Removes max damage threshold on healing for hyperzine (#29712)

* Removes max damage threshold for hyperzine

* the description...

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Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-07-07 07:28:13 -07:00
committed by GitHub
parent ed7f00692e
commit 04249e8682
2 changed files with 2 additions and 3 deletions

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@@ -5,7 +5,7 @@ reagent-name-ephedrine = ephedrine
reagent-desc-ephedrine = A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress.
reagent-name-stimulants = hyperzine
reagent-desc-stimulants = A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
reagent-desc-stimulants = A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal when you're more dead than alive. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
reagent-name-experimental-stimulants = experimental stimulants
reagent-desc-experimental-stimulants = A prototype version of hyperzine. Usage grants virtual immunity to stun weaponry, rapid tissue regeneration, extreme running speed by reducing lactic acid buildup, and a general feeling of euphoria. Side effects may include extreme levels of anticoagulation, tunnel vision, extreme toxin buildup in the bloodstream, and rapid liver death. Do not give to animals.

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@@ -151,8 +151,7 @@
- !type:HealthChange
conditions:
- !type:TotalDamage
min: 70
max: 120 # you've got a chance to get out of crit
min: 70 # only heals when you're more dead than alive
damage: # heals at the same rate as tricordrazine, doesn't heal poison because if you OD'd I'm not giving you a safety net
groups:
Burn: -1