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crystall-punk-14/Content.Shared/CCVar/CCVars.Localization.cs

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using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
/// <summary>
/// Language used for the in-game localization.
/// </summary>
public static readonly CVarDef<string> Language =
CVarDef.Create("localization.language", "en-US", CVar.SERVER | CVar.REPLICATED);
}