39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
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using Content.Shared.Clothing;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Movement.Systems;
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using Content.Server.Damage.Systems;
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namespace Content.Server.Clothing;
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public sealed class SkatesSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _move = default!;
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[Dependency] private readonly DamageOnHighSpeedImpactSystem _impact = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SkatesComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<SkatesComponent, GotUnequippedEvent>(OnGotUnequipped);
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}
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public void OnGotUnequipped(EntityUid uid, SkatesComponent component, GotUnequippedEvent args)
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{
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if (args.Slot == "shoes")
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{
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_move.ChangeFriction(args.Equipee, 20f, null, 20f);
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_impact.ChangeCollide(args.Equipee, 20f, 1f, 2f);
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}
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}
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private void OnGotEquipped(EntityUid uid, SkatesComponent component, GotEquippedEvent args)
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{
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if (args.Slot == "shoes")
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{
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_move.ChangeFriction(args.Equipee, 5f, 5f, 20f);
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_impact.ChangeCollide(args.Equipee, 4f, 1f, 2f);
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}
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}
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}
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