@@ -1,59 +1,59 @@
|
||||
- type: gameMap
|
||||
id: Atlas
|
||||
mapName: Atlas
|
||||
mapPath: /Maps/atlas.yml
|
||||
minPlayers: 5
|
||||
maxPlayers: 20
|
||||
stations:
|
||||
Atlas:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Atlas {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'R4' R4407/Goon. GS isn't as cool sounding.
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 1, 1 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 1, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 1, 1 ]
|
||||
MedicalDoctor: [ 2, 2 ]
|
||||
MedicalIntern: [ 1, 3 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 2, 2 ]
|
||||
ResearchAssistant: [ 1, 3 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
SecurityCadet: [ 1, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Atlas
|
||||
# mapName: Atlas
|
||||
# mapPath: /Maps/atlas.yml
|
||||
# minPlayers: 5
|
||||
# maxPlayers: 20
|
||||
# stations:
|
||||
# Atlas:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Atlas {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'R4' # R4407/Goon. GS isn't as cool sounding.
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 1, 1 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 2, 2 ]
|
||||
# TechnicalAssistant: [ 1, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 2, 2 ]
|
||||
# MedicalIntern: [ 1, 3 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 2, 2 ]
|
||||
# ResearchAssistant: [ 1, 3 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 3, 3 ]
|
||||
# SecurityCadet: [ 1, 3 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Bagel
|
||||
mapName: 'Bagel Station'
|
||||
mapPath: /Maps/bagel.yml
|
||||
minPlayers: 40
|
||||
maxPlayers: 76
|
||||
stations:
|
||||
Bagel:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Bagel Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_lox.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 3, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 4, 4 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Reporter: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Bagel
|
||||
# mapName: 'Bagel Station'
|
||||
# mapPath: /Maps/bagel.yml
|
||||
# minPlayers: 40
|
||||
# maxPlayers: 76
|
||||
# stations:
|
||||
# Bagel:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Bagel Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_lox.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 3, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 3, 3 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 5 ]
|
||||
# ResearchAssistant: [ 4, 4 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Reporter: [ 2, 2 ]
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Box
|
||||
mapName: 'Box Station'
|
||||
mapPath: /Maps/box.yml
|
||||
minPlayers: 50
|
||||
stations:
|
||||
Boxstation:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Box Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'TG'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_box.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 3, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 3 ]
|
||||
MedicalDoctor: [ 4, 4 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 4, 4 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 5, 5 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Box
|
||||
# mapName: 'Box Station'
|
||||
# mapPath: /Maps/box.yml
|
||||
# minPlayers: 50
|
||||
# stations:
|
||||
# Boxstation:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Box Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'TG'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_box.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 3, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 2, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 5 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 3 ]
|
||||
# MedicalDoctor: [ 4, 4 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# Psychologist: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 5 ]
|
||||
# ResearchAssistant: [ 4, 4 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 5, 5 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,63 +1,63 @@
|
||||
- type: gameMap
|
||||
id: Cluster
|
||||
mapName: 'Cluster'
|
||||
mapPath: /Maps/cluster.yml
|
||||
minPlayers: 10
|
||||
maxPlayers: 35
|
||||
stations:
|
||||
Cluster:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Cluster Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
ServiceWorker: [ 1, 1 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 1, 1 ]
|
||||
MedicalDoctor: [ 2, 2 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 3, 3 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
Borg: [ 1, 1 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 1, 1 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Cluster
|
||||
# mapName: 'Cluster'
|
||||
# mapPath: /Maps/cluster.yml
|
||||
# minPlayers: 10
|
||||
# maxPlayers: 35
|
||||
# stations:
|
||||
# Cluster:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Cluster Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# ServiceWorker: [ 1, 1 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 3, 3 ]
|
||||
# TechnicalAssistant: [ 2, 2 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 2, 2 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 3, 3 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# Borg: [ 1, 1 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 3, 3 ]
|
||||
# SecurityCadet: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 1, 1 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,67 +1,67 @@
|
||||
- type: gameMap
|
||||
id: Core
|
||||
mapName: 'Core'
|
||||
mapPath: /Maps/core.yml
|
||||
minPlayers: 30
|
||||
maxPlayers: 60
|
||||
stations:
|
||||
Core:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Core {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
- type: StationCargoShuttle
|
||||
path: /Maps/Shuttles/cargo_core.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 2]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 3, 3 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
MedicalDoctor: [ 3, 4 ]
|
||||
Chemist: [ 1, 2 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
Paramedic: [ 1, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 3, 3 ]
|
||||
ResearchAssistant: [ 1, 1 ]
|
||||
Borg: [ 1, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
SecurityCadet: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#supply
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Boxer: [ 2, 2 ]
|
||||
Reporter: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Core
|
||||
# mapName: 'Core'
|
||||
# mapPath: /Maps/core.yml
|
||||
# minPlayers: 30
|
||||
# maxPlayers: 60
|
||||
# stations:
|
||||
# Core:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Core {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
# - type: StationCargoShuttle
|
||||
# path: /Maps/Shuttles/cargo_core.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 2, 2]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 2, 2 ]
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 3, 3 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# TechnicalAssistant: [ 2, 2 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 3, 4 ]
|
||||
# Chemist: [ 1, 2 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# Paramedic: [ 1, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 3, 3 ]
|
||||
# ResearchAssistant: [ 1, 1 ]
|
||||
# Borg: [ 1, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# SecurityCadet: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #supply
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Boxer: [ 2, 2 ]
|
||||
# Reporter: [ 2, 2 ]
|
||||
|
||||
@@ -36,19 +36,19 @@
|
||||
availableJobs:
|
||||
Adventurer: [ -1, -1 ] #CrystallPunk Dev replacement
|
||||
|
||||
- type: gameMap
|
||||
id: TestTeg
|
||||
mapName: Test TEG
|
||||
mapPath: /Maps/Test/test_teg.yml
|
||||
minPlayers: 0
|
||||
stations:
|
||||
TEG:
|
||||
stationProto: TestStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: "TEG"
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- ChiefEngineer
|
||||
availableJobs:
|
||||
ChiefEngineer: [ -1, -1 ]
|
||||
#- type: gameMap
|
||||
# id: TestTeg
|
||||
# mapName: Test TEG
|
||||
# mapPath: /Maps/Test/test_teg.yml
|
||||
# minPlayers: 0
|
||||
# stations:
|
||||
# TEG:
|
||||
# stationProto: TestStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: "TEG"
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - ChiefEngineer
|
||||
# availableJobs:
|
||||
# ChiefEngineer: [ -1, -1 ]
|
||||
|
||||
@@ -1,69 +1,69 @@
|
||||
- type: gameMap
|
||||
id: Europa
|
||||
mapName: 'Europa'
|
||||
mapPath: /Maps/europa.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 40
|
||||
stations:
|
||||
Europa:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationBiome
|
||||
biome: Snow
|
||||
- type: StationRandomTransform
|
||||
enableStationRotation: false
|
||||
maxStationOffset: null
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Europa {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 3, 4 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 1, 1 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
MedicalDoctor: [ 2, 3 ]
|
||||
Chemist: [ 1, 2 ]
|
||||
MedicalIntern: [ 1, 1 ]
|
||||
Paramedic: [ 1, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 2, 3 ]
|
||||
ResearchAssistant: [ 1, 1 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
SecurityCadet: [ 3, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#supply
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Europa
|
||||
# mapName: 'Europa'
|
||||
# mapPath: /Maps/europa.yml
|
||||
# minPlayers: 0
|
||||
# maxPlayers: 40
|
||||
# stations:
|
||||
# Europa:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationBiome
|
||||
# biome: Snow
|
||||
# - type: StationRandomTransform
|
||||
# enableStationRotation: false
|
||||
# maxStationOffset: null
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Europa {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 2, 2 ]
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 3, 4 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# StationEngineer: [ 3, 3 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# TechnicalAssistant: [ 1, 1 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 2, 3 ]
|
||||
# Chemist: [ 1, 2 ]
|
||||
# MedicalIntern: [ 1, 1 ]
|
||||
# Paramedic: [ 1, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 2, 3 ]
|
||||
# ResearchAssistant: [ 1, 1 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 3, 3 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# SecurityCadet: [ 3, 3 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #supply
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Reporter: [ 1, 1 ]
|
||||
#
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Fland
|
||||
mapName: 'Fland Installation'
|
||||
mapPath: /Maps/fland.yml
|
||||
minPlayers: 70
|
||||
stations:
|
||||
Fland:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Fland Installation {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'B'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_delta.yml
|
||||
- type: StationCargoShuttle
|
||||
path: /Maps/Shuttles/cargo_fland.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 4, 4 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 6, 6 ]
|
||||
Paramedic: [ 2, 2 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 6, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 8, 8 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 4, 4 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Fland
|
||||
# mapName: 'Fland Installation'
|
||||
# mapPath: /Maps/fland.yml
|
||||
# minPlayers: 70
|
||||
# stations:
|
||||
# Fland:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Fland Installation {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'B'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_delta.yml
|
||||
# - type: StationCargoShuttle
|
||||
# path: /Maps/Shuttles/cargo_fland.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 4, 4 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 3, 3 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 5 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 3, 3 ]
|
||||
# MedicalDoctor: [ 6, 6 ]
|
||||
# Paramedic: [ 2, 2 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 5 ]
|
||||
# ResearchAssistant: [ 6, 6 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 8, 8 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 4, 4 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Marathon
|
||||
mapName: 'Marathon Station'
|
||||
mapPath: /Maps/marathon.yml
|
||||
minPlayers: 35
|
||||
maxPlayers: 70
|
||||
stations:
|
||||
Marathon:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Marathon Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 4, 4 ]
|
||||
MedicalIntern: [ 3, 3 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 3, 3 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Marathon
|
||||
# mapName: 'Marathon Station'
|
||||
# mapPath: /Maps/marathon.yml
|
||||
# minPlayers: 35
|
||||
# maxPlayers: 70
|
||||
# stations:
|
||||
# Marathon:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Marathon Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 2, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 3, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 4, 4 ]
|
||||
# MedicalIntern: [ 3, 3 ]
|
||||
# Psychologist: [ 1, 1 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 3, 3 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Meta
|
||||
mapName: 'Meta Station'
|
||||
mapPath: /Maps/meta.yml
|
||||
minPlayers: 50
|
||||
stations:
|
||||
Meta:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Meta Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'TG'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_meta.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 7 ]
|
||||
TechnicalAssistant: [ 3, 6 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 5, 5 ]
|
||||
MedicalIntern: [ 3, 6 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 7 ]
|
||||
ResearchAssistant: [ 3, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 5, 7 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 3, 6 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Meta
|
||||
# mapName: 'Meta Station'
|
||||
# mapPath: /Maps/meta.yml
|
||||
# minPlayers: 50
|
||||
# stations:
|
||||
# Meta:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Meta Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'TG'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_meta.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 2, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 7 ]
|
||||
# TechnicalAssistant: [ 3, 6 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 3, 3 ]
|
||||
# MedicalDoctor: [ 5, 5 ]
|
||||
# MedicalIntern: [ 3, 6 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 7 ]
|
||||
# ResearchAssistant: [ 3, 6 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 5, 7 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 3, 6 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Oasis
|
||||
mapName: 'Oasis'
|
||||
mapPath: /Maps/oasis.yml
|
||||
minPlayers: 70
|
||||
stations:
|
||||
Oasis:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Oasis {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'B'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_delta.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 4, 4 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
Zookeeper: [ 1, 1 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 6, 6 ]
|
||||
Paramedic: [ 2, 2 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 6, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 8, 8 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 3, 3 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 4, 4 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Oasis
|
||||
# mapName: 'Oasis'
|
||||
# mapPath: /Maps/oasis.yml
|
||||
# minPlayers: 70
|
||||
# stations:
|
||||
# Oasis:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Oasis {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'B'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_delta.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 4, 4 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 3, 3 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# Zookeeper: [ 1, 1 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 5 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 3, 3 ]
|
||||
# MedicalDoctor: [ 6, 6 ]
|
||||
# Paramedic: [ 2, 2 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# Psychologist: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 5 ]
|
||||
# ResearchAssistant: [ 6, 6 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 8, 8 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 3, 3 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 4, 4 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Omega
|
||||
mapName: 'Omega'
|
||||
mapPath: /Maps/omega.yml
|
||||
minPlayers: 10
|
||||
maxPlayers: 35
|
||||
stations:
|
||||
Omega:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Omega Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'TG'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Omega
|
||||
# mapName: 'Omega'
|
||||
# mapPath: /Maps/omega.yml
|
||||
# minPlayers: 10
|
||||
# maxPlayers: 35
|
||||
# stations:
|
||||
# Omega:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Omega Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'TG'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 3, 3 ]
|
||||
# TechnicalAssistant: [ 2, 2 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 2, 2 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
|
||||
@@ -1,66 +1,66 @@
|
||||
- type: gameMap
|
||||
id: Origin
|
||||
mapName: 'Origin'
|
||||
mapPath: /Maps/origin.yml
|
||||
minPlayers: 50
|
||||
stations:
|
||||
Origin:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Origin {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 3, 3 ]
|
||||
Chef: [ 3, 3 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 2, 2 ]
|
||||
Librarian: [ 2, 2 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
ServiceWorker: [ 3, 4 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 6, 6 ]
|
||||
TechnicalAssistant: [ 2, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 3 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
MedicalDoctor: [ 6, 6 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
MedicalIntern: [ 1, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 6, 6 ]
|
||||
ResearchAssistant: [ 4, 4 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 7, 7 ]
|
||||
SecurityCadet: [ 2, 4 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 5, 5 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 2, 2 ]
|
||||
Boxer: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Origin
|
||||
# mapName: 'Origin'
|
||||
# mapPath: /Maps/origin.yml
|
||||
# minPlayers: 50
|
||||
# stations:
|
||||
# Origin:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Origin {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 3, 3 ]
|
||||
# Chef: [ 3, 3 ]
|
||||
# Janitor: [ 3, 3 ]
|
||||
# Chaplain: [ 2, 2 ]
|
||||
# Librarian: [ 2, 2 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# ServiceWorker: [ 3, 4 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 6, 6 ]
|
||||
# TechnicalAssistant: [ 2, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 3 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 6, 6 ]
|
||||
# Psychologist: [ 1, 1 ]
|
||||
# MedicalIntern: [ 1, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 6, 6 ]
|
||||
# ResearchAssistant: [ 4, 4 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 7, 7 ]
|
||||
# SecurityCadet: [ 2, 4 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 5, 5 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 2, 2 ]
|
||||
# Boxer: [ 1, 1 ]
|
||||
# Reporter: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,61 +1,61 @@
|
||||
- type: gameMap
|
||||
id: Packed
|
||||
mapName: 'Packed'
|
||||
mapPath: /Maps/packed.yml
|
||||
minPlayers: 5
|
||||
maxPlayers: 40
|
||||
stations:
|
||||
Packed:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Packed {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'VG'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 1 , 1 ]
|
||||
#- type: gameMap
|
||||
# id: Packed
|
||||
# mapName: 'Packed'
|
||||
# mapPath: /Maps/packed.yml
|
||||
# minPlayers: 5
|
||||
# maxPlayers: 40
|
||||
# stations:
|
||||
# Packed:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Packed {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'VG'
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 3, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 2, 2 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Borg: [ 1 , 1 ]
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
- type: gameMap
|
||||
id: Reach
|
||||
mapName: 'Reach'
|
||||
mapPath: /Maps/reach.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 7
|
||||
stations:
|
||||
Reach:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Reach Transport {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'SC'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 1, 3 ]
|
||||
CargoTechnician: [ 1, 2 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 1, 1 ]
|
||||
Chef: [ 1, 1 ]
|
||||
MedicalDoctor: [ 1, 2 ]
|
||||
Chemist: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 1, 1 ]
|
||||
StationEngineer: [ 1, 2 ]
|
||||
Passenger: [ -1, -1 ]
|
||||
#- type: gameMap
|
||||
# id: Reach
|
||||
# mapName: 'Reach'
|
||||
# mapPath: /Maps/reach.yml
|
||||
# minPlayers: 0
|
||||
# maxPlayers: 7
|
||||
# stations:
|
||||
# Reach:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Reach Transport {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'SC'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 1, 3 ]
|
||||
# CargoTechnician: [ 1, 2 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 1, 1 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 1, 2 ]
|
||||
# Chemist: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 1, 1 ]
|
||||
# StationEngineer: [ 1, 2 ]
|
||||
# Passenger: [ -1, -1 ]
|
||||
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Saltern
|
||||
mapName: 'Saltern'
|
||||
mapPath: /Maps/saltern.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 35
|
||||
fallback: true
|
||||
stations:
|
||||
Saltern:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Saltern {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 1, 3 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Saltern
|
||||
# mapName: 'Saltern'
|
||||
# mapPath: /Maps/saltern.yml
|
||||
# minPlayers: 0
|
||||
# maxPlayers: 35
|
||||
# fallback: true
|
||||
# stations:
|
||||
# Saltern:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Saltern {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 1, 3 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Train
|
||||
mapName: 'Train'
|
||||
mapPath: /Maps/train.yml
|
||||
minPlayers: 10
|
||||
maxPlayers: 50
|
||||
stations:
|
||||
Train:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationRandomTransform
|
||||
enableStationRotation: false
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: 'Train "Sentipode" {0}-{1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'ED'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml To do - add railway station
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
SecurityCadet: [ 2, 3 ]
|
||||
Lawyer: [ 1, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Train
|
||||
# mapName: 'Train'
|
||||
# mapPath: /Maps/train.yml
|
||||
# minPlayers: 10
|
||||
# maxPlayers: 50
|
||||
# stations:
|
||||
# Train:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationRandomTransform
|
||||
# enableStationRotation: false
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: 'Train "Sentipode" {0}-{1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'ED'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml # To do - add railway station
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 3 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 5 ]
|
||||
# TechnicalAssistant: [ 3, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# SecurityCadet: [ 2, 3 ]
|
||||
# Lawyer: [ 1, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
|
||||
Reference in New Issue
Block a user