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@@ -25,16 +25,16 @@ namespace Content.Shared.Wieldable;
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public sealed class WieldableSystem : EntitySystem
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{
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[Dependency] private readonly SharedVirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedItemSystem _itemSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly UseDelaySystem _delay = default!;
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[Dependency] private readonly SharedGunSystem _gun = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedGunSystem _gun = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedVirtualItemSystem _virtualItem = default!;
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[Dependency] private readonly UseDelaySystem _delay = default!;
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public override void Initialize()
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{
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@@ -82,7 +82,7 @@ public sealed class WieldableSystem : EntitySystem
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{
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component.LastPopup = time;
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var message = Loc.GetString("wieldable-component-requires", ("item", uid));
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_popupSystem.PopupClient(message, args.Used, args.User);
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_popup.PopupClient(message, args.Used, args.User);
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}
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}
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}
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@@ -99,8 +99,7 @@ public sealed class WieldableSystem : EntitySystem
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private void OnDeselectWieldable(EntityUid uid, WieldableComponent component, HandDeselectedEvent args)
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{
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if (!component.Wielded ||
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_handsSystem.EnumerateHands(args.User).Count() > 2)
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if (_hands.EnumerateHands(args.User).Count() > 2)
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return;
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TryUnwield(uid, component, args.User);
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@@ -138,7 +137,7 @@ public sealed class WieldableSystem : EntitySystem
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if (args.Hands == null || !args.CanAccess || !args.CanInteract)
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return;
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if (!_handsSystem.IsHolding(args.User, uid, out _, args.Hands))
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if (!_hands.IsHolding(args.User, uid, out _, args.Hands))
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return;
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// TODO VERB TOOLTIPS Make CanWield or some other function return string, set as verb tooltip and disable
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@@ -170,28 +169,28 @@ public sealed class WieldableSystem : EntitySystem
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public bool CanWield(EntityUid uid, WieldableComponent component, EntityUid user, bool quiet = false)
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{
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// Do they have enough hands free?
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if (!EntityManager.TryGetComponent<HandsComponent>(user, out var hands))
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if (!TryComp<HandsComponent>(user, out var hands))
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{
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if (!quiet)
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_popupSystem.PopupClient(Loc.GetString("wieldable-component-no-hands"), user, user);
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_popup.PopupClient(Loc.GetString("wieldable-component-no-hands"), user, user);
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return false;
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}
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// Is it.. actually in one of their hands?
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if (!_handsSystem.IsHolding(user, uid, out _, hands))
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if (!_hands.IsHolding(user, uid, out _, hands))
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{
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if (!quiet)
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_popupSystem.PopupClient(Loc.GetString("wieldable-component-not-in-hands", ("item", uid)), user, user);
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_popup.PopupClient(Loc.GetString("wieldable-component-not-in-hands", ("item", uid)), user, user);
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return false;
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}
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if (_handsSystem.CountFreeableHands((user, hands)) < component.FreeHandsRequired)
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if (_hands.CountFreeableHands((user, hands)) < component.FreeHandsRequired)
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{
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if (!quiet)
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{
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var message = Loc.GetString("wieldable-component-not-enough-free-hands",
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("number", component.FreeHandsRequired), ("item", uid));
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_popupSystem.PopupClient(message, user, user);
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_popup.PopupClient(message, user, user);
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}
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return false;
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}
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@@ -209,22 +208,26 @@ public sealed class WieldableSystem : EntitySystem
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if (!CanWield(used, component, user))
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return false;
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var ev = new BeforeWieldEvent();
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RaiseLocalEvent(used, ev);
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if (TryComp(used, out UseDelayComponent? useDelay)
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&& !_delay.TryResetDelay((used, useDelay), true))
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return false;
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if (ev.Cancelled)
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var attemptEv = new WieldAttemptEvent(user);
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RaiseLocalEvent(used, ref attemptEv);
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if (attemptEv.Cancelled)
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return false;
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if (TryComp<ItemComponent>(used, out var item))
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{
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component.OldInhandPrefix = item.HeldPrefix;
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_itemSystem.SetHeldPrefix(used, component.WieldedInhandPrefix, component: item);
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_item.SetHeldPrefix(used, component.WieldedInhandPrefix, component: item);
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}
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component.Wielded = true;
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SetWielded((used, component), true);
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if (component.WieldSound != null)
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_audioSystem.PlayPredicted(component.WieldSound, used, user);
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_audio.PlayPredicted(component.WieldSound, used, user);
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//This section handles spawning the virtual item(s) to occupy the required additional hand(s).
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//Since the client can't currently predict entity spawning, only do this if this is running serverside.
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@@ -234,7 +237,7 @@ public sealed class WieldableSystem : EntitySystem
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var virtuals = new List<EntityUid>();
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for (var i = 0; i < component.FreeHandsRequired; i++)
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{
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if (_virtualItemSystem.TrySpawnVirtualItemInHand(used, user, out var virtualItem, true))
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if (_virtualItem.TrySpawnVirtualItemInHand(used, user, out var virtualItem, true))
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{
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virtuals.Add(virtualItem.Value);
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continue;
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@@ -249,78 +252,79 @@ public sealed class WieldableSystem : EntitySystem
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}
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}
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if (TryComp(used, out UseDelayComponent? useDelay)
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&& !_delay.TryResetDelay((used, useDelay), true))
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return false;
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var selfMessage = Loc.GetString("wieldable-component-successful-wield", ("item", used));
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var othersMessage = Loc.GetString("wieldable-component-successful-wield-other", ("user", Identity.Entity(user, EntityManager)), ("item", used));
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_popupSystem.PopupPredicted(selfMessage, othersMessage, user, user);
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_popup.PopupPredicted(selfMessage, othersMessage, user, user);
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var targEv = new ItemWieldedEvent();
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RaiseLocalEvent(used, ref targEv);
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var ev = new ItemWieldedEvent(user);
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RaiseLocalEvent(used, ref ev);
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Dirty(used, component);
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return true;
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}
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/// <summary>
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/// Attempts to unwield an item, with no DoAfter.
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/// Attempts to unwield an item, with no use delay.
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/// </summary>
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/// <returns>True if the attempt wasn't blocked.</returns>
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public bool TryUnwield(EntityUid used, WieldableComponent component, EntityUid user)
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public bool TryUnwield(EntityUid used, WieldableComponent component, EntityUid user, bool force = false)
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{
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var ev = new BeforeUnwieldEvent();
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RaiseLocalEvent(used, ev);
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if (!component.Wielded)
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return false; // already unwielded
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if (ev.Cancelled)
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return false;
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if (!force)
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{
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var attemptEv = new UnwieldAttemptEvent(user);
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RaiseLocalEvent(used, ref attemptEv);
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component.Wielded = false;
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var targEv = new ItemUnwieldedEvent(user);
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if (attemptEv.Cancelled)
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return false;
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}
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RaiseLocalEvent(used, targEv);
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SetWielded((used, component), false);
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var ev = new ItemUnwieldedEvent(user, force);
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RaiseLocalEvent(used, ref ev);
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return true;
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}
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/// <summary>
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/// Sets wielded without doing any checks.
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/// </summary>
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private void SetWielded(Entity<WieldableComponent> ent, bool wielded)
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{
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ent.Comp.Wielded = wielded;
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Dirty(ent);
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_appearance.SetData(ent, WieldableVisuals.Wielded, wielded);
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}
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private void OnItemUnwielded(EntityUid uid, WieldableComponent component, ItemUnwieldedEvent args)
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{
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if (args.User == null)
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return;
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_item.SetHeldPrefix(uid, component.OldInhandPrefix);
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if (TryComp<ItemComponent>(uid, out var item))
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{
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_itemSystem.SetHeldPrefix(uid, component.OldInhandPrefix, component: item);
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}
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var user = args.User;
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_virtualItem.DeleteInHandsMatching(user, uid);
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if (!args.Force) // don't play sound/popup if this was a forced unwield
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{
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if (component.UnwieldSound != null)
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_audioSystem.PlayPredicted(component.UnwieldSound, uid, args.User);
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_audio.PlayPredicted(component.UnwieldSound, uid, user);
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var selfMessage = Loc.GetString("wieldable-component-failed-wield", ("item", uid));
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var othersMessage = Loc.GetString("wieldable-component-failed-wield-other", ("user", Identity.Entity(args.User.Value, EntityManager)), ("item", uid));
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_popupSystem.PopupPredicted(selfMessage, othersMessage, args.User.Value, args.User.Value);
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var othersMessage = Loc.GetString("wieldable-component-failed-wield-other", ("user", Identity.Entity(args.User, EntityManager)), ("item", uid));
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_popup.PopupPredicted(selfMessage, othersMessage, user, user);
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}
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_appearance.SetData(uid, WieldableVisuals.Wielded, false);
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Dirty(uid, component);
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_virtualItemSystem.DeleteInHandsMatching(args.User.Value, uid);
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}
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private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, GotUnequippedHandEvent args)
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{
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if (!component.Wielded || uid != args.Unequipped)
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return;
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RaiseLocalEvent(uid, new ItemUnwieldedEvent(args.User, force: true), true);
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if (uid == args.Unequipped)
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TryUnwield(uid, component, args.User, force: true);
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}
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private void OnVirtualItemDeleted(EntityUid uid, WieldableComponent component, VirtualItemDeletedEvent args)
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{
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if (args.BlockingEntity == uid && component.Wielded)
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TryUnwield(args.BlockingEntity, component, args.User);
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if (args.BlockingEntity == uid)
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TryUnwield(uid, component, args.User, force: true);
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}
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private void OnGetMeleeDamage(EntityUid uid, IncreaseDamageOnWieldComponent component, ref GetMeleeDamageEvent args)
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