an entity.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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Drop = 37,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A bullet hit an entity.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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BulletHit = 38,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player force-feed an entity or injected it with a solution.
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/// </summary>
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ForceFeed = 40,
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/// <summary>
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/// A player ate an entity or injected themselves with a solution.
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/// </summary>
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Ingestion = 53,
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/// <summary>
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/// A melee attack hit an entity.
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/// </summary>
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2021-11-29 02:34:44 +13:00
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MeleeHit = 41,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A hitscan attack hit an entity.
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/// </summary>
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2021-11-29 02:34:44 +13:00
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HitScanHit = 42,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Suicides, ghosting, repossession, objectives, etc.
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/// </summary>
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Mind = 43,
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/// <summary>
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/// Explosions and explosives related interactions.
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/// </summary>
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2021-11-29 02:34:44 +13:00
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Explosion = 44,
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2024-12-19 03:18:04 +03:00
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Radiation = 45,
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/// <summary>
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/// Entity started or stopped taking pressure damage.
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/// </summary>
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2021-11-29 02:34:44 +13:00
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Barotrauma = 46,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Fire started or stopped.
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/// </summary>
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2021-11-29 02:34:44 +13:00
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Flammable = 47,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Entity started or stopped suffocating.
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/// </summary>
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2021-11-29 02:34:44 +13:00
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Asphyxiation = 48,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Entity started or stopped taking temperature damage.
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/// </summary>
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2021-11-29 02:34:44 +13:00
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Temperature = 49,
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Hunger = 50,
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Thirst = 51,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Entity received electrocution damage.
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/// </summary>
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2021-11-29 02:34:44 +13:00
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Electrocution = 52,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player drew using a crayon.
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/// </summary>
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2021-11-24 16:52:31 -06:00
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CrayonDraw = 39,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player changed pressure on atmos device.
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/// </summary>
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2021-12-10 12:23:18 -06:00
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AtmosPressureChanged = 54,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player changed power on atmos device.
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/// </summary>
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2021-12-10 12:23:18 -06:00
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AtmosPowerChanged = 55,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player changed transfer rate on atmos device.
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/// </summary>
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2021-12-10 12:23:18 -06:00
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AtmosVolumeChanged = 56,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player changed filter on atmos device.
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/// </summary>
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2021-12-10 12:23:18 -06:00
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AtmosFilterChanged = 57,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player changed ratio on atmos device.
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/// </summary>
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2021-12-10 12:23:18 -06:00
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AtmosRatioChanged = 58,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Field generator was toggled or lost field connections.
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/// </summary>
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2023-05-28 05:25:54 -05:00
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FieldGeneration = 59,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player took ghost role.
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/// </summary>
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2022-01-09 17:54:36 -08:00
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GhostRoleTaken = 60,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// OOC, IC, LOOC, etc.
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/// </summary>
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2022-01-19 13:35:31 +11:00
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Chat = 61,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player performed some action. Like pressing eject and flash buttons on a trash bin, etc.
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/// </summary>
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2022-02-26 18:24:08 +13:00
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Action = 62,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player used RCD.
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/// </summary>
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2022-03-23 13:02:49 +11:00
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RCD = 63,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Construction related interactions.
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/// </summary>
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2022-03-25 17:17:29 +13:00
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Construction = 64,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Triggers related interactions.
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/// </summary>
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2022-03-25 17:17:29 +13:00
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Trigger = 65,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player tries to anchor or anchored an entity.
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/// </summary>
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2022-03-25 22:10:43 +01:00
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Anchor = 66,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player unanchored an entity.
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/// </summary>
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2022-03-25 22:10:43 +01:00
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Unanchor = 67,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Emergency shuttle related interactions.
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/// </summary>
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2022-06-26 15:20:45 +10:00
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EmergencyShuttle = 68,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player emagged an entity.
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/// </summary>
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2022-02-17 21:43:24 -05:00
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Emag = 69,
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2024-12-19 03:18:04 +03:00
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/// <summary>
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/// A player was gibbed.
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/// </summary>
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2022-06-29 22:55:59 +10:00
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Gib = 70,
|
2024-12-19 03:18:04 +03:00
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/// <summary>
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/// Identity related interactions.
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/// </summary>
|
2022-07-16 21:50:57 -05:00
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Identity = 71,
|
2024-12-19 03:18:04 +03:00
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/// <summary>
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|
/// A player cut a cable.
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|
/// </summary>
|
2022-07-16 21:50:57 -05:00
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CableCut = 72,
|
2024-12-19 03:18:04 +03:00
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/// <summary>
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|
/// A player purchased something from the "store".
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|
/// </summary>
|
2022-08-17 00:34:25 -04:00
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StorePurchase = 73,
|
2024-12-19 03:18:04 +03:00
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/// <summary>
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|
/// A player edited a tile using some tool.
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|
/// </summary>
|
2022-08-31 23:52:24 -07:00
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|
LatticeCut = 74,
|
2024-12-19 03:18:04 +03:00
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/// <summary>
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|
/// A player is equipping something on an entity or stripping it from it.
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|
/// </summary>
|
2022-10-16 03:32:00 -03:00
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|
Stripping = 75,
|
2024-12-19 03:18:04 +03:00
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|
/// <summary>
|
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|
/// A player caused stamina damage or entered stamina crit.
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|
/// </summary>
|
2022-12-11 22:21:15 -06:00
|
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|
Stamina = 76,
|
2024-12-19 03:18:04 +03:00
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|
/// <summary>
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|
/// A player's actions caused an entity spawn.
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|
/// </summary>
|
2022-12-24 18:59:49 -06:00
|
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|
EntitySpawn = 77,
|
2024-12-19 03:18:04 +03:00
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|
/// <summary>
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|
/// Prayers and subtle messages.
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|
/// </summary>
|
2023-01-11 02:15:47 -06:00
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|
AdminMessage = 78,
|
2024-12-19 03:18:04 +03:00
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|
/// <summary>
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|
|
/// Anomaly related interactions.
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|
/// </summary>
|
2023-01-21 12:51:02 +13:00
|
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|
Anomaly = 79,
|
2024-12-19 03:18:04 +03:00
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|
/// <summary>
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|
/// Cutting, mending and pulsing of wires.
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|
/// </summary>
|
2023-01-21 12:51:02 +13:00
|
|
|
WireHacking = 80,
|
2024-12-19 03:18:04 +03:00
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|
/// <summary>
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|
/// Entity was teleported.
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|
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|
|
/// </summary>
|
2023-02-16 18:27:43 -06:00
|
|
|
Teleport = 81,
|
2024-12-19 03:18:04 +03:00
|
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|
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|
|
/// <summary>
|
|
|
|
|
/// Entity was removed in a result of something.
|
|
|
|
|
/// </summary>
|
2023-02-16 18:27:43 -06:00
|
|
|
EntityDelete = 82,
|
2024-12-19 03:18:04 +03:00
|
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|
|
/// <summary>
|
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|
|
|
/// Voting related interactions.
|
|
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|
|
/// </summary>
|
2023-02-16 18:29:44 -06:00
|
|
|
Vote = 83,
|
2024-12-19 03:18:04 +03:00
|
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|
/// <summary>
|
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|
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|
/// Entity was configured.
|
|
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|
/// </summary>
|
Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...
* Added sprites for the gloves of the north star...
* Replaced more placeholder sprites for northstar gloves...
* Added gloves of the north star to uplink...
* Added speech on hit, not yet configureable
* Not functional yet, but a step in the right direction I hope...
* IT WORKS!!
* Licensing and cleanup
* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise
* Reorganized some files, final build??
* Changed the adminlog type from Verb to new type ItemConfigure
* More cleanup, fix sprite reference maybe
* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx
* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!
* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them
* Made it work with the latest changes on Master
* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click
* Set value to 0 credits, that's all
* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.
* Update MeleeWeaponSystem.cs
Iunno why this got changed in the first place, but I'm changin it back
* emptycommit
* emptycommit
* The tiny fixening
2023-05-23 11:12:30 -07:00
|
|
|
ItemConfigure = 84,
|
2024-12-19 03:18:04 +03:00
|
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|
|
|
/// <summary>
|
|
|
|
|
/// Device linking related interactions.
|
|
|
|
|
/// </summary>
|
2023-06-27 20:03:39 -05:00
|
|
|
DeviceLinking = 85,
|
2024-12-19 03:18:04 +03:00
|
|
|
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|
|
|
|
/// <summary>
|
|
|
|
|
/// Tiles related interactions.
|
|
|
|
|
/// </summary>
|
2023-08-15 00:11:54 -05:00
|
|
|
Tile = 86,
|
2023-11-27 04:08:30 +01:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A client has sent too many chat messages recently and is temporarily blocked from sending more.
|
|
|
|
|
/// </summary>
|
|
|
|
|
ChatRateLimited = 87,
|
2024-12-19 03:18:04 +03:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A player changed temperature on atmos device.
|
|
|
|
|
/// </summary>
|
2024-01-13 20:05:45 -08:00
|
|
|
AtmosTemperatureChanged = 88,
|
2024-12-19 03:18:04 +03:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Something was sent over device network. Like broadcast.
|
|
|
|
|
/// </summary>
|
2024-03-12 12:57:05 +02:00
|
|
|
DeviceNetwork = 89,
|
2024-12-19 03:18:04 +03:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A player had a refund at the "store".
|
|
|
|
|
/// </summary>
|
2024-06-21 00:13:02 +02:00
|
|
|
StoreRefund = 90,
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// User was rate-limited for some spam action.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <remarks>
|
|
|
|
|
/// This is a default value used by <c>PlayerRateLimitManager</c>, though users can use different log types.
|
|
|
|
|
/// </remarks>
|
|
|
|
|
RateLimited = 91,
|
2024-06-27 16:58:42 +02:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A player did an item-use interaction of an item they were holding onto another object.
|
|
|
|
|
/// </summary>
|
|
|
|
|
InteractUsing = 92,
|
2024-08-07 12:15:41 +12:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Storage & entity-storage related interactions
|
|
|
|
|
/// </summary>
|
|
|
|
|
Storage = 93,
|
2024-11-29 01:46:24 -08:00
|
|
|
|
2024-08-09 08:24:05 +02:00
|
|
|
/// <summary>
|
|
|
|
|
/// A player got hit by an explosion and was dealt damage.
|
|
|
|
|
/// </summary>
|
|
|
|
|
ExplosionHit = 94,
|
|
|
|
|
|
2024-11-29 01:46:24 -08:00
|
|
|
/// <summary>
|
|
|
|
|
/// A ghost warped to an entity through the ghost warp menu.
|
|
|
|
|
/// </summary>
|
|
|
|
|
GhostWarp = 95,
|
2025-01-02 16:16:44 +00:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A player interacted with a PDA or its cartridge component
|
|
|
|
|
/// </summary>
|
|
|
|
|
PdaInteract = 96,
|
2025-02-06 16:10:21 +11:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// An atmos networked device (such as a vent or pump) has had its settings changed, usually through an air alarm
|
|
|
|
|
/// </summary>
|
|
|
|
|
AtmosDeviceSetting = 97,
|
2025-03-13 19:07:52 +01:00
|
|
|
|
2025-02-16 10:06:13 +01:00
|
|
|
/// <summary>
|
|
|
|
|
/// Commands related to admemes. Stuff like config changes, etc.
|
|
|
|
|
/// </summary>
|
|
|
|
|
AdminCommands = 98,
|
2025-03-13 19:07:52 +01:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A player was selected or assigned antag status
|
|
|
|
|
/// </summary>
|
|
|
|
|
AntagSelection = 99,
|
2025-03-20 20:56:51 +01:00
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Logs related to botany, such as planting and harvesting crops
|
|
|
|
|
/// </summary>
|
|
|
|
|
Botany = 100,
|
3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests
* Fix sandbox type errors
* First pass on procgen
* Procgen adjustments
* Networking
* Cruft and god and beauty and analysis console
* convert to data types that dont make me want to kill myself
* starting work on console UI
* drawing nodes n shit
* damn that ui FUCKS
* XAT
* Add a bunch of basic triggers
* Fix trigger gen
* Add node info into the analysis console UI
* Add node unlocking
* more trigger cuz thats pretty cool
* final triggers + incorporate gnostic faith
* some ui changes, mostly
* Fix orphaned procgen segments
* its not random dipshit
* yeah... this one will make pjb happy....
* we call it a day for the UI
* imagine... shared power code...
* extraction WIP but we gotta sidequest momentarily
* oh hey would you look at that its the actual functionality
* distrotrased
* Small departure for randomness.
* ok yep yep indeed that is an effect very cool.
* thanos snap oldcode
* fuck it we ball
* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.
* refactor: most of preparations, cleanup and groundwork. also segment-related tests
* feature: all basic effects returning
* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working
* feat: prevent non-first-time-predicted calls in shared artifact effect systems
* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action
* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again
* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun
* refactor: fix protos
* refactor: fix linter
* fix: fix old artifact component names in yml
* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents
* fix: removed old component usage in maps
* fix: remove more deleted components from map
* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest
* refactor: fix tests, add loc description to toolshed commands
* Changed node scanner to tell the whole story about current artifact state
* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay
* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,
* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling
* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration
* refactor: set default value for XenoArtifactComponent.EffectsTable for tests
* fix: now explosions XAE can be activated for effect
* refactor: added some usedelay so artifactuse would'nt be spammed
* refactor: artifact-related hints improvements
* fix: artifact no longer spawns fauna into itself
* refactor: xml-doc and minor refactoring
* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems
* map for playtest, TODO REVERT THIS
* fix: magboots trigger art from a mile
* refactor: bind artifact animation to unlocking state
* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)
* fix: random artifact node durability now is rolled for max and not current value
* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation
* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase
* use only 1 file with art use animation
* refactor: minor artifact dmg triggers tuning
* feat: now nodes that CAN be unlocked are displayed with specific color in console.
* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing
* feat: now non-active unlocked nodes return more points if durability was not wasted
* feat: now puddle/foam effects change description of node
* fix: fix test failure
* refactor: renamed phasing effect, fixed failing test for elkridge
* minor balance changes
* refactor: split rare materials into separate effects
* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node
* fix: removed OnIrradiatedEvent duplicate c-tor
* revert changes of reach for playtest
* revert last row empty line removal on reach.yml
* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client
* fix: fix elkridge for tests (again)
* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems
* refactor: naming
* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides
* fix: duplicate xeno artifact unlocking sound fixed
* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor
* feat: networking for shared XAE components + xml-doc leftovers
* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be
* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles
* refactor: xml-docs, minor refactors
* revert XenoArtifactCommand.ArtifactPrototype being PrototId
* refactor: simplify the way ExtractionResearchLabel works
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-04-15 03:34:53 +03:00
|
|
|
/// <summary>
|
|
|
|
|
/// Artifact node got activated.
|
|
|
|
|
/// </summary>
|
2025-05-17 21:11:08 +04:00
|
|
|
ArtifactNode = 101,
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Damaging grid collision has occurred.
|
|
|
|
|
/// </summary>
|
2025-06-11 20:32:48 +02:00
|
|
|
ShuttleImpact = 102,
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Events relating to midi playback.
|
|
|
|
|
/// </summary>
|
|
|
|
|
Instrument = 103,
|
2021-11-22 19:08:27 +01:00
|
|
|
}
|