using Robust.Shared.GameStates;
namespace Content.Shared.Shuttles.Components;
/// <summary>
/// Marker that specifies a map as being for FTLing entities.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FTLMapComponent : Component
{
/// Offset for FTLing shuttles so they don't overlap each other.
[DataField]
public int Index;
/// What parallax to use for the background, immediately gets deffered to ParallaxComponent.
public string Parallax = "Sky"; //CP14 parallax replacement
/// CP14 FTL map ambient color
public Color AmbientColor = new(47, 51, 54);
/// Can FTL on this map only be done to beacons.
[DataField, AutoNetworkedField]
public bool Beacons;
}