13 lines
344 B
C#
13 lines
344 B
C#
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using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar;
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public sealed partial class CCVars
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{
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/// <summary>
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/// Language used for the in-game localization.
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/// </summary>
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public static readonly CVarDef<string> Language =
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CVarDef.Create("localization.language", "en-US", CVar.SERVER | CVar.REPLICATED);
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}
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