@@ -44,26 +44,26 @@ namespace Content.IntegrationTests.Tests
|
||||
|
||||
private static readonly string[] GameMaps =
|
||||
{
|
||||
"Dev",
|
||||
"TestTeg",
|
||||
"Fland",
|
||||
"Meta",
|
||||
"Packed",
|
||||
"Cluster",
|
||||
"Omega",
|
||||
"Bagel",
|
||||
"Origin",
|
||||
"Dev", //CrystallPunk Map replacement
|
||||
//"TestTeg",
|
||||
//"Fland",
|
||||
//"Meta",
|
||||
//"Packed",
|
||||
//"Cluster",
|
||||
//"Omega",
|
||||
//"Bagel",
|
||||
//"Origin",
|
||||
"CentComm",
|
||||
"NukieOutpost",
|
||||
"Box",
|
||||
"Europa",
|
||||
"Saltern",
|
||||
"Core",
|
||||
"Marathon",
|
||||
//"Box",
|
||||
//"Europa",
|
||||
//"Saltern",
|
||||
//"Core",
|
||||
//"Marathon",
|
||||
"MeteorArena",
|
||||
"Atlas",
|
||||
"Reach",
|
||||
"Train"
|
||||
//"Atlas",
|
||||
//"Reach",
|
||||
//"Train"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -15,9 +15,9 @@ namespace Content.Shared.GameTicking
|
||||
// But this is easier, and at least it isn't hardcoded.
|
||||
//TODO: Move these, they really belong in StationJobsSystem or a cvar.
|
||||
[ValidatePrototypeId<JobPrototype>]
|
||||
public const string FallbackOverflowJob = "Passenger";
|
||||
public const string FallbackOverflowJob = "Adventurer";
|
||||
|
||||
public const string FallbackOverflowJobName = "job-name-passenger";
|
||||
public const string FallbackOverflowJobName = "job-name-adventurer";
|
||||
|
||||
// TODO network.
|
||||
// Probably most useful for replays, round end info, and probably things like lobby menus.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Globalization;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -10,7 +10,8 @@ namespace Content.Shared.Localizations
|
||||
[Dependency] private readonly ILocalizationManager _loc = default!;
|
||||
|
||||
// If you want to change your codebase's language, do it here.
|
||||
private const string Culture = "en-US";
|
||||
private const string Culture = "ru-RU"; // CrystallPunk-Localization
|
||||
private const string FallbackCulture = "en-US"; // CrystallPunk-Localization
|
||||
|
||||
/// <summary>
|
||||
/// Custom format strings used for parsing and displaying minutes:seconds timespans.
|
||||
@@ -26,8 +27,11 @@ namespace Content.Shared.Localizations
|
||||
public void Initialize()
|
||||
{
|
||||
var culture = new CultureInfo(Culture);
|
||||
var fallbackCulture = new CultureInfo(FallbackCulture);
|
||||
|
||||
_loc.LoadCulture(culture);
|
||||
_loc.LoadCulture(fallbackCulture); // CrystallPunk-Localization
|
||||
_loc.SetFallbackCluture(fallbackCulture); // CrystallPunk-Localization
|
||||
_loc.AddFunction(culture, "PRESSURE", FormatPressure);
|
||||
_loc.AddFunction(culture, "POWERWATTS", FormatPowerWatts);
|
||||
_loc.AddFunction(culture, "POWERJOULES", FormatPowerJoules);
|
||||
@@ -36,7 +40,7 @@ namespace Content.Shared.Localizations
|
||||
_loc.AddFunction(culture, "LOC", FormatLoc);
|
||||
_loc.AddFunction(culture, "NATURALFIXED", FormatNaturalFixed);
|
||||
_loc.AddFunction(culture, "NATURALPERCENT", FormatNaturalPercent);
|
||||
|
||||
_loc.AddFunction(culture, "MANY", FormatMany); // TODO: Temporary fix for MANY() fluent errors. Remove after resolve errors.
|
||||
|
||||
/*
|
||||
* The following language functions are specific to the english localization. When working on your own
|
||||
@@ -47,6 +51,11 @@ namespace Content.Shared.Localizations
|
||||
|
||||
_loc.AddFunction(cultureEn, "MAKEPLURAL", FormatMakePlural);
|
||||
_loc.AddFunction(cultureEn, "MANY", FormatMany);
|
||||
_loc.AddFunction(cultureEn, "NATURALFIXED", FormatNaturalFixed);
|
||||
_loc.AddFunction(cultureEn, "LOC", FormatLoc);
|
||||
_loc.AddFunction(cultureEn, "NATURALPERCENT", FormatNaturalPercent);
|
||||
_loc.AddFunction(cultureEn, "POWERJOULES", FormatPowerJoules);
|
||||
_loc.AddFunction(cultureEn, "TOSTRING", args => FormatToString(cultureEn, args));
|
||||
}
|
||||
|
||||
private ILocValue FormatMany(LocArgs args)
|
||||
|
||||
1
Resources/Locale/ru-RU/job/department-desc.ftl
Normal file
1
Resources/Locale/ru-RU/job/department-desc.ftl
Normal file
@@ -0,0 +1 @@
|
||||
department-Mercenary-description = Снабжайте лагерь ценными ресурсами, и выполняйте заказы и поручения других поселенцев.
|
||||
1
Resources/Locale/ru-RU/job/department.ftl
Normal file
1
Resources/Locale/ru-RU/job/department.ftl
Normal file
@@ -0,0 +1 @@
|
||||
department-Mercenary = Гильдия наемников
|
||||
1
Resources/Locale/ru-RU/job/job-description.ftl
Normal file
1
Resources/Locale/ru-RU/job/job-description.ftl
Normal file
@@ -0,0 +1 @@
|
||||
job-description-adventurer = Найдите свой путь к славе и богатствам, помогая другим.
|
||||
1
Resources/Locale/ru-RU/job/job-names.ftl
Normal file
1
Resources/Locale/ru-RU/job/job-names.ftl
Normal file
@@ -0,0 +1 @@
|
||||
job-name-adventurer = Авантюрист
|
||||
1
Resources/Locale/ru-RU/job/job-supervisors.ftl
Normal file
1
Resources/Locale/ru-RU/job/job-supervisors.ftl
Normal file
@@ -0,0 +1 @@
|
||||
job-supervisors-everyone = вообще всем
|
||||
6
Resources/Locale/ru-RU/job/job.ftl
Normal file
6
Resources/Locale/ru-RU/job/job.ftl
Normal file
@@ -0,0 +1,6 @@
|
||||
job-greet-station-name = Добро пожаловать в { $stationName }.
|
||||
job-greet-introduce-job-name = Ваша игровая роль: { $jobName }.
|
||||
job-greet-important-disconnect-admin-notify = Вы играете важную роль для игрового прогресса. Если вы вынуждены отключиться, пожалуйста, сообщите об этом администраторам через "Админ помощь".
|
||||
job-greet-supervisors-warning = Как { $jobName } вы находитесь в подчинении у { $supervisors }. Особые обстоятельства могут изменить это.
|
||||
job-greet-crew-shortages = Поскольку экспедиция недоукомплектована, вы получаете дополнительные ключи в вашу связку ключей.
|
||||
job-not-available-wait-in-lobby = Раунд начался, но вам не досталась ни одна из предпочтительных ролей (или вы не выбрали ни одну предпочтительную роль), и вы решили остаться в лобби. Вы можете изменить это поведение на экране персонализации.
|
||||
49
Resources/Locale/ru-RU/job/role-ban-command.ftl
Normal file
49
Resources/Locale/ru-RU/job/role-ban-command.ftl
Normal file
@@ -0,0 +1,49 @@
|
||||
### Localization for role ban command
|
||||
|
||||
cmd-roleban-desc = Запрещает пользователю играть на роли
|
||||
cmd-roleban-help = Использование: roleban <name or user ID> <job> <reason> [продолжительность в минутах, не указывать или 0 для навсегда]
|
||||
|
||||
## Completion result hints
|
||||
|
||||
cmd-roleban-hint-1 = <name or user ID>
|
||||
cmd-roleban-hint-2 = <job>
|
||||
cmd-roleban-hint-3 = <reason>
|
||||
cmd-roleban-hint-4 = [продолжительность в минутах, не указывать или 0 для навсегда]
|
||||
cmd-roleban-hint-5 = [severity]
|
||||
cmd-roleban-hint-duration-1 = Навсегда
|
||||
cmd-roleban-hint-duration-2 = 1 день
|
||||
cmd-roleban-hint-duration-3 = 3 дня
|
||||
cmd-roleban-hint-duration-4 = 1 неделя
|
||||
cmd-roleban-hint-duration-5 = 2 недели
|
||||
cmd-roleban-hint-duration-6 = 1 месяц
|
||||
|
||||
### Localization for role unban command
|
||||
|
||||
cmd-roleunban-desc = Возвращает пользователю возможность играть на роли
|
||||
cmd-roleunban-help = Использование: roleunban <role ban id>
|
||||
|
||||
## Completion result hints
|
||||
|
||||
cmd-roleunban-hint-1 = <role ban id>
|
||||
|
||||
### Localization for roleban list command
|
||||
|
||||
cmd-rolebanlist-desc = Список запретов ролей игрока
|
||||
cmd-rolebanlist-help = Использование: <name or user ID> [include unbanned]
|
||||
|
||||
## Completion result hints
|
||||
|
||||
cmd-rolebanlist-hint-1 = <name or user ID>
|
||||
cmd-rolebanlist-hint-2 = [include unbanned]
|
||||
cmd-roleban-minutes-parse = { $time } - недопустимое количество минут.\n{ $help }
|
||||
cmd-roleban-severity-parse = ${ severity } is not a valid severity\n{ $help }.
|
||||
cmd-roleban-arg-count = Недопустимое количество аргументов.
|
||||
cmd-roleban-job-parse = Работа { $job } не существует.
|
||||
cmd-roleban-name-parse = Невозможно найти игрока с таким именем.
|
||||
cmd-roleban-existing = { $target } уже имеет запрет на роль { $role }.
|
||||
cmd-roleban-success = { $target } запрещено играть на роли { $role } по причине { $reason } { $length }.
|
||||
cmd-roleban-inf = навсегда
|
||||
cmd-roleban-until = до { $expires }
|
||||
# Department bans
|
||||
cmd-departmentban-desc = Запрещает пользователю играть на ролях, входящих в группировку
|
||||
cmd-departmentban-help = Использование: departmentban <name or user ID> <department> <reason> [продолжительность в минутах, не указывать или 0 для навсегда]
|
||||
8
Resources/Locale/ru-RU/job/role-timers.ftl
Normal file
8
Resources/Locale/ru-RU/job/role-timers.ftl
Normal file
@@ -0,0 +1,8 @@
|
||||
role-timer-department-insufficient = Требуется ещё [color=yellow]{ TOSTRING($time, "0") }[/color] минут игры за [color={ $departmentColor }]{ $department }[/color].
|
||||
role-timer-department-too-high = Требуется на [color=yellow]{ TOSTRING($time, "0") }[/color] меньше минут игры за [color={ $departmentColor }]{ $department }[/color]. (Вы пытаетесь играть за роль для новичков?)
|
||||
role-timer-overall-insufficient = Требуется ещё [color=yellow]{ TOSTRING($time, "0") }[/color] минут общего игрового времени.
|
||||
role-timer-overall-too-high = Требуется на [color=yellow]{ TOSTRING($time, "0") }[/color] меньше минут общего игрового времени. (Вы пытаетесь играть за роль для новичков?)
|
||||
role-timer-role-insufficient = Требуется ещё [color=yellow]{ TOSTRING($time, "0") }[/color] минут игры в качестве [color={ $departmentColor }]{ $job }[/color] для этой роли.
|
||||
role-timer-role-too-high = Требуется на [color=yellow]{ TOSTRING($time, "0") }[/color] меньше минут игры в качестве [color={ $departmentColor }]{ $job }[/color] для этой роли. (Вы пытаетесь играть за роль для новичков?)
|
||||
role-timer-locked = Закрыто (наведите курсор для подробностей)
|
||||
role-ban = Эта должность для вас заблокирована.
|
||||
@@ -0,0 +1,14 @@
|
||||
### UI
|
||||
|
||||
# Displayed in the Character prefs window
|
||||
humanoid-character-profile-summary =
|
||||
Это { $name }. { $gender ->
|
||||
[male] Ему
|
||||
[female] Ей
|
||||
[epicene] Им
|
||||
*[neuter] Ему
|
||||
} { $age } { $age ->
|
||||
[one] год
|
||||
[few] года
|
||||
*[other] лет
|
||||
}.
|
||||
@@ -0,0 +1,9 @@
|
||||
character-setup-gui-character-setup-label = Настройки персонажа
|
||||
character-setup-gui-character-setup-stats-button = Статистика
|
||||
character-setup-gui-character-setup-rules-button = Правила
|
||||
character-setup-gui-character-setup-save-button = Сохранить
|
||||
character-setup-gui-character-setup-close-button = Закрыть
|
||||
character-setup-gui-create-new-character-button = Создать нового персонажа...
|
||||
character-setup-gui-create-new-character-button-tooltip = { $maxCharacters } - максимальное количество персонажей.
|
||||
character-setup-gui-character-picker-button-delete-button = Удалить
|
||||
character-setup-gui-character-picker-button-confirm-delete-button = Подтвердить
|
||||
1
Resources/Locale/ru-RU/preferences/ui/flavor-text.ftl
Normal file
1
Resources/Locale/ru-RU/preferences/ui/flavor-text.ftl
Normal file
@@ -0,0 +1 @@
|
||||
flavor-text-placeholder = Внешнее описание вашего персонажа, которое другие могут узнать, осмотрев его...
|
||||
@@ -0,0 +1,51 @@
|
||||
humanoid-profile-editor-randomize-everything-button = Случайный персонаж
|
||||
humanoid-profile-editor-name-label = Имя:
|
||||
humanoid-profile-editor-name-random-button = Сгенерировать
|
||||
humanoid-profile-editor-appearance-tab = Внешность
|
||||
humanoid-profile-editor-clothing = Отображать одежду
|
||||
humanoid-profile-editor-clothing-show = Переключить
|
||||
humanoid-profile-editor-sex-label = Пол:
|
||||
humanoid-profile-editor-sex-male-text = Мужской
|
||||
humanoid-profile-editor-sex-female-text = Женский
|
||||
humanoid-profile-editor-sex-unsexed-text = Отсутствует
|
||||
humanoid-profile-editor-age-label = Возраст:
|
||||
humanoid-profile-editor-skin-color-label = Цвет кожи:
|
||||
humanoid-profile-editor-species-label = Раса:
|
||||
humanoid-profile-editor-pronouns-label = Личное местоимение:
|
||||
humanoid-profile-editor-pronouns-male-text = Он / Его
|
||||
humanoid-profile-editor-pronouns-female-text = Она / Её
|
||||
humanoid-profile-editor-pronouns-epicene-text = Они / Их
|
||||
humanoid-profile-editor-pronouns-neuter-text = Оно / Его
|
||||
humanoid-profile-editor-import-button = Импорт
|
||||
humanoid-profile-editor-export-button = Экспорт
|
||||
humanoid-profile-editor-save-button = Сохранить
|
||||
humanoid-profile-editor-clothing-label = Одежда:
|
||||
humanoid-profile-editor-backpack-label = Сумка:
|
||||
humanoid-profile-editor-spawn-priority-label = Приоритет спавна:
|
||||
humanoid-profile-editor-eyes-label = Цвет глаз:
|
||||
humanoid-profile-editor-jobs-tab = Должности
|
||||
humanoid-profile-editor-preference-unavailable-stay-in-lobby-button = Остаться в лобби, если должность недоступна.
|
||||
humanoid-profile-editor-preference-unavailable-spawn-as-overflow-button = Получить должность "{ $overflowJob }", если должность недоступна.
|
||||
humanoid-profile-editor-preference-jumpsuit = Комбинезон
|
||||
humanoid-profile-editor-preference-jumpskirt = Юбка-комбинезон
|
||||
humanoid-profile-editor-preference-backpack = Рюкзак
|
||||
humanoid-profile-editor-preference-satchel = Сумка
|
||||
humanoid-profile-editor-preference-duffelbag = Вещмешок
|
||||
humanoid-profile-editor-guidebook-button-tooltip = Кликните для получения дополнительной информации
|
||||
# Spawn priority
|
||||
humanoid-profile-editor-preference-spawn-priority-none = Нет
|
||||
humanoid-profile-editor-preference-spawn-priority-arrivals = Зал прибытия
|
||||
humanoid-profile-editor-preference-spawn-priority-cryosleep = Капсула криосна
|
||||
humanoid-profile-editor-jobs-amount-in-department-tooltip = { $departmentName }
|
||||
humanoid-profile-editor-department-jobs-label = { $departmentName }
|
||||
humanoid-profile-editor-antags-tab = Антагонисты
|
||||
humanoid-profile-editor-antag-preference-yes-button = Да
|
||||
humanoid-profile-editor-antag-preference-no-button = Нет
|
||||
humanoid-profile-editor-traits-tab = Черты персонажа
|
||||
humanoid-profile-editor-job-priority-high-button = Высокий
|
||||
humanoid-profile-editor-job-priority-medium-button = Средний
|
||||
humanoid-profile-editor-job-priority-low-button = Низкий
|
||||
humanoid-profile-editor-job-priority-never-button = Никогда
|
||||
humanoid-profile-editor-naming-rules-warning = Внимание: Оскорбительные или странные имена и описания могут повлечь за собой беседу с администрацией. Прочитайте \[Правила\].
|
||||
humanoid-profile-editor-markings-tab = Черты внешности
|
||||
humanoid-profile-editor-flavortext-tab = Описание
|
||||
26
Resources/Locale/ru-RU/preferences/ui/markings-picker.ftl
Normal file
26
Resources/Locale/ru-RU/preferences/ui/markings-picker.ftl
Normal file
@@ -0,0 +1,26 @@
|
||||
markings-used = Используемые черты
|
||||
markings-unused = Неиспользуемые черты
|
||||
markings-add = Добавить черту
|
||||
markings-remove = Убрать черту
|
||||
markings-rank-up = Вверх
|
||||
markings-rank-down = Вниз
|
||||
markings-search = Поиск
|
||||
marking-points-remaining = Черт осталось: { $points }
|
||||
marking-used = { $marking-name }
|
||||
marking-used-forced = { $marking-name } (Принудительно)
|
||||
marking-slot-add = Добавить
|
||||
marking-slot-remove = Удалить
|
||||
|
||||
# Categories
|
||||
|
||||
markings-category-Hair = Причёска
|
||||
markings-category-FacialHair = Лицевая растительность
|
||||
markings-category-Head = Голова
|
||||
markings-category-HeadTop = Голова (верх)
|
||||
markings-category-HeadSide = Голова (бок)
|
||||
markings-category-Snout = Морда
|
||||
markings-category-Chest = Грудь
|
||||
markings-category-Arms = Руки
|
||||
markings-category-Legs = Ноги
|
||||
markings-category-Tail = Хвост
|
||||
markings-category-Overlay = Наложение
|
||||
@@ -5172,7 +5172,7 @@ entities:
|
||||
- type: Transform
|
||||
pos: 3.5,8.5
|
||||
parent: 179
|
||||
- proto: SpawnPointCaptain
|
||||
- proto: SpawnPointAdventurer
|
||||
entities:
|
||||
- uid: 954
|
||||
components:
|
||||
|
||||
1638
Resources/Maps/CrystallPunk/meteor-arena.yml
Normal file
1638
Resources/Maps/CrystallPunk/meteor-arena.yml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,11 @@
|
||||
- type: entity
|
||||
id: SpawnPointAdventurer
|
||||
parent: SpawnPointJobBase
|
||||
name: adventurer
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
job_id: Adventurer
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- state: zookeeper #TODO Replace
|
||||
@@ -0,0 +1,8 @@
|
||||
- type: job
|
||||
id: Adventurer
|
||||
name: job-name-adventurer
|
||||
description: job-description-adventurer
|
||||
playTimeTracker: JobAdventurer
|
||||
startingGear: CargoTechGear #TODO replace
|
||||
icon: "JobIconCargoTechnician" #TODO replace
|
||||
supervisors: job-supervisors-everyone
|
||||
@@ -0,0 +1,6 @@
|
||||
- type: department
|
||||
id: Mercenary
|
||||
description: department-Mercenary-description
|
||||
color: "#e6a447"
|
||||
roles:
|
||||
- Adventurer
|
||||
@@ -0,0 +1,4 @@
|
||||
|
||||
# Jobs
|
||||
- type: playTimeTracker
|
||||
id: JobAdventurer
|
||||
@@ -1,17 +1,18 @@
|
||||
- type: gameMapPool
|
||||
id: DefaultMapPool
|
||||
maps:
|
||||
- Atlas
|
||||
- Bagel
|
||||
- Box
|
||||
- Cluster
|
||||
- Core
|
||||
- Fland
|
||||
- Marathon
|
||||
- Meta
|
||||
- Omega
|
||||
- Origin
|
||||
- Saltern
|
||||
- Packed
|
||||
- Reach
|
||||
- Dev
|
||||
# - Atlas
|
||||
# - Bagel
|
||||
# - Box
|
||||
# - Cluster
|
||||
# - Core
|
||||
# - Fland
|
||||
# - Marathon
|
||||
# - Meta
|
||||
# - Omega
|
||||
# - Origin
|
||||
# - Saltern
|
||||
# - Packed
|
||||
# - Reach
|
||||
#- Train <- return after station anchoring PR is finished and merged
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: gameMap
|
||||
id: MeteorArena
|
||||
mapName: Meteor Arena
|
||||
mapPath: /Maps/Nonstations/meteor-arena.yml
|
||||
mapPath: /Maps/CrystallPunk/meteor-arena.yml
|
||||
minPlayers: 0
|
||||
stations:
|
||||
Arena:
|
||||
@@ -11,6 +11,6 @@
|
||||
mapNameTemplate: "Meteor Arena"
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
- Adventurer #CrystallPunk Dev replacement
|
||||
availableJobs:
|
||||
Passenger: [ -1, -1 ]
|
||||
Adventurer: [ -1, -1 ] #CrystallPunk Dev replacement
|
||||
|
||||
@@ -1,59 +1,59 @@
|
||||
- type: gameMap
|
||||
id: Atlas
|
||||
mapName: Atlas
|
||||
mapPath: /Maps/atlas.yml
|
||||
minPlayers: 5
|
||||
maxPlayers: 20
|
||||
stations:
|
||||
Atlas:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Atlas {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'R4' # R4407/Goon. GS isn't as cool sounding.
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 1, 1 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 1, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 1, 1 ]
|
||||
MedicalDoctor: [ 2, 2 ]
|
||||
MedicalIntern: [ 1, 3 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 2, 2 ]
|
||||
ResearchAssistant: [ 1, 3 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
SecurityCadet: [ 1, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Atlas
|
||||
# mapName: Atlas
|
||||
# mapPath: /Maps/atlas.yml
|
||||
# minPlayers: 5
|
||||
# maxPlayers: 20
|
||||
# stations:
|
||||
# Atlas:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Atlas {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'R4' # R4407/Goon. GS isn't as cool sounding.
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 1, 1 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 2, 2 ]
|
||||
# TechnicalAssistant: [ 1, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 2, 2 ]
|
||||
# MedicalIntern: [ 1, 3 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 2, 2 ]
|
||||
# ResearchAssistant: [ 1, 3 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 3, 3 ]
|
||||
# SecurityCadet: [ 1, 3 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Bagel
|
||||
mapName: 'Bagel Station'
|
||||
mapPath: /Maps/bagel.yml
|
||||
minPlayers: 40
|
||||
maxPlayers: 76
|
||||
stations:
|
||||
Bagel:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Bagel Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_lox.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 3, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 4, 4 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Reporter: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Bagel
|
||||
# mapName: 'Bagel Station'
|
||||
# mapPath: /Maps/bagel.yml
|
||||
# minPlayers: 40
|
||||
# maxPlayers: 76
|
||||
# stations:
|
||||
# Bagel:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Bagel Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_lox.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 3, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 3, 3 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 5 ]
|
||||
# ResearchAssistant: [ 4, 4 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Reporter: [ 2, 2 ]
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Box
|
||||
mapName: 'Box Station'
|
||||
mapPath: /Maps/box.yml
|
||||
minPlayers: 50
|
||||
stations:
|
||||
Boxstation:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Box Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'TG'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_box.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 3, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 3 ]
|
||||
MedicalDoctor: [ 4, 4 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 4, 4 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 5, 5 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Box
|
||||
# mapName: 'Box Station'
|
||||
# mapPath: /Maps/box.yml
|
||||
# minPlayers: 50
|
||||
# stations:
|
||||
# Boxstation:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Box Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'TG'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_box.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 3, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 2, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 5 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 3 ]
|
||||
# MedicalDoctor: [ 4, 4 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# Psychologist: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 5 ]
|
||||
# ResearchAssistant: [ 4, 4 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 5, 5 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,63 +1,63 @@
|
||||
- type: gameMap
|
||||
id: Cluster
|
||||
mapName: 'Cluster'
|
||||
mapPath: /Maps/cluster.yml
|
||||
minPlayers: 10
|
||||
maxPlayers: 35
|
||||
stations:
|
||||
Cluster:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Cluster Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
ServiceWorker: [ 1, 1 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 1, 1 ]
|
||||
MedicalDoctor: [ 2, 2 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 3, 3 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
Borg: [ 1, 1 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 1, 1 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Cluster
|
||||
# mapName: 'Cluster'
|
||||
# mapPath: /Maps/cluster.yml
|
||||
# minPlayers: 10
|
||||
# maxPlayers: 35
|
||||
# stations:
|
||||
# Cluster:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Cluster Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# ServiceWorker: [ 1, 1 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 3, 3 ]
|
||||
# TechnicalAssistant: [ 2, 2 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 2, 2 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 3, 3 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# Borg: [ 1, 1 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 3, 3 ]
|
||||
# SecurityCadet: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 1, 1 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,67 +1,67 @@
|
||||
- type: gameMap
|
||||
id: Core
|
||||
mapName: 'Core'
|
||||
mapPath: /Maps/core.yml
|
||||
minPlayers: 30
|
||||
maxPlayers: 60
|
||||
stations:
|
||||
Core:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Core {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
- type: StationCargoShuttle
|
||||
path: /Maps/Shuttles/cargo_core.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 2]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 3, 3 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
MedicalDoctor: [ 3, 4 ]
|
||||
Chemist: [ 1, 2 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
Paramedic: [ 1, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 3, 3 ]
|
||||
ResearchAssistant: [ 1, 1 ]
|
||||
Borg: [ 1, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
SecurityCadet: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#supply
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Boxer: [ 2, 2 ]
|
||||
Reporter: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Core
|
||||
# mapName: 'Core'
|
||||
# mapPath: /Maps/core.yml
|
||||
# minPlayers: 30
|
||||
# maxPlayers: 60
|
||||
# stations:
|
||||
# Core:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Core {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
# - type: StationCargoShuttle
|
||||
# path: /Maps/Shuttles/cargo_core.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 2, 2]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 2, 2 ]
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 3, 3 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# TechnicalAssistant: [ 2, 2 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 3, 4 ]
|
||||
# Chemist: [ 1, 2 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# Paramedic: [ 1, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 3, 3 ]
|
||||
# ResearchAssistant: [ 1, 1 ]
|
||||
# Borg: [ 1, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# SecurityCadet: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #supply
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Boxer: [ 2, 2 ]
|
||||
# Reporter: [ 2, 2 ]
|
||||
|
||||
@@ -11,9 +11,9 @@
|
||||
mapNameTemplate: "Empty"
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
- Adventurer #CrystallPunk Dev replacement
|
||||
availableJobs:
|
||||
Passenger: [ -1, -1 ]
|
||||
Adventurer: [ -1, -1 ] #CrystallPunk Dev replacement
|
||||
|
||||
- type: gameMap
|
||||
id: Dev
|
||||
@@ -28,23 +28,23 @@
|
||||
mapNameTemplate: "Dev"
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Captain
|
||||
- Adventurer #CrystallPunk Dev replacement
|
||||
availableJobs:
|
||||
Captain: [ -1, -1 ]
|
||||
Adventurer: [ -1, -1 ] #CrystallPunk Dev replacement
|
||||
|
||||
- type: gameMap
|
||||
id: TestTeg
|
||||
mapName: Test TEG
|
||||
mapPath: /Maps/Test/test_teg.yml
|
||||
minPlayers: 0
|
||||
stations:
|
||||
TEG:
|
||||
stationProto: TestStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: "TEG"
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- ChiefEngineer
|
||||
availableJobs:
|
||||
ChiefEngineer: [ -1, -1 ]
|
||||
#- type: gameMap
|
||||
# id: TestTeg
|
||||
# mapName: Test TEG
|
||||
# mapPath: /Maps/Test/test_teg.yml
|
||||
# minPlayers: 0
|
||||
# stations:
|
||||
# TEG:
|
||||
# stationProto: TestStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: "TEG"
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - ChiefEngineer
|
||||
# availableJobs:
|
||||
# ChiefEngineer: [ -1, -1 ]
|
||||
|
||||
@@ -1,63 +1,63 @@
|
||||
- type: gameMap
|
||||
id: Europa
|
||||
mapName: 'Europa'
|
||||
mapPath: /Maps/europa.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 40
|
||||
stations:
|
||||
Europa:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Europa {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 3, 4 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 1, 1 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
MedicalDoctor: [ 2, 3 ]
|
||||
Chemist: [ 1, 2 ]
|
||||
MedicalIntern: [ 1, 1 ]
|
||||
Paramedic: [ 1, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 2, 3 ]
|
||||
ResearchAssistant: [ 1, 1 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
SecurityCadet: [ 3, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#supply
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Europa
|
||||
# mapName: 'Europa'
|
||||
# mapPath: /Maps/europa.yml
|
||||
# minPlayers: 0
|
||||
# maxPlayers: 40
|
||||
# stations:
|
||||
# Europa:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Europa {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 2, 2 ]
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 3, 4 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# StationEngineer: [ 3, 3 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# TechnicalAssistant: [ 1, 1 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 2, 3 ]
|
||||
# Chemist: [ 1, 2 ]
|
||||
# MedicalIntern: [ 1, 1 ]
|
||||
# Paramedic: [ 1, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 2, 3 ]
|
||||
# ResearchAssistant: [ 1, 1 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 3, 3 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# SecurityCadet: [ 3, 3 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #supply
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Reporter: [ 1, 1 ]
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Fland
|
||||
mapName: 'Fland Installation'
|
||||
mapPath: /Maps/fland.yml
|
||||
minPlayers: 70
|
||||
stations:
|
||||
Fland:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Fland Installation {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'B'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_delta.yml
|
||||
- type: StationCargoShuttle
|
||||
path: /Maps/Shuttles/cargo_fland.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 4, 4 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 6, 6 ]
|
||||
Paramedic: [ 2, 2 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 6, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 8, 8 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 4, 4 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Fland
|
||||
# mapName: 'Fland Installation'
|
||||
# mapPath: /Maps/fland.yml
|
||||
# minPlayers: 70
|
||||
# stations:
|
||||
# Fland:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Fland Installation {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'B'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_delta.yml
|
||||
# - type: StationCargoShuttle
|
||||
# path: /Maps/Shuttles/cargo_fland.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 4, 4 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 3, 3 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 5 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 3, 3 ]
|
||||
# MedicalDoctor: [ 6, 6 ]
|
||||
# Paramedic: [ 2, 2 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 5 ]
|
||||
# ResearchAssistant: [ 6, 6 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 8, 8 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 4, 4 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Marathon
|
||||
mapName: 'Marathon Station'
|
||||
mapPath: /Maps/marathon.yml
|
||||
minPlayers: 35
|
||||
maxPlayers: 70
|
||||
stations:
|
||||
Marathon:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Marathon Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 4, 4 ]
|
||||
MedicalIntern: [ 3, 3 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 3, 3 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Marathon
|
||||
# mapName: 'Marathon Station'
|
||||
# mapPath: /Maps/marathon.yml
|
||||
# minPlayers: 35
|
||||
# maxPlayers: 70
|
||||
# stations:
|
||||
# Marathon:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Marathon Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 2, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 3, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 4, 4 ]
|
||||
# MedicalIntern: [ 3, 3 ]
|
||||
# Psychologist: [ 1, 1 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 3, 3 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Meta
|
||||
mapName: 'Meta Station'
|
||||
mapPath: /Maps/meta.yml
|
||||
minPlayers: 50
|
||||
stations:
|
||||
Meta:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Meta Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'TG'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_meta.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 7 ]
|
||||
TechnicalAssistant: [ 3, 6 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 5, 5 ]
|
||||
MedicalIntern: [ 3, 6 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 7 ]
|
||||
ResearchAssistant: [ 3, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 5, 7 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 3, 6 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Meta
|
||||
# mapName: 'Meta Station'
|
||||
# mapPath: /Maps/meta.yml
|
||||
# minPlayers: 50
|
||||
# stations:
|
||||
# Meta:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Meta Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'TG'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_meta.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 2, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 7 ]
|
||||
# TechnicalAssistant: [ 3, 6 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 3, 3 ]
|
||||
# MedicalDoctor: [ 5, 5 ]
|
||||
# MedicalIntern: [ 3, 6 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 7 ]
|
||||
# ResearchAssistant: [ 3, 6 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 5, 7 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 3, 6 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Omega
|
||||
mapName: 'Omega'
|
||||
mapPath: /Maps/omega.yml
|
||||
minPlayers: 10
|
||||
maxPlayers: 35
|
||||
stations:
|
||||
Omega:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Omega Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'TG'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Omega
|
||||
# mapName: 'Omega'
|
||||
# mapPath: /Maps/omega.yml
|
||||
# minPlayers: 10
|
||||
# maxPlayers: 35
|
||||
# stations:
|
||||
# Omega:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Omega Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'TG'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 3, 3 ]
|
||||
# TechnicalAssistant: [ 2, 2 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 2, 2 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
|
||||
@@ -1,66 +1,66 @@
|
||||
- type: gameMap
|
||||
id: Origin
|
||||
mapName: 'Origin'
|
||||
mapPath: /Maps/origin.yml
|
||||
minPlayers: 50
|
||||
stations:
|
||||
Origin:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Origin {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 3, 3 ]
|
||||
Chef: [ 3, 3 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 2, 2 ]
|
||||
Librarian: [ 2, 2 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
ServiceWorker: [ 3, 4 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 6, 6 ]
|
||||
TechnicalAssistant: [ 2, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 3 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
MedicalDoctor: [ 6, 6 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
MedicalIntern: [ 1, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 6, 6 ]
|
||||
ResearchAssistant: [ 4, 4 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 7, 7 ]
|
||||
SecurityCadet: [ 2, 4 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 5, 5 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 2, 2 ]
|
||||
Boxer: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Origin
|
||||
# mapName: 'Origin'
|
||||
# mapPath: /Maps/origin.yml
|
||||
# minPlayers: 50
|
||||
# stations:
|
||||
# Origin:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Origin {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 3, 3 ]
|
||||
# Chef: [ 3, 3 ]
|
||||
# Janitor: [ 3, 3 ]
|
||||
# Chaplain: [ 2, 2 ]
|
||||
# Librarian: [ 2, 2 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# ServiceWorker: [ 3, 4 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 6, 6 ]
|
||||
# TechnicalAssistant: [ 2, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 3 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 6, 6 ]
|
||||
# Psychologist: [ 1, 1 ]
|
||||
# MedicalIntern: [ 1, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 6, 6 ]
|
||||
# ResearchAssistant: [ 4, 4 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 7, 7 ]
|
||||
# SecurityCadet: [ 2, 4 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 5, 5 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 2, 2 ]
|
||||
# Boxer: [ 1, 1 ]
|
||||
# Reporter: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,61 +1,61 @@
|
||||
- type: gameMap
|
||||
id: Packed
|
||||
mapName: 'Packed'
|
||||
mapPath: /Maps/packed.yml
|
||||
minPlayers: 5
|
||||
maxPlayers: 40
|
||||
stations:
|
||||
Packed:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Packed {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'VG'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 1 , 1 ]
|
||||
#- type: gameMap
|
||||
# id: Packed
|
||||
# mapName: 'Packed'
|
||||
# mapPath: /Maps/packed.yml
|
||||
# minPlayers: 5
|
||||
# maxPlayers: 40
|
||||
# stations:
|
||||
# Packed:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Packed {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'VG'
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 3, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 2, 2 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Borg: [ 1 , 1 ]
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
- type: gameMap
|
||||
id: Reach
|
||||
mapName: 'Reach'
|
||||
mapPath: /Maps/reach.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 7
|
||||
stations:
|
||||
Reach:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Reach Transport {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'SC'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 1, 3 ]
|
||||
CargoTechnician: [ 1, 2 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 1, 1 ]
|
||||
Chef: [ 1, 1 ]
|
||||
MedicalDoctor: [ 1, 2 ]
|
||||
Chemist: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 1, 1 ]
|
||||
StationEngineer: [ 1, 2 ]
|
||||
Passenger: [ -1, -1 ]
|
||||
#- type: gameMap
|
||||
# id: Reach
|
||||
# mapName: 'Reach'
|
||||
# mapPath: /Maps/reach.yml
|
||||
# minPlayers: 0
|
||||
# maxPlayers: 7
|
||||
# stations:
|
||||
# Reach:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Reach Transport {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'SC'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 1, 3 ]
|
||||
# CargoTechnician: [ 1, 2 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 1, 1 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 1, 2 ]
|
||||
# Chemist: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 1, 1 ]
|
||||
# StationEngineer: [ 1, 2 ]
|
||||
# Passenger: [ -1, -1 ]
|
||||
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Saltern
|
||||
mapName: 'Saltern'
|
||||
mapPath: /Maps/saltern.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 35
|
||||
fallback: true
|
||||
stations:
|
||||
Saltern:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Saltern {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 1, 3 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Saltern
|
||||
# mapName: 'Saltern'
|
||||
# mapPath: /Maps/saltern.yml
|
||||
# minPlayers: 0
|
||||
# maxPlayers: 35
|
||||
# fallback: true
|
||||
# stations:
|
||||
# Saltern:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Saltern {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 1, 3 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Train
|
||||
mapName: 'Train'
|
||||
mapPath: /Maps/train.yml
|
||||
minPlayers: 10
|
||||
maxPlayers: 50
|
||||
stations:
|
||||
Train:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: 'Train "Sentipode" {0}-{1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'ED'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml # To do - add railway station
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
SecurityCadet: [ 2, 3 ]
|
||||
Lawyer: [ 1, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Train
|
||||
# mapName: 'Train'
|
||||
# mapPath: /Maps/train.yml
|
||||
# minPlayers: 10
|
||||
# maxPlayers: 50
|
||||
# stations:
|
||||
# Train:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: 'Train "Sentipode" {0}-{1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'ED'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml # To do - add railway station
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 3 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 5 ]
|
||||
# TechnicalAssistant: [ 3, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# SecurityCadet: [ 2, 3 ]
|
||||
# Lawyer: [ 1, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: CargoTechnician
|
||||
name: job-name-cargotech
|
||||
description: job-description-cargotech
|
||||
setPreference: false
|
||||
playTimeTracker: JobCargoTechnician
|
||||
startingGear: CargoTechGear
|
||||
icon: "JobIconCargoTechnician"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Quartermaster
|
||||
name: job-name-qm
|
||||
description: job-description-qm
|
||||
setPreference: false
|
||||
playTimeTracker: JobQuartermaster
|
||||
requirements:
|
||||
- !type:RoleTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: SalvageSpecialist
|
||||
name: job-name-salvagespec
|
||||
description: job-description-salvagespec
|
||||
setPreference: false
|
||||
playTimeTracker: JobSalvageSpecialist
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Passenger
|
||||
name: job-name-passenger
|
||||
description: job-description-passenger
|
||||
setPreference: false
|
||||
playTimeTracker: JobPassenger
|
||||
startingGear: PassengerGear
|
||||
icon: "JobIconPassenger"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Bartender
|
||||
name: job-name-bartender
|
||||
description: job-description-bartender
|
||||
setPreference: false
|
||||
playTimeTracker: JobBartender
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Botanist
|
||||
name: job-name-botanist
|
||||
description: job-description-botanist
|
||||
setPreference: false
|
||||
playTimeTracker: JobBotanist
|
||||
startingGear: BotanistGear
|
||||
icon: "JobIconBotanist"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Chaplain
|
||||
name: job-name-chaplain
|
||||
description: job-description-chaplain
|
||||
setPreference: false
|
||||
playTimeTracker: JobChaplain
|
||||
startingGear: ChaplainGear
|
||||
icon: "JobIconChaplain"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Chef
|
||||
name: job-name-chef
|
||||
description: job-description-chef
|
||||
setPreference: false
|
||||
playTimeTracker: JobChef
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Clown
|
||||
name: job-name-clown
|
||||
description: job-description-clown
|
||||
setPreference: false
|
||||
playTimeTracker: JobClown
|
||||
startingGear: ClownGear
|
||||
icon: "JobIconClown"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Janitor
|
||||
name: job-name-janitor
|
||||
description: job-description-janitor
|
||||
setPreference: false
|
||||
playTimeTracker: JobJanitor
|
||||
startingGear: JanitorGear
|
||||
icon: "JobIconJanitor"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Lawyer
|
||||
name: job-name-lawyer
|
||||
description: job-description-lawyer
|
||||
setPreference: false
|
||||
playTimeTracker: JobLawyer
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Librarian
|
||||
name: job-name-librarian
|
||||
description: job-description-librarian
|
||||
setPreference: false
|
||||
playTimeTracker: JobLibrarian
|
||||
startingGear: LibrarianGear
|
||||
icon: "JobIconLibrarian"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Mime
|
||||
name: job-name-mime
|
||||
description: job-description-mime
|
||||
setPreference: false
|
||||
playTimeTracker: JobMime
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Musician
|
||||
name: job-name-musician
|
||||
description: job-description-musician
|
||||
setPreference: false
|
||||
playTimeTracker: JobMusician
|
||||
startingGear: MusicianGear
|
||||
icon: "JobIconMusician"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: ServiceWorker
|
||||
name: job-name-serviceworker
|
||||
description: job-description-serviceworker
|
||||
setPreference: false
|
||||
playTimeTracker: JobServiceWorker
|
||||
startingGear: ServiceWorkerGear
|
||||
icon: "JobIconServiceWorker"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Captain
|
||||
name: job-name-captain
|
||||
description: job-description-captain
|
||||
setPreference: false
|
||||
playTimeTracker: JobCaptain
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
id: CentralCommandOfficial
|
||||
name: job-name-centcomoff
|
||||
description: job-description-centcomoff
|
||||
playTimeTracker: JobCentralCommandOfficial
|
||||
setPreference: false
|
||||
playTimeTracker: JobCentralCommandOfficial
|
||||
startingGear: CentcomGear
|
||||
icon: "JobIconNanotrasen"
|
||||
supervisors: job-supervisors-hos
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: HeadOfPersonnel
|
||||
name: job-name-hop
|
||||
description: job-description-hop
|
||||
setPreference: false
|
||||
playTimeTracker: JobHeadOfPersonnel
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: AtmosphericTechnician
|
||||
name: job-name-atmostech
|
||||
description: job-description-atmostech
|
||||
setPreference: false
|
||||
playTimeTracker: JobAtmosphericTechnician
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: ChiefEngineer
|
||||
name: job-name-ce
|
||||
description: job-description-ce
|
||||
setPreference: false
|
||||
playTimeTracker: JobChiefEngineer
|
||||
requirements:
|
||||
- !type:RoleTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: StationEngineer
|
||||
name: job-name-engineer
|
||||
description: job-description-engineer
|
||||
setPreference: false
|
||||
playTimeTracker: JobStationEngineer
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: TechnicalAssistant
|
||||
name: job-name-technical-assistant
|
||||
description: job-description-technical-assistant
|
||||
setPreference: false
|
||||
playTimeTracker: JobTechnicalAssistant
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Chemist
|
||||
name: job-name-chemist
|
||||
description: job-description-chemist
|
||||
setPreference: false
|
||||
playTimeTracker: JobChemist
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
id: ChiefMedicalOfficer
|
||||
name: job-name-cmo
|
||||
description: job-description-cmo
|
||||
setPreference: false
|
||||
playTimeTracker: JobChiefMedicalOfficer
|
||||
requirements:
|
||||
- !type:RoleTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: MedicalDoctor
|
||||
name: job-name-doctor
|
||||
description: job-description-doctor
|
||||
setPreference: false
|
||||
playTimeTracker: JobMedicalDoctor
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: MedicalIntern
|
||||
name: job-name-intern
|
||||
description: job-description-intern
|
||||
setPreference: false
|
||||
playTimeTracker: JobMedicalIntern
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Paramedic
|
||||
name: job-name-paramedic
|
||||
description: job-description-paramedic
|
||||
setPreference: false
|
||||
playTimeTracker: JobParamedic
|
||||
requirements:
|
||||
- !type:RoleTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Borg
|
||||
name: job-name-borg
|
||||
description: job-description-borg
|
||||
setPreference: false
|
||||
playTimeTracker: JobBorg
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: ResearchAssistant
|
||||
name: job-name-research-assistant
|
||||
description: job-description-research-assistant
|
||||
setPreference: false
|
||||
playTimeTracker: JobResearchAssistant
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: ResearchDirector
|
||||
name: job-name-rd
|
||||
description: job-description-rd
|
||||
setPreference: false
|
||||
playTimeTracker: JobResearchDirector
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Scientist
|
||||
name: job-name-scientist
|
||||
description: job-description-scientist
|
||||
setPreference: false
|
||||
playTimeTracker: JobScientist
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Detective
|
||||
name: job-name-detective
|
||||
description: job-description-detective
|
||||
setPreference: false
|
||||
playTimeTracker: JobDetective
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: HeadOfSecurity
|
||||
name: job-name-hos
|
||||
description: job-description-hos
|
||||
setPreference: false
|
||||
playTimeTracker: JobHeadOfSecurity
|
||||
requirements:
|
||||
- !type:RoleTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: SecurityCadet
|
||||
name: job-name-cadet
|
||||
description: job-description-cadet
|
||||
setPreference: false
|
||||
playTimeTracker: JobSecurityCadet
|
||||
requirements:
|
||||
- !type:OverallPlaytimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: SecurityOfficer
|
||||
name: job-name-security
|
||||
description: job-description-security
|
||||
setPreference: false
|
||||
playTimeTracker: JobSecurityOfficer
|
||||
requirements:
|
||||
- !type:DepartmentTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Warden
|
||||
name: job-name-warden
|
||||
description: job-description-warden
|
||||
setPreference: false
|
||||
playTimeTracker: JobWarden
|
||||
requirements:
|
||||
- !type:RoleTimeRequirement
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Boxer
|
||||
name: job-name-boxer
|
||||
description: job-description-boxer
|
||||
setPreference: false
|
||||
playTimeTracker: JobBoxer
|
||||
startingGear: BoxerGear
|
||||
icon: "JobIconBoxer"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Psychologist
|
||||
name: job-name-psychologist
|
||||
description: job-description-psychologist
|
||||
setPreference: false
|
||||
playTimeTracker: JobPsychologist
|
||||
startingGear: PsychologistGear
|
||||
icon: "JobIconPsychologist"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Reporter
|
||||
name: job-name-reporter
|
||||
description: job-description-reporter
|
||||
setPreference: false
|
||||
playTimeTracker: JobReporter
|
||||
startingGear: ReporterGear
|
||||
icon: "JobIconReporter"
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: Zookeeper
|
||||
name: job-name-zookeeper
|
||||
description: job-description-zookeeper
|
||||
setPreference: false
|
||||
playTimeTracker: JobZookeeper
|
||||
startingGear: ZookeeperGear
|
||||
icon: "JobIconZookeeper"
|
||||
|
||||
Reference in New Issue
Block a user