Amber Station Adjustments (#34126)
* Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler * Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters * Added new random spawners for science and added them to Amber * fixed the science spawners and modified amber slightly * Fixed the random instrument entry
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# Minor science loot spawner
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# Use case: Common areas that aren't science
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- type: entity
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name: science supplies spawner
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id: LootSpawnerScienceMinor
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parent: MarkerBase
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suffix: Minor, 80%
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Specific/Research/anomalyscanner.rsi
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state: icon
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- type: RandomSpawner
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rarePrototypes:
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- AnomalyScanner
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- NodeScanner
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- Multitool
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- Igniter
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rareChance: 0.1
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prototypes:
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- ClothingHandsGlovesLatex
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- ClothingMaskSterile
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- ClothingOuterCoatRnd
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- NetworkConfigurator
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- PowerCellSmall
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- FlashlightLantern
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- MatterBinStockPart
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- CapacitorStockPart
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- MicroManipulatorStockPart
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- Beaker
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chance: 0.8
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offset: 0.2
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- type: entityTable
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id: ScienceMajorTable
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table: !type:GroupSelector
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children:
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# Common Group
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- !type:GroupSelector
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weight: 75
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children:
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- id: AnomalyScanner
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- id: NodeScanner
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- id: NetworkConfigurator
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- id: Multitool
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- id: Beaker
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- id: Igniter
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- id: MatterBinStockPart
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- id: CapacitorStockPart
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- id: MicroManipulatorStockPart
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- id: LootSpawnerIndustrial
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weight: 20
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# Rare Group
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- !type:GroupSelector
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weight: 5
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children:
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- id: ResearchDisk
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- id: ResearchDisk5000
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- id: RandomInstruments
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# Major science loot spawner
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# Use case: Loot in science areas only
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- type: entity
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name: science supplies spawner
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id: LootSpawnerScienceMajor
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parent: MarkerBase
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suffix: Major
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Specific/Research/researchdisk.rsi
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state: icon
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- type: EntityTableSpawner
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table: !type:NestedSelector
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tableId: MaintToolsTable
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offset: 0.2
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# Borg Module Spawner
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# Use case: One or two in robotics or as valuable loot
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- type: entity
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name: robotics board spawner
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id: LootSpawnerRoboticsBorgModule
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: red
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- sprite: Objects/Specific/Robotics/borgmodule.rsi
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state: generic
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- type: RandomSpawner
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rarePrototypes:
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- BorgModuleDefibrillator
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- BorgModuleAdvancedCleaning
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- BorgModuleClowning
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- BorgModuleGardening
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- BorgModuleHarvesting
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rareChance: 0.1
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prototypes:
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- BorgModuleCable
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- BorgModuleFireExtinguisher
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- BorgModuleGPS
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- BorgModuleRadiationDetection
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- BorgModuleTool
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- BorgModuleArtifact
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- BorgModuleAnomaly
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chance: 0.9
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offset: 0.2
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