chest fix
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@@ -117,6 +117,9 @@
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fillBaseName: liq
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- type: ExaminableSolution
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solution: barrel
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- type: PhysicalComposition
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materialComposition:
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CP14WoodenPlanks: 30
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- type: entity
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id: CP14BarrelWater
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@@ -59,6 +59,9 @@
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- type: Construction
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graph: CP14CraneBarrel
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node: CP14CraneBarrel
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- type: PhysicalComposition
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materialComposition:
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CP14WoodenPlanks: 50
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- type: entity
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parent: CP14CraneBarrel
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@@ -6,6 +6,17 @@
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name: wooden chest
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description: A simple wooden chest for easy storage of junk.
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components:
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.4,-0.4,0.4,0.29"
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density: 500
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mask:
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- SmallMobMask #this is so they can go under plastic flaps
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layer:
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- MachineLayer
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- type: Icon
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sprite: _CP14/Structures/Storage/Crates/chest.rsi
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state: icon
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@@ -28,8 +39,8 @@
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- !type:SpawnEntitiesBehavior
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spawn:
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CP14WoodenPlanks1:
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min: 1
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max: 2
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min: 3
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max: 5
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- !type:PlaySoundBehavior
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sound:
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collection: WoodDestroy
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@@ -40,8 +51,14 @@
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path: /Audio/Effects/woodenclosetclose.ogg
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openSound:
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path: /Audio/Effects/woodenclosetopen.ogg
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- type: StaticPrice
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price: 0
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- type: Construction
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graph: CP14WoodenChest
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node: CP14WoodenChest
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containers:
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- entity_storage
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- type: PhysicalComposition
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materialComposition:
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CP14WoodenPlanks: 50
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CP14Iron: 10
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@@ -9,7 +9,7 @@
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- to: CP14BaseBarrel
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steps:
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- stackGroup: WoodenPlanks
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amount: 5
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amount: 3
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doAfter: 3
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- node: CP14BaseBarrel
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entity: CP14BaseBarrel
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@@ -9,7 +9,10 @@
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- to: CP14WoodenChest
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steps:
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- material: CP14WoodenPlanks
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amount: 2
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amount: 5
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doAfter: 2
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- material: CP14IronBar
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amount: 1
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doAfter: 2
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- node: CP14WoodenChest
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