fix some salvage spawner oversights (#31114)
* fix some salvage spawner oversights * adjust carp rates * more tweaks and some additions
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@@ -388,15 +388,15 @@
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table: !type:GroupSelector
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children:
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- id: MobCarpSalvage
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weight: 60
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weight: 70
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- id: MobCarpSalvage
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weight: 25
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amount: !type:RangeNumberSelector
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range: 1, 3
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- !type:AllSelector
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weight: 15
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weight: 5
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children:
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- id: MobShark
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- id: MobSharkSalvage
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- id: MobCarpSalvage
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amount: !type:ConstantNumberSelector
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value: 3
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@@ -451,7 +451,7 @@
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- type: EntityTableSpawner
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table: !type:AllSelector
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children:
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- id: MobShark
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- id: MobSharkSalvage
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- id: MobCarpSalvage
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amount: !type:ConstantNumberSelector
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value: 3
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@@ -178,6 +178,7 @@
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- id: Shovel
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- id: FlashlightLantern
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- id: FireExtinguisher
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- id: SurvivalKnife
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- type: entityTable
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id: SalvageEquipmentUncommon
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@@ -188,10 +189,10 @@
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- id: PowerCellHighPrinted
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- id: RadioHandheld
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- id: ClothingBeltUtility
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- id: SurvivalKnife
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- id: WeaponProtoKineticAccelerator
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weight: 0.5
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- id: OxygenTankFilled
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- id: WelderIndustrial
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- !type:GroupSelector
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children:
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- id: ClothingHeadHatWelding
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@@ -215,12 +216,22 @@
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- id: MiningDrill
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- id: ClothingEyesGlassesMeson
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- id: ClothingBeltSalvageWebbing
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- id: ClothingOuterHardsuitSalvage
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- id: SeismicCharge
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- id: WeaponCrusher
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weight: 0.5
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- !type:GroupSelector
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children:
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- id: JetpackBlue
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- id: JetpackBlack
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- type: entityTable
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id: SalvageEquipmentLegendary
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table: !type:GroupSelector
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children:
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- id: WeaponCrusher
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- id: WeaponCrusherGlaive
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- id: ClothingOuterHardsuitSalvage
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- id: OmnizineChemistryBottle
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- !type:GroupSelector
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children:
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- id: JetpackBlueFilled
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- id: JetpackBlackFilled
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