Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in MaterialPrototypeSpawnsStackMaterialTest` (#35472)
* Cleanup * Fix
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@@ -3,7 +3,6 @@ using Content.Server.Stack;
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using Content.Shared.Stacks;
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using Content.Shared.Materials;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.Materials
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@@ -24,7 +23,7 @@ namespace Content.IntegrationTests.Tests.Materials
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var server = pair.Server;
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapSystem = server.System<SharedMapSystem>();
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var prototypeManager = server.ResolveDependency<IPrototypeManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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@@ -59,7 +58,7 @@ namespace Content.IntegrationTests.Tests.Materials
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}
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});
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mapManager.DeleteMap(testMap.MapId);
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mapSystem.DeleteMap(testMap.MapId);
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});
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await pair.CleanReturnAsync();
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