18 lines
564 B
C#
18 lines
564 B
C#
|
|
using Content.Shared.Eye;
|
||
|
|
using Robust.Shared.GameStates;
|
||
|
|
|
||
|
|
namespace Content.Shared._CP14.MagicVision;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Allows to see magic vision trace entities
|
||
|
|
/// Use only in conjunction with <see cref="StatusEffectComponent"/>, on the status effect entity.
|
||
|
|
/// </summary>
|
||
|
|
[RegisterComponent, NetworkedComponent]
|
||
|
|
public sealed partial class CP14MagicVisionStatusEffectComponent : Component
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// VisionMask to see Magic Vision layer
|
||
|
|
/// </summary>
|
||
|
|
public const VisibilityFlags VisibilityMask = VisibilityFlags.CP14MagicVision;
|
||
|
|
}
|