unhardcode the stun time (#19396)
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@@ -39,6 +39,12 @@ public sealed class StaminaComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField("critThreshold")]
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public float CritThreshold = 100f;
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/// <summary>
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/// How long will this mob be stunned for?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("stunTime")]
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public TimeSpan StunTime = TimeSpan.FromSeconds(6);
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/// <summary>
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/// To avoid continuously updating our data we track the last time we updated so we can extrapolate our current stamina.
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/// </summary>
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@@ -394,11 +394,10 @@ public sealed partial class StaminaSystem : EntitySystem
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component.Critical = true;
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component.StaminaDamage = component.CritThreshold;
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var stunTime = TimeSpan.FromSeconds(6);
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_stunSystem.TryParalyze(uid, stunTime, true);
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_stunSystem.TryParalyze(uid, component.StunTime, true);
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// Give them buffer before being able to be re-stunned
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component.NextUpdate = _timing.CurTime + stunTime + StamCritBufferTime;
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component.NextUpdate = _timing.CurTime + component.StunTime + StamCritBufferTime;
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EnsureComp<ActiveStaminaComponent>(uid);
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Dirty(component);
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_adminLogger.Add(LogType.Stamina, LogImpact.Medium, $"{ToPrettyString(uid):user} entered stamina crit");
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