Add BarDrobe and Bar Backroom into Saltern (#3843)
* Add BarDrobe * Add Tophat and beer goggles into BarDrobe * Add bar backroom * Fix license * Fix roundstart atmos * Refactoring and using specific commit for meta.json * Add black shoes into BarDrobe * Update meta.json to standard Co-authored-by: Swept <sweptwastaken@protonmail.com>
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Resources/Prototypes/Catalog/VendingMachines/bardrobe.yml
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Resources/Prototypes/Catalog/VendingMachines/bardrobe.yml
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- type: vendingMachineInventory
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id: BarDrobe
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name: BarDrobe
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description: A stylish vendor to dispense the most stylish bar clothing!
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spriteName: bardrobe
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startingInventory:
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ClothingHeadHatTophat : 2
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ClothingEyesGlassesBeer : 2
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ClothingHeadsetService: 2
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ClothingUniformJumpsuitBartender: 2
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ClothingUniformJumpskirtBartender: 2
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ClothingUniformJumpsuitBartenderPurple: 2
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ClothingShoesColorBlack : 2
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ClothingOuterVestKevlar : 1
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@@ -98,6 +98,32 @@
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- type: AccessReader
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access: [["Service"]]
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- type: entity
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parent: VendingMachine
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id: VendingBarDrobe
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name: BarDrobe
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components:
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- type: VendingMachine
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pack: BarDrobe
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- type: Sprite
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sprite: Constructible/Power/VendingMachines/bardrobe.rsi
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layers:
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- state: "off"
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map: ["enum.VendingMachineVisualLayers.Unlit"]
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- state: "off"
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map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
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shader: unshaded
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- state: panel
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Appearance
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visuals:
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- type: VendingMachineVisualizer
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normalUnshaded: true
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broken: true
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- type: WiresVisualizer
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- type: AccessReader
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access: [["Service"]]
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- type: entity
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parent: VendingMachine
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id: VendingMachineCart
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@@ -0,0 +1,35 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/a879151ef04192ae2a791278ee882c1bce7c5062",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "broken"
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},
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{
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"name": "off"
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},
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{
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"name": "panel"
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},
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{
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"name": "normal-unshaded",
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"delays": [
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[
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1.0,
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0.1,
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1.0,
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0.1,
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1.0,
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0.1,
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1.0,
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0.1
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]
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]
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}
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]
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}
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