Update pets.yml
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@@ -338,10 +338,10 @@
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components:
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- type: Sprite
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drawdepth: Mobs
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sprite: Mobs/Pets/doggi.rsi
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sprite: Mobs/Pets/walter.rsi
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: dog
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state: walter
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- type: Physics
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- type: Fixtures
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fixtures:
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@@ -360,11 +360,11 @@
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- type: DamageStateVisuals
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states:
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Alive:
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Base: dog
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Base: walter
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Critical:
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Base: dog_dead
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Base: walter_dead
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Dead:
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Base: dog_dead
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Base: walter_dead
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- type: Butcherable
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spawned:
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- id: FoodMeat
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