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crystall-punk-14/Content.Server/_CP14/WeatherControl/CP14WeatherControllerComponent.cs

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using Content.Server._CP14.GameTicking.Rules;
using Content.Shared._CP14.WeatherControl;
using Content.Shared.Destructible.Thresholds;
namespace Content.Server._CP14.WeatherControl;
/// <summary>
/// is the controller that hangs on the prototype map. It regulates which weather rules are run and where they are run.
/// </summary>
[RegisterComponent, AutoGenerateComponentPause, Access(typeof(CP14WeatherControllerSystem), typeof(CP14WeatherRule))]
public sealed partial class CP14WeatherControllerComponent : Component
{
[DataField]
public bool Enabled = true;
[DataField]
public HashSet<CP14WeatherData> Entries = new();
[DataField, AutoPausedField]
public TimeSpan NextWeatherTime = TimeSpan.Zero;
}