rebalance pressure, airloss, cold (#8482)
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@@ -85,11 +85,11 @@
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currentTemperature: 310.15
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coldDamage:
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types:
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Cold : 1 #per second, scales with temperature & other constants
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Cold : 0.1 #per second, scales with temperature & other constants
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specificHeat: 42
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heatDamage:
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types:
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Heat : 1 #per second, scales with temperature & other constants
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Heat : 0.1 #per second, scales with temperature & other constants
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- type: MobState
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thresholds:
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0: !type:NormalMobState {}
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@@ -166,7 +166,7 @@
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- type: Barotrauma
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damage:
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types:
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Blunt: 1 #per second, scales with pressure and other constants.
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Blunt: 0.15 #per second, scales with pressure and other constants.
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- type: ThermalRegulator
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metabolismHeat: 800
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radiatedHeat: 100
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@@ -178,10 +178,10 @@
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- type: Respirator
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damage:
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types:
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Asphyxiation: 3
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Asphyxiation: 2
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damageRecovery:
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types:
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Asphyxiation: -1.5
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Asphyxiation: -1.0
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- type: Temperature
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heatDamageThreshold: 360
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coldDamageThreshold: 260
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@@ -21,10 +21,10 @@
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- type: Respirator
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damage:
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types:
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Asphyxiation: 1.5
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Asphyxiation: 1.0
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damageRecovery:
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types:
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Asphyxiation: -1.5
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Asphyxiation: -1.0
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- type: Alerts
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- type: Actions
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- type: Eye
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@@ -32,8 +32,8 @@
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- type: Respirator
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damage:
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types:
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Asphyxiation: 1.5
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Asphyxiation: 1.0
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damageRecovery:
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types:
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Asphyxiation: -1.5
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Asphyxiation: -1.0
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#Weh
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@@ -31,8 +31,8 @@
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- type: Respirator
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damage:
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types:
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Asphyxiation: 1.5
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Asphyxiation: 1.0
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damageRecovery:
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types:
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Asphyxiation: -1.5
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Asphyxiation: -1.0
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@@ -12,10 +12,10 @@
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- type: Respirator
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damage:
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types:
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Asphyxiation: 3
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Asphyxiation: 2
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damageRecovery:
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types:
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Asphyxiation: -1.5
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Asphyxiation: -1.0
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- type: Sprite
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netsync: false
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noRot: true
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@@ -38,7 +38,7 @@
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- type: Barotrauma
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damage:
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types:
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Blunt: 0.7 #per second, scales with pressure and other constants.
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Blunt: 0.15 #per second, scales with pressure and other constants.
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- type: DamageOnHighSpeedImpact
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damage:
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types:
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@@ -190,7 +190,6 @@
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Arms:
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points: 2
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required: false
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- type: Physics
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bodyType: KinematicController
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- type: Fixtures
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@@ -218,10 +217,10 @@
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specificHeat: 42
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coldDamage:
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types:
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Cold : 1 #per second, scales with temperature & other constants
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Cold: 0.1 #per second, scales with temperature & other constants
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heatDamage:
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types:
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Heat : 1 #per second, scales with temperature & other constants
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Heat: 0.1 #per second, scales with temperature & other constants
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- type: HumanoidAppearance
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- type: Body
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template: HumanoidTemplate
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@@ -135,10 +135,10 @@
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specificHeat: 46
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coldDamage:
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types:
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Cold : 1.1 #per second, scales with temperature & other constants
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Cold : 0.2 #per second, scales with temperature & other constants
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heatDamage:
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types:
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Heat : 0.9 #per second, scales with temperature & other constants
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Heat : 0.1 #per second, scales with temperature & other constants
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- type: MovementSpeedModifier
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baseWalkSpeed : 2.7
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baseSprintSpeed : 4.5
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@@ -29,7 +29,7 @@
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- type: Barotrauma
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damage:
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types:
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Blunt: 0.4 #per second, scales with pressure and other constants.
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Blunt: 0.1 #per second, scales with pressure and other constants.
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- type: DamageOnHighSpeedImpact
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damage:
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types:
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@@ -120,7 +120,7 @@
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- type: Barotrauma
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damage:
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types:
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Blunt: 1.4 #per second, scales with pressure and other constants. Twice as much as humans.
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Blunt: 0.3 #per second, scales with pressure and other constants. Twice as much as humans.
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- type: Reactive
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groups:
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Flammable: [ Touch ]
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@@ -87,10 +87,10 @@
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- type: Respirator
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damage:
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types:
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Asphyxiation: 3
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Asphyxiation: 2
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damageRecovery:
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types:
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Asphyxiation: -1.5
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Asphyxiation: -1.0
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- type: HumanoidAppearance
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canColorHair: false
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canColorFacialHair: false
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