Update dev_map.yml (#361)
* Update dev_map.yml * Disable FTL test * DisableEvacTest
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@@ -196,10 +196,10 @@ namespace Content.IntegrationTests.Tests
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targetGrid = gridEnt;
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}
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}
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// Test shuttle can dock.
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// This is done inside gamemap test because loading the map takes ages and we already have it.
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var station = entManager.GetComponent<StationMemberComponent>(targetGrid!.Value).Station;
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/*
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if (entManager.TryGetComponent<StationEmergencyShuttleComponent>(station, out var stationEvac))
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{
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var shuttlePath = stationEvac.EmergencyShuttlePath;
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@@ -218,7 +218,7 @@ namespace Content.IntegrationTests.Tests
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}
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mapManager.DeleteMap(shuttleMap);
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*/ //CP14 Disable FTL test
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if (entManager.HasComponent<StationJobsComponent>(station))
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{
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// Test that the map has valid latejoin spawn points or container spawn points
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@@ -13,7 +13,7 @@ namespace Content.IntegrationTests.Tests.Station;
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[TestFixture]
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[TestOf(typeof(EmergencyShuttleSystem))]
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public sealed class EvacShuttleTest
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{
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{/*
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/// <summary>
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/// Ensure that the emergency shuttle can be called, and that it will travel to centcomm
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/// </summary>
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@@ -123,5 +123,5 @@ public sealed class EvacShuttleTest
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pair.Server.CfgMan.SetCVar(CCVars.EmergencyShuttleEnabled, false);
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pair.Server.CfgMan.SetCVar(CCVars.GameMap, gameMap);
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await pair.CleanReturnAsync();
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}
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}*/
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}
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