Add BarDrobe and Bar Backroom into Saltern (#3843)

* Add BarDrobe

* Add Tophat and beer goggles into BarDrobe

* Add bar backroom

* Fix license

* Fix roundstart atmos

* Refactoring and using specific commit for meta.json

* Add black shoes into BarDrobe

* Update meta.json to standard

Co-authored-by: Swept <sweptwastaken@protonmail.com>
This commit is contained in:
BulletGrade
2021-04-15 15:24:55 -03:00
committed by GitHub
parent ce69fd266f
commit 17739f4fdf
8 changed files with 443 additions and 351 deletions

View File

@@ -0,0 +1,14 @@
- type: vendingMachineInventory
id: BarDrobe
name: BarDrobe
description: A stylish vendor to dispense the most stylish bar clothing!
spriteName: bardrobe
startingInventory:
ClothingHeadHatTophat : 2
ClothingEyesGlassesBeer : 2
ClothingHeadsetService: 2
ClothingUniformJumpsuitBartender: 2
ClothingUniformJumpskirtBartender: 2
ClothingUniformJumpsuitBartenderPurple: 2
ClothingShoesColorBlack : 2
ClothingOuterVestKevlar : 1

View File

@@ -98,6 +98,32 @@
- type: AccessReader
access: [["Service"]]
- type: entity
parent: VendingMachine
id: VendingBarDrobe
name: BarDrobe
components:
- type: VendingMachine
pack: BarDrobe
- type: Sprite
sprite: Constructible/Power/VendingMachines/bardrobe.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Unlit"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- state: panel
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: VendingMachineVisualizer
normalUnshaded: true
broken: true
- type: WiresVisualizer
- type: AccessReader
access: [["Service"]]
- type: entity
parent: VendingMachine
id: VendingMachineCart