Change explosive triggers to be more consistent (#34465)
* yes I watch liltenhead * oops * Revert pen changes * Add comment for the future
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@@ -47,13 +47,20 @@
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- SignalTrigger
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- type: PayloadTrigger
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components:
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- type: TriggerOnSignal
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- type: TimerStartOnSignal
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- type: DeviceNetwork
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deviceNetId: Wireless
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receiveFrequencyId: BasicDevice
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- type: WirelessNetworkConnection
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range: 200
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- type: DeviceLinkSink
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- type: OnUseTimerTrigger
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delay: 3
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initialBeepDelay: 0
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beepSound:
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path: /Audio/Machines/Nuke/general_beep.ogg
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params:
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volume: -2
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- type: entity
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parent: BaseItem
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@@ -17,9 +17,9 @@
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- type: ActivateOnPaperOpened
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- type: ExplodeOnTrigger
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- type: TriggerOnSignal
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- type: DeviceLinkSink
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- type: DeviceLinkSink # This should be changed into separate behavior where triggering via signal makes beep, while triggering manually is quiet, when that functionality is supported.
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ports:
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- Trigger
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- Trigger
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- type: EmitSoundOnUse
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handle: false # don't want the sound to stop the explosion from triggering
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@@ -64,7 +64,7 @@
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- type: TimerStartOnSignal
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- type: DeviceLinkSink
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ports:
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- Timer
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- Timer
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- type: Explosive # Powerful explosion in a very small radius. Doesn't break underplating.
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explosionType: DemolitionCharge
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totalIntensity: 60
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@@ -102,10 +102,10 @@
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volume: -6
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startOnStick: false
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canToggleStartOnStick: true
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- type: TriggerOnSignal
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- type: TimerStartOnSignal
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- type: DeviceLinkSink
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ports:
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- Trigger
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- Timer
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- type: Explosive
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explosionType: Cryo
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totalIntensity: 120
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