Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MaterialPrototypeSpawnsStackMaterialTest` (#35472)

* Cleanup

* Fix
This commit is contained in:
Winkarst
2025-02-24 23:12:25 +03:00
committed by GitHub
parent e22c3b1eeb
commit 16787a0281

View File

@@ -3,7 +3,6 @@ using Content.Server.Stack;
using Content.Shared.Stacks;
using Content.Shared.Materials;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Materials
@@ -24,7 +23,7 @@ namespace Content.IntegrationTests.Tests.Materials
var server = pair.Server;
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var mapSystem = server.System<SharedMapSystem>();
var prototypeManager = server.ResolveDependency<IPrototypeManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
@@ -59,7 +58,7 @@ namespace Content.IntegrationTests.Tests.Materials
}
});
mapManager.DeleteMap(testMap.MapId);
mapSystem.DeleteMap(testMap.MapId);
});
await pair.CleanReturnAsync();