@@ -95,7 +95,7 @@ public sealed class RespiratorSystem : EntitySystem
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if (_gameTiming.CurTime >= respirator.LastGaspEmoteTime + respirator.GaspEmoteCooldown)
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{
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respirator.LastGaspEmoteTime = _gameTiming.CurTime;
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_chat.TryEmoteWithChat(uid, respirator.GaspEmote, ignoreActionBlocker: true);
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_chat.TryEmoteWithChat(uid, respirator.GaspEmote, ChatTransmitRange.HideChat, ignoreActionBlocker: true);
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}
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TakeSuffocationDamage((uid, respirator));
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