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2025-08-04 12:56:12 +03:00
using System.Numerics;
using Content.Shared._CP14.Religion.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared._CP14.Religion.Components;
/// <summary>
/// Limits the vision of entities, allowing them to see only areas within a radius around observers of their religion.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(CP14SharedReligionGodSystem))]
public sealed partial class CP14ReligionVisionComponent : Component
{
[DataField]
public Vector3 ShaderColor = new (1f, 1f, 1f);
}