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crystall-punk-14/Content.Server/_CP14/UniqueLoot/CP14UniqueLootSpawnerComponent.cs

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using Content.Shared.Tag;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.UniqueLoot;
[RegisterComponent]
public sealed partial class CP14UniqueLootSpawnerComponent : Component
{
/// <summary>
/// Used to filter which types of unique loot can be generated. You can leave null to disable filtering.
/// </summary>
[DataField]
public ProtoId<TagPrototype>? Tag;
}