fixes
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@@ -101,7 +101,7 @@ public sealed class CP14BloodMoonCurseRule : GameRuleSystem<CP14BloodMoonCurseRu
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if (!Resolve(ent.Owner, ref ent.Comp, false))
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return;
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_stun.TryParalyze(ent, ent.Comp.EndStunDuration, true);
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_stun.TryUpdateParalyzeDuration(ent, ent.Comp.EndStunDuration);
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_popup.PopupEntity(Loc.GetString("cp14-bloodmoon-curse-removed"), ent, PopupType.SmallCaution);
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if (TryComp<CP14BloodMoonCurseComponent>(ent, out var curseComp))
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{
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Shared._CP14.Religion.Systems;
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using Robust.Shared.GameStates;
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