Revert "Fix spawnpref" (#32018)

This commit is contained in:
Emisse
2024-09-09 15:58:20 -06:00
committed by GitHub
parent b3745c277c
commit 119dd610fa
2 changed files with 0 additions and 15 deletions

View File

@@ -22,7 +22,6 @@ using Content.Shared.DeviceNetwork;
using Content.Shared.Mobs.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Parallax.Biomes;
using Content.Shared.Preferences;
using Content.Shared.Salvage;
using Content.Shared.Shuttles.Components;
using Content.Shared.Tiles;
@@ -335,9 +334,6 @@ public sealed class ArrivalsSystem : EntitySystem
if (ev.SpawnResult != null)
return;
if (ev.HumanoidCharacterProfile?.SpawnPriority != SpawnPriorityPreference.Arrivals)
return;
// Only works on latejoin even if enabled.
if (!Enabled || _ticker.RunLevel != GameRunLevel.InRound)
return;

View File

@@ -1,11 +1,8 @@
using Content.Server.GameTicking;
using Content.Server.Spawners.Components;
using Content.Server.Station.Systems;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Server.Containers;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Spawners.EntitySystems;
@@ -14,7 +11,6 @@ public sealed class ContainerSpawnPointSystem : EntitySystem
{
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
@@ -30,13 +26,6 @@ public sealed class ContainerSpawnPointSystem : EntitySystem
if (args.SpawnResult != null)
return;
// If it's just a spawn pref check if it's for cryo (silly).
if (args.HumanoidCharacterProfile?.SpawnPriority != SpawnPriorityPreference.Cryosleep &&
(!_proto.TryIndex(args.Job?.Prototype, out var jobProto) || jobProto.JobEntity == null))
{
return;
}
var query = EntityQueryEnumerator<ContainerSpawnPointComponent, ContainerManagerComponent, TransformComponent>();
var possibleContainers = new List<Entity<ContainerSpawnPointComponent, ContainerManagerComponent, TransformComponent>>();