Prevent pulling when teleporting (#33252)
* No more teleporting pulling * pulled dash * Update Content.Shared/Ninja/Systems/DashAbilitySystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Server/Implants/SubdermalImplantSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -109,6 +109,10 @@ public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
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if (TryComp<PullableComponent>(ent, out var pull) && _pullingSystem.IsPulled(ent, pull))
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_pullingSystem.TryStopPull(ent, pull);
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// Check if the user is pulling anything, and drop it if so
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if (TryComp<PullerComponent>(ent, out var puller) && TryComp<PullableComponent>(puller.Pulling, out var pullable))
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_pullingSystem.TryStopPull(puller.Pulling.Value, pullable);
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var xform = Transform(ent);
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var targetCoords = SelectRandomTileInRange(xform, implant.TeleportRadius);
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@@ -1,8 +1,12 @@
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using Content.Shared.Actions;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Popups;
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using Content.Shared.Examine;
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@@ -22,6 +26,7 @@ public sealed class DashAbilitySystem : EntitySystem
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly PullingSystem _pullingSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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@@ -80,6 +85,14 @@ public sealed class DashAbilitySystem : EntitySystem
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return;
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}
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// Check if the user is BEING pulled, and escape if so
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if (TryComp<PullableComponent>(user, out var pull) && _pullingSystem.IsPulled(user, pull))
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_pullingSystem.TryStopPull(user, pull);
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// Check if the user is pulling anything, and drop it if so
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if (TryComp<PullerComponent>(user, out var puller) && TryComp<PullableComponent>(puller.Pulling, out var pullable))
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_pullingSystem.TryStopPull(puller.Pulling.Value, pullable);
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var xform = Transform(user);
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_transform.SetCoordinates(user, xform, args.Target);
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_transform.AttachToGridOrMap(user, xform);
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