Prototypes cleaning: destructable, flammable (#453)
* damage rethinking, bush fix * flammable rethink * trying to fix fire * airtight false default * autoignite * Update fire.yml * Update fire.yml * Update fire.yml
This commit is contained in:
@@ -101,7 +101,8 @@ public sealed partial class CP14FarmingSystem : CP14SharedFarmingSystem
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if (!TryComp<CP14SoilComponent>(entt, out var soil))
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continue;
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_transform.SetParent(autoRoot, entt);
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//Generally, this SHOULD change the parent, but it made the entity unanchored, which caused a bugs: hammer hits could push plants around
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//_transform.SetParent(autoRoot, entt);
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soil.PlantUid = autoRoot;
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if (TryComp<CP14PlantComponent>(autoRoot, out var plantComp))
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14
Content.Server/_CP14/Temperature/CP14AutoIgniteComponent.cs
Normal file
14
Content.Server/_CP14/Temperature/CP14AutoIgniteComponent.cs
Normal file
@@ -0,0 +1,14 @@
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namespace Content.Server._CP14.Temperature;
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[RegisterComponent, AutoGenerateComponentPause, Access(typeof(CP14FireSpreadSystem))]
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public sealed partial class CP14AutoIgniteComponent : Component
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{
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[DataField]
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public float StartStack = 1f;
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[DataField]
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public TimeSpan IgniteDelay = TimeSpan.FromSeconds(1f);
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[DataField]
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public TimeSpan IgniteTime = TimeSpan.Zero;
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}
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@@ -17,25 +17,25 @@ public sealed partial class CP14FireSpreadComponent : Component
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/// chance of spreading to neighboring properties
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/// </summary>
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[DataField]
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public float Prob = 0.5f;
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public float Prob = 0.3f;
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/// <summary>
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/// chance of tile spreading to neighboring properties
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/// </summary>
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[DataField]
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public float ProbTile = 0.15f;
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public float ProbTile = 0.2f;
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/// <summary>
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/// how often objects will try to set the neighbors on fire. In Seconds
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/// </summary>
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[DataField]
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public float SpreadCooldownMin = 3f;
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public float SpreadCooldownMin = 4f;
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/// <summary>
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/// how often objects will try to set the neighbors on fire. In Seconds
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/// </summary>
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[DataField]
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public float SpreadCooldownMax = 7f;
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public float SpreadCooldownMax = 14f;
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/// <summary>
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/// the time of the next fire spread
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@@ -48,9 +48,36 @@ public sealed partial class CP14FireSpreadSystem : EntitySystem
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{
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base.Update(frameTime);
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UpdateFireSpread();
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UpdateAutoIgnite();
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}
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private void UpdateAutoIgnite()
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{
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var query = EntityQueryEnumerator<CP14AutoIgniteComponent, FlammableComponent>();
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while (query.MoveNext(out var uid, out var autoIgnite, out var flammable))
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{
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if (!autoIgnite.Initialized || !flammable.Initialized)
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continue;
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if (autoIgnite.IgniteTime == TimeSpan.Zero)
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autoIgnite.IgniteTime = _gameTiming.CurTime + autoIgnite.IgniteDelay;
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if (_gameTiming.CurTime < autoIgnite.IgniteTime)
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continue;
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//Это такой пиздец, что-то сломалось у оффов, что поджигание сущности в момент инициализации (например MapInitEvent) нахрен все крашит.
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//Поэтому я добавил 1-секундную задержку перед поджиганием.
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_flammable.AdjustFireStacks(uid, autoIgnite.StartStack, flammable, true);
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RemCompDeferred<CP14AutoIgniteComponent>(uid);
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}
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}
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private void UpdateFireSpread()
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{
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List<Entity<CP14FireSpreadComponent>> spreadUids = new();
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var query = EntityQueryEnumerator<CP14FireSpreadComponent, FlammableComponent>();
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while (query.MoveNext(out var uid, out var spread, out var flammable))
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var query = EntityQueryEnumerator<CP14FireSpreadComponent, FlammableComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var spread, out var flammable, out var xform))
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{
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if (!flammable.OnFire)
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continue;
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@@ -58,6 +85,9 @@ public sealed partial class CP14FireSpreadSystem : EntitySystem
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if (spread.NextSpreadTime >= _gameTiming.CurTime)
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continue;
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if (xform.ParentUid != xform.GridUid) //we can't set a fire if we're inside a chest, for example.
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continue;
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var cooldown = _random.NextFloat(spread.SpreadCooldownMin, spread.SpreadCooldownMax);
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spread.NextSpreadTime = _gameTiming.CurTime + TimeSpan.FromSeconds(cooldown);
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@@ -73,7 +103,7 @@ public sealed partial class CP14FireSpreadSystem : EntitySystem
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private void IgniteEntities(EntityUid uid, CP14FireSpreadComponent spread)
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{
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var targets = _lookup.GetEntitiesInRange<FlammableComponent>(_transform.GetMapCoordinates(uid), spread.Radius);
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var targets = _lookup.GetEntitiesInRange<FlammableComponent>(_transform.GetMapCoordinates(uid), spread.Radius, LookupFlags.Uncontained);
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foreach (var target in targets)
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{
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if (!_random.Prob(spread.Prob))
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@@ -92,7 +92,7 @@ public abstract partial class SharedEntityStorageComponent : Component
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/// Whether or not the container is sealed and traps air inside of it
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool Airtight = true;
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public bool Airtight = false; //CP14 false default: no atmos on MapGrid
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/// <summary>
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/// Whether or not the entitystorage is open or closed
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@@ -68435,13 +68435,6 @@ entities:
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- type: Transform
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pos: -4.626365,-4.538626
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parent: 1
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- proto: CP14KeyTavern
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entities:
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- uid: 9777
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components:
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- type: Transform
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pos: -8.818211,-4.301879
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parent: 1
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- proto: CP14LargeWoodenCrateFilled
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entities:
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- uid: 9831
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@@ -70097,7 +70090,7 @@ entities:
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- type: Transform
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pos: -0.5,-3.5
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parent: 1
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- proto: CP14WoodDoorOpened
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- proto: CP14WoodenDoorOpened
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entities:
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- uid: 4
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components:
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@@ -70110,7 +70103,7 @@ entities:
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rot: 3.141592653589793 rad
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pos: -0.5,2.5
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parent: 1
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- proto: CP14WoodDoorTavern
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- proto: CP14WoodenDoorOpened
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entities:
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- uid: 853
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components:
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14
Resources/Prototypes/_CP14/Damage/modifier_sets.yml
Normal file
14
Resources/Prototypes/_CP14/Damage/modifier_sets.yml
Normal file
@@ -0,0 +1,14 @@
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- type: damageModifierSet
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id: CP14WoodStructural
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coefficients:
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Blunt: 0.4
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Slash: 1.0
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Piercing: 0.8
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Heat: 1.3
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Structural: 0.25
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flatReductions:
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Blunt: 10
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Slash: 10
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Piercing: 10
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Structural: 10
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@@ -90,7 +90,6 @@
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id: CP14WoodLog
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parent:
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- BaseItem
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- CP14BaseWooden
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name: wooden log
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description: A piece of unprocessed wood. Good material for building, or starting a fire.
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components:
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@@ -125,12 +124,26 @@
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- type: Log
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spawnedPrototype: CP14WoodenPlanks1
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spawnCount: 3
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- type: Appearance
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Wood
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 25
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: WoodDestroy
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: entity
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id: CP14WoodenPlanks1
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parent:
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- BaseItem
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- CP14BaseWooden
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name: wooden planks
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description: Treated and ready-to-use wood.
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suffix: 1
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@@ -176,6 +189,20 @@
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- type: PhysicalComposition # точно ли это нужно?
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materialComposition:
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CP14WoodenPlanks: 100
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Wood
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 25
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: WoodDestroy
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: entity
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id: CP14WoodenPlanks10
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@@ -11,9 +11,6 @@
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state: gob
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drawdepth: Mobs
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offset: "0.0,0.5"
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: Rock
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- type: Fixtures
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fixtures:
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fix1:
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@@ -25,11 +22,14 @@
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- MachineMask
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layer:
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- MachineLayer
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: Rock
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 200
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damage: 125
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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@@ -1,142 +0,0 @@
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- type: entity
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id: CP14WallmountWoodenBoards
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parent:
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- BaseStructure
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- CP14BaseWooden #TODO: make BaseFlammable
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- CP14BaseWallmount
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name: wooden boards
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description: Nailed to the wall. Why? I'm not quite sure.
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placement:
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mode: SnapgridCenter
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components:
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- type: Sprite
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sprite: _CP14/Structures/Wallmount/wallmount_decor.rsi
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layers:
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- state: boards
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map: ["random"]
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Wood
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 25
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: WoodDestroy
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "0.49,0.49,-0.49,0.36"
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density: 60
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mask:
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- MachineMask
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layer:
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- MidImpassable
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- LowImpassable
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- type: RandomSprite
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available:
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- random:
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boards: ""
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boards2: ""
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boards3: ""
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boards4: ""
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- type: entity
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id: CP14WallmountWeb
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parent:
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- BaseStructure
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- CP14BaseWooden #TODO: make BaseFlammable
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- CP14BaseWallmount
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name: web
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description: Cobwebs clinging to dark corners with tiny spiders in them.
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placement:
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mode: SnapgridCenter
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components:
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- type: Sprite
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sprite: _CP14/Structures/Wallmount/wallmount_decor.rsi
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layers:
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- state: web
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map: ["random"]
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Wood
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 25
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: WoodDestroy
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "0.49,0.49,-0.49,0.36"
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density: 60
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mask:
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- MachineMask
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layer:
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- MidImpassable
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- LowImpassable
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hard: false
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- type: RandomSprite
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available:
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- random:
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web: ""
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web2: ""
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web3: ""
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- type: entity
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id: CP14WallmountVines
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parent:
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- BaseStructure
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- CP14BaseWooden #TODO: make BaseFlammable
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- CP14BaseWallmount
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name: vines
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description: The timid shoots of weeds trying to climb the wall upward toward the light
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placement:
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mode: SnapgridCenter
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components:
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- type: Sprite
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sprite: _CP14/Structures/Wallmount/wallmount_decor.rsi
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layers:
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- state: vines
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Wood
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 25
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: WoodDestroy
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "0.49,0.49,-0.49,0.36"
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density: 60
|
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mask:
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- MachineMask
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layer:
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- MidImpassable
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- LowImpassable
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hard: false
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@@ -0,0 +1,32 @@
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- type: entity
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parent: BaseMaterialDoorNavMap
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id: CP14BaseDoor
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abstract: true
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components:
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- type: Sprite
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drawdepth: Mobs
|
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- type: Door
|
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bumpOpen: false
|
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clickOpen: true
|
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closeTimeOne: 0
|
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closeTimeTwo: 0
|
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openTimeOne: 0
|
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openTimeTwo: 0
|
||||
closedDrawDepth: Mobs
|
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openDrawDepth: Mobs
|
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- type: Lock
|
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locked: true
|
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lockSlotId: lock_slot
|
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- type: ItemSlots
|
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slots:
|
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lock_slot:
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name: cp-lock-slot-component-slot-name-default
|
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disableEject: true
|
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insertOnInteract: false
|
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ejectOnBreak: true
|
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whitelist:
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components:
|
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- CPLock
|
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- type: ContainerContainer
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containers:
|
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lock_slot: !type:ContainerSlot
|
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@@ -1,70 +1,41 @@
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- type: entity
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parent: BaseMaterialDoorNavMap
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id: CP14BaseWoodDoor
|
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parent:
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- CP14BaseDoor
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- CP14BaseFlammableSpreading
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id: CP14WoodenDoor
|
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name: wooden door
|
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description: Not the most solid construction, but it's better than nothing.
|
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suffix: Without lock
|
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components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
sprite: _CP14/Structures/Doors/wooden_door.rsi
|
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layers:
|
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- state: closed
|
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map: ["enum.DoorVisualLayers.Base"]
|
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- type: Door
|
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bumpOpen: false
|
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clickOpen: true
|
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closeTimeOne: 0
|
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closeTimeTwo: 0
|
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openTimeOne: 0
|
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openTimeTwo: 0
|
||||
closedDrawDepth: Mobs
|
||||
openDrawDepth: Mobs
|
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openSound:
|
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path: /Audio/Effects/door_open.ogg
|
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closeSound:
|
||||
path: /Audio/Effects/door_close.ogg
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
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damageModifierSet: CP14WoodStructural
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 100
|
||||
damage: 250
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Lock
|
||||
locked: true
|
||||
lockSlotId: lock_slot
|
||||
- type: ItemSlots
|
||||
slots:
|
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lock_slot:
|
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name: cp-lock-slot-component-slot-name-default
|
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disableEject: true
|
||||
insertOnInteract: false
|
||||
ejectOnBreak: true
|
||||
whitelist:
|
||||
components:
|
||||
- CPLock
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
lock_slot: !type:ContainerSlot
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseWoodDoor
|
||||
id: CP14WoodDoorOpened
|
||||
suffix: Opened
|
||||
components:
|
||||
- type: Lock
|
||||
locked: false
|
||||
|
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# Tavern
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseWoodDoor
|
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id: CP14WoodDoorTavernHall
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernHall
|
||||
suffix: Tavern Hall
|
||||
components:
|
||||
- type: ItemSlots
|
||||
@@ -80,17 +51,17 @@
|
||||
- CPLock
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodDoorTavernHall
|
||||
id: CP14WoodDoorTavernHallOpened
|
||||
suffix: Tavern Hall, Opened
|
||||
parent: CP14WoodenDoorTavernHall
|
||||
id: CP14WoodenDoorTavernHallLocked
|
||||
suffix: Tavern Hall, Locked
|
||||
components:
|
||||
- type: Lock
|
||||
locked: false
|
||||
locked: true
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseWoodDoor
|
||||
id: CP14WoodDoorTavernStaff
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernStaff
|
||||
suffix: Tavern Staff
|
||||
components:
|
||||
- type: ItemSlots
|
||||
@@ -106,17 +77,17 @@
|
||||
- CPLock
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodDoorTavernStaff
|
||||
id: CP14WoodDoorTavernStaffOpened
|
||||
suffix: Tavern Staff, Opened
|
||||
parent: CP14WoodenDoorTavernStaff
|
||||
id: CP14WoodenDoorTavernStaffLocked
|
||||
suffix: Tavern Staff, Locked
|
||||
components:
|
||||
- type: Lock
|
||||
locked: false
|
||||
locked: true
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseWoodDoor
|
||||
id: CP14WoodDoorTavernDorms1
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms1
|
||||
suffix: Tavern Dorms 1
|
||||
components:
|
||||
- type: ItemSlots
|
||||
@@ -132,17 +103,17 @@
|
||||
- CPLock
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodDoorTavernDorms1
|
||||
id: CP14WoodDoorTavernDorms1Opened
|
||||
suffix: Tavern Dorms 1, Opened
|
||||
parent: CP14WoodenDoorTavernDorms1
|
||||
id: CP14WoodenDoorTavernDorms1Locked
|
||||
suffix: Tavern Dorms 1, Locked
|
||||
components:
|
||||
- type: Lock
|
||||
locked: false
|
||||
locked: true
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseWoodDoor
|
||||
id: CP14WoodDoorTavernDorms2
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms2
|
||||
suffix: Tavern Dorms 2
|
||||
components:
|
||||
- type: ItemSlots
|
||||
@@ -158,17 +129,17 @@
|
||||
- CPLock
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodDoorTavernDorms2
|
||||
id: CP14WoodDoorTavernDorms2Opened
|
||||
suffix: Tavern Dorms 2, Opened
|
||||
parent: CP14WoodenDoorTavernDorms2
|
||||
id: CP14WoodenDoorTavernDorms2Locked
|
||||
suffix: Tavern Dorms 2, Locked
|
||||
components:
|
||||
- type: Lock
|
||||
locked: false
|
||||
locked: true
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseWoodDoor
|
||||
id: CP14WoodDoorTavernDorms3
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms3
|
||||
suffix: Tavern Dorms 3
|
||||
components:
|
||||
- type: ItemSlots
|
||||
@@ -184,17 +155,17 @@
|
||||
- CPLock
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodDoorTavernDorms3
|
||||
id: CP14WoodDoorTavernDorms3Opened
|
||||
suffix: Tavern Dorms 3, Opened
|
||||
parent: CP14WoodenDoorTavernDorms3
|
||||
id: CP14WoodenDoorTavernDorms3Locked
|
||||
suffix: Tavern Dorms 3, Locked
|
||||
components:
|
||||
- type: Lock
|
||||
locked: false
|
||||
locked: true
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseWoodDoor
|
||||
id: CP14WoodDoorTavernDorms4
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms4
|
||||
suffix: Tavern Dorms 4
|
||||
components:
|
||||
- type: ItemSlots
|
||||
@@ -210,17 +181,17 @@
|
||||
- CPLock
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodDoorTavernDorms4
|
||||
id: CP14WoodDoorTavernDorms4Opened
|
||||
suffix: Tavern Dorms 4, Opened
|
||||
parent: CP14WoodenDoorTavernDorms4
|
||||
id: CP14WoodenDoorTavernDorms4Locked
|
||||
suffix: Tavern Dorms 4, Locked
|
||||
components:
|
||||
- type: Lock
|
||||
locked: false
|
||||
locked: true
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseWoodDoor
|
||||
id: CP14WoodDoorTavernDorms5
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms5
|
||||
suffix: Tavern Dorms 5
|
||||
components:
|
||||
- type: ItemSlots
|
||||
@@ -236,18 +207,18 @@
|
||||
- CPLock
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodDoorTavernDorms5
|
||||
id: CP14WoodDoorTavernDorms5Opened
|
||||
suffix: Tavern Dorms 5, Opened
|
||||
parent: CP14WoodenDoorTavernDorms5
|
||||
id: CP14WoodenDoorTavernDorms5Locked
|
||||
suffix: Tavern Dorms 5, Locked
|
||||
components:
|
||||
- type: Lock
|
||||
locked: false
|
||||
locked: true
|
||||
|
||||
# Alchemy
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseWoodDoor
|
||||
id: CP14WoodDoorTavernAlchemy
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernAlchemy
|
||||
suffix: Alchemy
|
||||
components:
|
||||
- type: ItemSlots
|
||||
@@ -263,9 +234,9 @@
|
||||
- CPLock
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodDoorTavernAlchemy
|
||||
id: CP14WoodDoorTavernAlchemy5Opened
|
||||
suffix: Alchemy, Opened
|
||||
parent: CP14WoodenDoorTavernAlchemy
|
||||
id: CP14WoodenDoorTavernAlchemyLocked
|
||||
suffix: Alchemy, Locked
|
||||
components:
|
||||
- type: Lock
|
||||
locked: false
|
||||
locked: true
|
||||
@@ -34,6 +34,19 @@
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
hard: false
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.45,-0.45,0.45,0.45"
|
||||
density: 60
|
||||
mask:
|
||||
- HalfWallLayer
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
|
||||
- type: entity
|
||||
id: CP14GatherableWildBase
|
||||
@@ -47,6 +60,8 @@
|
||||
toolWhitelist:
|
||||
tags:
|
||||
- CP14HerbalGathering
|
||||
components:
|
||||
- Sharp
|
||||
|
||||
- type: entity
|
||||
id: CP14GatherablePlantBase
|
||||
@@ -65,4 +80,6 @@
|
||||
- type: CP14PlantGatherable
|
||||
toolWhitelist:
|
||||
tags:
|
||||
- CP14HerbalGathering
|
||||
- CP14HerbalGathering
|
||||
components:
|
||||
- Sharp
|
||||
@@ -1,6 +1,7 @@
|
||||
- type: entity
|
||||
id: CP14HighBush
|
||||
name: high bush
|
||||
parent: CP14BaseFlammableSpreading
|
||||
description: Very tall and dense thickets. Perhaps someone is watching you from them
|
||||
components:
|
||||
- type: CP14WaveShader
|
||||
@@ -33,8 +34,20 @@
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.35,-0.35,0.35,0.35"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- WallLayer
|
||||
- TableLayer
|
||||
fix2: #For melee or laser
|
||||
hard: true
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.35,-0.35,0.35,0.35"
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- Opaque
|
||||
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
- type: entity
|
||||
id: CP14BaseTree
|
||||
abstract: true
|
||||
parent: CP14BaseFlammableSpreading
|
||||
name: tree
|
||||
description: Decades of life and growth, saturating the surrounding nature with fresh air.
|
||||
components:
|
||||
@@ -37,14 +38,21 @@
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 400
|
||||
!type:DamageTypeTrigger
|
||||
damageType: Heat
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 200
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
@@ -85,14 +93,21 @@
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 600
|
||||
!type:DamageTypeTrigger
|
||||
damageType: Heat
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 400
|
||||
damage: 200
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 120
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
id: CP14BaseBarrel
|
||||
parent:
|
||||
- BaseStructureDynamic
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammable
|
||||
name: wooden barrel
|
||||
suffix: Empty
|
||||
description: The simplest design for storing liquids.
|
||||
@@ -51,13 +51,13 @@
|
||||
solution: barrel
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 10
|
||||
damage: 20
|
||||
behaviors:
|
||||
- !type:SpillBehavior
|
||||
solution: barrel
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
collection: WoodDestroy
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Appearance
|
||||
@@ -140,6 +140,18 @@
|
||||
- ReagentId: CP14BloodElf
|
||||
Quantity: 300
|
||||
|
||||
- type: entity
|
||||
id: CP14BarrelBloodGoblin
|
||||
parent: CP14BaseBarrel
|
||||
suffix: Goblin Blood
|
||||
components:
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
barrel:
|
||||
reagents:
|
||||
- ReagentId: CP14BloodGoblin
|
||||
Quantity: 300
|
||||
|
||||
- type: entity
|
||||
id: CP14BarrelBloodGrassSap
|
||||
parent: CP14BaseBarrel
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
- type: entity
|
||||
name: wooden bed
|
||||
id: CP14WoodenBed
|
||||
parent: BaseStructure
|
||||
parent:
|
||||
- BaseStructure
|
||||
- CP14BaseFlammableSpreading
|
||||
description: Wooden bed. Better than nothing.
|
||||
components:
|
||||
- type: HealOnBuckle
|
||||
|
||||
@@ -38,5 +38,3 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- CP14FireplaceFuel
|
||||
- type: CP14FireSpread
|
||||
radius: 0.25
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
id: CP14ChairWooden
|
||||
parent:
|
||||
- UnanchoredChairBase
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammable
|
||||
components:
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
@@ -38,6 +38,6 @@
|
||||
collection: WoodDestroy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank:
|
||||
CP14WoodenPlanks1:
|
||||
min: 1
|
||||
max: 1
|
||||
@@ -3,6 +3,7 @@
|
||||
abstract: true
|
||||
parent:
|
||||
- BaseStructure
|
||||
- CP14BaseFlammableSpreadingStrong
|
||||
name: curtains
|
||||
description: Hides what others shouldn't see.
|
||||
placement:
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
- type: entity #TODO Добавить использование. Сейчас просто для декора существует.
|
||||
parent: BaseItem
|
||||
id: CP14CuttingBoard
|
||||
name: Cutting board
|
||||
description: Will help you prepare food.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Furniture/cutting_board.rsi
|
||||
layers:
|
||||
- state: board
|
||||
- type: Item
|
||||
size: Normal
|
||||
@@ -81,7 +81,6 @@
|
||||
isCollidableWhenOpen: true
|
||||
enteringOffset: 0, -0.4
|
||||
enteringRange: 0.06
|
||||
airtight: false
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
entity_storage: !type:Container
|
||||
@@ -89,9 +88,6 @@
|
||||
- type: PlaceableSurface
|
||||
placeCentered: true
|
||||
isPlaceable: false
|
||||
- type: Damageable
|
||||
damageContainer: StructuralInorganic
|
||||
damageModifierSet: StructuralMetallic
|
||||
- type: Appearance
|
||||
- type: EntityStorageVisuals
|
||||
stateBaseClosed: base
|
||||
@@ -106,13 +102,16 @@
|
||||
name: wooden dresser
|
||||
parent:
|
||||
- CP14DresserBase
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammableSpreading
|
||||
id: CP14WoodenDresser
|
||||
description: A regular wooden dresser.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Storage/Dressers/wood_dresser.rsi
|
||||
state: icons
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -131,13 +130,16 @@
|
||||
name: wooden cupboard
|
||||
parent:
|
||||
- CP14ClosetBase
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammable
|
||||
id: CP14WoodenCupboard
|
||||
description: It's a regular wooden cabinet.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Storage/Dressers/wood_cupboard.rsi
|
||||
state: icons
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -1,17 +1,19 @@
|
||||
- type: entity
|
||||
id: CP14Mannequin
|
||||
parent: Mannequin
|
||||
parent:
|
||||
- Mannequin
|
||||
- CP14BaseFlammable
|
||||
name: mannequin
|
||||
description: A handy stand for clothing or armour.
|
||||
components:
|
||||
- type: Appearance
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Decoration/mannequin.rsi
|
||||
sprite: _CP14/Structures/Furniture/mannequin.rsi
|
||||
state: mannequin
|
||||
noRot: true
|
||||
layers:
|
||||
- map: [ "mannequin" ]
|
||||
sprite: _CP14/Structures/Decoration/mannequin.rsi
|
||||
sprite: _CP14/Structures/Furniture/mannequin.rsi
|
||||
state: mannequin
|
||||
- map: [ "shirt" ]
|
||||
- map: [ "pants" ]
|
||||
@@ -44,11 +46,12 @@
|
||||
node: CP14mannequin
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 200
|
||||
damage: 50
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- BaseStructure
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammable
|
||||
id: CP14WoodenTableBase
|
||||
abstract: true
|
||||
components:
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
name: bar shelf
|
||||
suffix: 1
|
||||
parent: CP14BaseWallmount
|
||||
description: buba. ##TODO
|
||||
description: Wall shelves to store your wine collection
|
||||
components:
|
||||
- type: Appearance
|
||||
- type: Sprite
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14BaseWorkbench
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammable
|
||||
id: CP14Workbench
|
||||
name: workbench
|
||||
description: Table for the production of various basic tools.
|
||||
@@ -81,7 +81,7 @@
|
||||
id: CP14WorkbenchMeltingMolds
|
||||
parent:
|
||||
- CP14BaseWorkbench
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammable
|
||||
name: sawing melting molds table
|
||||
description: Specialized table that allows you to cut out molds for metal smelting.
|
||||
components:
|
||||
@@ -110,7 +110,7 @@
|
||||
id: CP14WorkbenchCooking
|
||||
parent:
|
||||
- CP14WorkbenchMeltingMolds
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammable
|
||||
name: cooking table
|
||||
description: Lets cook
|
||||
components:
|
||||
@@ -130,7 +130,7 @@
|
||||
id: CP14WorkbenchSewing
|
||||
parent:
|
||||
- CP14WorkbenchMeltingMolds
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammable
|
||||
name: sewing table
|
||||
description: Lets cook
|
||||
components:
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
- type: entity
|
||||
id: CP14FrameWooden
|
||||
name: wooden wall frame
|
||||
parent: BaseStructureDynamic
|
||||
parent:
|
||||
- BaseStructureDynamic
|
||||
- CP14BaseFlammableSpreading
|
||||
description: Wooden frame for any wooden wall.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
@@ -35,6 +37,35 @@
|
||||
- type: Construction
|
||||
graph: CP14WallWood
|
||||
node: FrameWooden
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTypeTrigger
|
||||
damageType: Heat
|
||||
damage: 40
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroy
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 60
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
CP14WoodenPlanks1:
|
||||
min: 1
|
||||
max: 1
|
||||
|
||||
- type: entity
|
||||
id: CP14BaseCrushed
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- BaseStructureDynamic
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammable
|
||||
id: CP14WoodenChestFrame
|
||||
name: wooden chest frame
|
||||
description: Base for any wooden chest
|
||||
@@ -39,7 +39,7 @@
|
||||
collection: WoodDestroy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank:
|
||||
CP14WoodenPlanks1:
|
||||
min: 1
|
||||
max: 2
|
||||
- type: Construction
|
||||
@@ -49,7 +49,7 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14ChestGeneric
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammable
|
||||
id: CP14WoodenChest
|
||||
name: wooden chest
|
||||
description: A simple wooden chest for easy storage of junk.
|
||||
@@ -90,7 +90,7 @@
|
||||
collection: WoodDestroy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank:
|
||||
CP14WoodenPlanks1:
|
||||
min: 2
|
||||
max: 3
|
||||
- type: EntityStorage
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
- type: entity
|
||||
parent: CrateGeneric
|
||||
parent:
|
||||
- CP14ChestGeneric
|
||||
- CP14BaseFlammable
|
||||
id: CP14CrateCoffin
|
||||
name: coffin
|
||||
description: A comfortable and nice looking coffin to comfortably await your resurrection.
|
||||
@@ -15,6 +17,9 @@
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Storage/Crates/coffin.rsi
|
||||
state: base
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -112,19 +112,61 @@
|
||||
id: CP14LargeWoodenCrate
|
||||
name: large wooden crate
|
||||
description: solid wooden crate
|
||||
parent: CP14BaseCrate
|
||||
parent:
|
||||
- CP14BaseCrate
|
||||
- CP14BaseFlammable
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Storage/Crates/large_wooden_crate.rsi
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank1:
|
||||
min: 1
|
||||
max: 4
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
|
||||
- type: entity
|
||||
id: CP14SmallWoodenCrate
|
||||
name: small wooden crate
|
||||
description: solid wooden crate
|
||||
parent: CP14BaseSmallCrate
|
||||
parent:
|
||||
- CP14BaseSmallCrate
|
||||
- CP14BaseFlammable
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Storage/Crates/small_wooden_crate.rsi
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 50
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank1:
|
||||
min: 1
|
||||
max: 4
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
name: wooden wall
|
||||
parent:
|
||||
- CP14BaseWall
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammableSpreading
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/wooden_wall.rsi
|
||||
@@ -154,12 +154,12 @@
|
||||
base: wood
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
damageModifierSet: CP14WoodStructural
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 100
|
||||
damage: 300
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
@@ -177,7 +177,7 @@
|
||||
description: A thin, flimsy wall made of paper and cardboard. Popular in warm countries.
|
||||
parent:
|
||||
- CP14WallWooden
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammableSpreadingStrong
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/cardboard_wall.rsi
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- BaseStructure
|
||||
- CP14BaseWooden
|
||||
- CP14BaseFlammableSpreading
|
||||
id: CP14BaseFenceWood
|
||||
name: wooden fence
|
||||
description: Wooden piece of fencing. I hope there is babushka's garden behind it.
|
||||
|
||||
@@ -28,10 +28,15 @@
|
||||
|
||||
- type: entity
|
||||
id: CP14WindowWooden
|
||||
parent: CP14WindowBase
|
||||
parent:
|
||||
- CP14WindowBase
|
||||
- CP14BaseFlammable
|
||||
name: wooden window
|
||||
description: A wooden wall with a glass window in it.
|
||||
components:
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: CP14WoodStructural
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Windows/wooden_window.rsi
|
||||
- type: Icon
|
||||
|
||||
@@ -1,13 +1,7 @@
|
||||
- type: entity
|
||||
id: CP14BaseWooden
|
||||
id: CP14BaseFlammable
|
||||
abstract: true
|
||||
components:
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Wood
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wooden
|
||||
- type: CP14FlammableAmbientSound
|
||||
- type: AmbientSound
|
||||
enabled: false
|
||||
@@ -33,4 +27,19 @@
|
||||
- type: FireVisuals
|
||||
sprite: _CP14/Effects/fire.rsi
|
||||
normalState: small
|
||||
- type: CP14FireSpread
|
||||
|
||||
- type: entity
|
||||
id: CP14BaseFlammableSpreading
|
||||
parent: CP14BaseFlammable
|
||||
abstract: true
|
||||
components:
|
||||
- type: CP14FireSpread
|
||||
|
||||
- type: entity
|
||||
id: CP14BaseFlammableSpreadingStrong
|
||||
parent: CP14BaseFlammableSpreading
|
||||
abstract: true
|
||||
components:
|
||||
- type: CP14FireSpread
|
||||
spreadCooldownMin: 1
|
||||
spreadCooldownMax: 3
|
||||
@@ -8,6 +8,7 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
drawDepth: Mobs
|
||||
snapCardinals: true
|
||||
sprite: _CP14/Effects/fire.rsi
|
||||
layers:
|
||||
- state: full
|
||||
@@ -21,15 +22,24 @@
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
hard: false
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.5,0.5,0.5"
|
||||
layer:
|
||||
- SlipLayer
|
||||
density: 1000
|
||||
mask:
|
||||
- ItemMask
|
||||
density: 1000
|
||||
hard: false
|
||||
layer:
|
||||
- SlipLayer
|
||||
fix2: #For melee like water bucket
|
||||
hard: true
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.5,0.5,0.5"
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- Opaque
|
||||
- type: StepTrigger
|
||||
requiredTriggeredSpeed: 0
|
||||
intersectRatio: 0.1
|
||||
@@ -64,10 +74,10 @@
|
||||
damage:
|
||||
types:
|
||||
Heat: 0
|
||||
- type: CP14FlammableEntityHeater
|
||||
- type: CP14FlammableSolutionHeater
|
||||
#- type: CP14Fireplace
|
||||
# fuel: 15
|
||||
- type: CP14Fireplace
|
||||
fuel: 15
|
||||
#- type: CP14AutoIgnite
|
||||
- type: TimedDespawn
|
||||
lifetime: 60
|
||||
- type: CP14FireSpread
|
||||
- type: CP14DespawnOnExtinguish
|
||||
@@ -118,7 +118,7 @@
|
||||
targetNode: CP14mannequin
|
||||
category: construction-category-furniture
|
||||
icon:
|
||||
sprite: _CP14/Structures/Decoration/mannequin.rsi
|
||||
sprite: _CP14/Structures/Furniture/mannequin.rsi
|
||||
state: mannequin
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
|
||||
@@ -1219,7 +1219,7 @@
|
||||
footstepSounds:
|
||||
collection: FootstepWood
|
||||
heatCapacity: 10000
|
||||
weather: false
|
||||
weather: true
|
||||
|
||||
- type: tile #Big
|
||||
editorHidden: false
|
||||
@@ -1241,7 +1241,7 @@
|
||||
footstepSounds:
|
||||
collection: FootstepWood
|
||||
heatCapacity: 10000
|
||||
weather: false
|
||||
weather: true
|
||||
|
||||
- type: tile #Cruci
|
||||
editorHidden: false
|
||||
@@ -1263,7 +1263,7 @@
|
||||
footstepSounds:
|
||||
collection: FootstepWood
|
||||
heatCapacity: 10000
|
||||
weather: false
|
||||
weather: true
|
||||
|
||||
- type: tile #Stairways
|
||||
editorHidden: false
|
||||
@@ -1285,6 +1285,6 @@
|
||||
footstepSounds:
|
||||
collection: FootstepWood
|
||||
heatCapacity: 10000
|
||||
weather: false
|
||||
weather: true
|
||||
### /BURNED
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.9 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.7 KiB |
@@ -1,13 +1,5 @@
|
||||
# <---> CrystallPunk migration zone
|
||||
|
||||
# 2024-05-04
|
||||
CP14FloorWood: null
|
||||
CP14FloorWoodBig: null
|
||||
CP14FloorBricks: null
|
||||
CP14FloorBricksCarvedSmall1: null
|
||||
CP14FloorBricksCarvedSmall2: null
|
||||
CP14FloorBricksCarvedSquare: null
|
||||
|
||||
# 2024-05-24
|
||||
CP14CardboardWall: CP14WallCardboard
|
||||
|
||||
@@ -46,10 +38,35 @@ CP14Nail110: CP14Nail10
|
||||
CP14AlchemyFurnaceDebug: CP14AlchemyFurnace
|
||||
|
||||
#2024-09-22
|
||||
CP14WoodDoorTavern: CP14WoodDoorTavernHall
|
||||
CP14WoodDoorTavern: CP14WoodenDoorTavernHallLocked
|
||||
CP14LockTavern: CP14LockTavernHall
|
||||
CP14KeyTavern: CP14KeyTavernHall
|
||||
|
||||
#2024-09-23
|
||||
CP14WallmountVines: null
|
||||
CP14WallmountWeb: null
|
||||
CP14WallmountWoodenBoards: null
|
||||
CP14BaseWoodDoor: CP14WoodenDoor
|
||||
CP14WoodDoorOpened: CP14WoodenDoor
|
||||
CP14WoodDoorTavernHall: CP14WoodenDoorTavernHallLocked
|
||||
CP14WoodDoorTavernHallOpened: CP14WoodenDoorTavernHall
|
||||
CP14WoodDoorTavernStaff: CP14WoodenDoorTavernStaffLocked
|
||||
CP14WoodDoorTavernStaffOpened: CP14WoodenDoorTavernStaff
|
||||
CP14WoodDoorTavernDorms1: CP14WoodenDoorTavernDorms1Locked
|
||||
CP14WoodDoorTavernDorms2: CP14WoodenDoorTavernDorms2Locked
|
||||
CP14WoodDoorTavernDorms3: CP14WoodenDoorTavernDorms3Locked
|
||||
CP14WoodDoorTavernDorms4: CP14WoodenDoorTavernDorms4Locked
|
||||
CP14WoodDoorTavernDorms5: CP14WoodenDoorTavernDorms5Locked
|
||||
CP14WoodDoorTavernDorms1Opened: CP14WoodenDoorTavernDorms1
|
||||
CP14WoodDoorTavernDorms2Opened: CP14WoodenDoorTavernDorms2
|
||||
CP14WoodDoorTavernDorms3Opened: CP14WoodenDoorTavernDorms3
|
||||
CP14WoodDoorTavernDorms4Opened: CP14WoodenDoorTavernDorms4
|
||||
CP14WoodDoorTavernDorms5Opened: CP14WoodenDoorTavernDorms5
|
||||
CP14WoodDoorTavernAlchemy: CP14WoodenDoorTavernAlchemyLocked
|
||||
CP14WoodDoorTavernAlchemy5Opened: CP14WoodenDoorTavernAlchemy
|
||||
CP14WoodenDoorOpened: CP14WoodenDoor
|
||||
CP14CuttingBoard: null
|
||||
|
||||
# <---> CrystallPunk migration zone end
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user