Reverted #31978
@@ -47,8 +47,8 @@
|
||||
node: clockworkWindow
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 3
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 4
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
@@ -74,8 +74,8 @@
|
||||
node: windowClockworkDirectional
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 1.5
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 10
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks_directional.rsi
|
||||
@@ -85,17 +85,7 @@
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WindowShatter
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 37
|
||||
behaviors:
|
||||
damage: 150
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WindowShatter
|
||||
|
||||
@@ -43,8 +43,8 @@
|
||||
base: mwindow
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 4
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 6
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
|
||||
@@ -10,12 +10,12 @@
|
||||
sprite: Structures/Windows/plasma_window.rsi
|
||||
- type: Damageable
|
||||
damageContainer: StructuralInorganic
|
||||
damageModifierSet: Glass
|
||||
damageModifierSet: RGlass
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 150
|
||||
damage: 120
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
@@ -24,7 +24,7 @@
|
||||
collection: WindowShatter
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
damage: 60
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
@@ -43,8 +43,8 @@
|
||||
node: plasmaWindow
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 3
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 3.333
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
@@ -74,8 +74,8 @@
|
||||
node: plasmaWindowDirectional
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 1.5
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 3.333
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks_directional.rsi
|
||||
@@ -83,16 +83,7 @@
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WindowShatter
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 37
|
||||
damage: 200
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
|
||||
@@ -98,8 +98,8 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 20
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 28
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
@@ -185,8 +185,8 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 20
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 28
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks_diagonal.rsi
|
||||
|
||||
@@ -50,12 +50,31 @@
|
||||
node: reinforcedWindow
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 3
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 4
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ReinforcedWindow
|
||||
id: TintedWindow
|
||||
name: tinted window
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: WallTops
|
||||
sprite: Structures/Windows/tinted_window.rsi
|
||||
- type: Icon
|
||||
sprite: Structures/Windows/tinted_window.rsi
|
||||
- type: IconSmooth
|
||||
base: twindow
|
||||
- type: Construction
|
||||
graph: Window
|
||||
node: tintedWindow
|
||||
- type: Occluder
|
||||
- type: StaticPrice
|
||||
price: 45
|
||||
|
||||
- type: entity
|
||||
id: WindowReinforcedDirectional
|
||||
parent: WindowDirectional
|
||||
@@ -77,8 +96,8 @@
|
||||
node: windowReinforcedDirectional
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 1.5
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 10
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks_directional.rsi
|
||||
@@ -92,16 +111,16 @@
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
damage: 150 #excess damage (nuke?). avoid computational cost of spawning entities.
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WindowShatter
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 37
|
||||
damage: 50
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 300
|
||||
damage: 200
|
||||
behaviors: #excess damage, don't spawn entities.
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
@@ -26,7 +26,7 @@
|
||||
collection: WindowShatter
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 150
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
@@ -48,7 +48,7 @@
|
||||
node: reinforcedPlasmaWindow
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 6
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
@@ -77,8 +77,8 @@
|
||||
node: plasmaReinforcedWindowDirectional
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 3
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 36
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks_directional.rsi
|
||||
@@ -88,13 +88,13 @@
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 150
|
||||
damage: 1000
|
||||
behaviors: #excess damage, don't spawn entities.
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
damage: 600
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
node: reinforcedUraniumWindow
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 6
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
@@ -74,8 +74,8 @@
|
||||
node: uraniumReinforcedWindowDirectional
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 3
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 3.333
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks_directional.rsi
|
||||
@@ -83,13 +83,7 @@
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 150
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
damage: 200
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
@@ -99,7 +93,7 @@
|
||||
ShardGlassUranium:
|
||||
min: 1
|
||||
max: 2
|
||||
PartRodMetal:
|
||||
PartRodMetal1:
|
||||
min: 1
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
|
||||
@@ -46,8 +46,8 @@
|
||||
node: shuttleWindow
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 20
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 28
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
|
||||
@@ -11,18 +11,18 @@
|
||||
state: full
|
||||
- type: Damageable
|
||||
damageContainer: StructuralInorganic
|
||||
damageModifierSet: Glass
|
||||
damageModifierSet: RGlass
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 150
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
damage: 60
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
@@ -41,8 +41,8 @@
|
||||
node: uraniumWindow
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 3
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 3.333
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
@@ -72,8 +72,8 @@
|
||||
node: uraniumWindowDirectional
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 1.5
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 3.333
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks_directional.rsi
|
||||
@@ -81,13 +81,7 @@
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 75
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 37
|
||||
damage: 200
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
@@ -96,7 +90,7 @@
|
||||
spawn:
|
||||
ShardGlassUranium:
|
||||
min: 1
|
||||
max: 1
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: StaticPrice
|
||||
|
||||
@@ -84,8 +84,8 @@
|
||||
node: window
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
damageDivisor: 2
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 3.333
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks.rsi
|
||||
@@ -93,25 +93,6 @@
|
||||
price: 100
|
||||
- type: BlockWeather
|
||||
|
||||
- type: entity
|
||||
parent: Window
|
||||
id: TintedWindow
|
||||
name: tinted window
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: WallTops
|
||||
sprite: Structures/Windows/tinted_window.rsi
|
||||
- type: Icon
|
||||
sprite: Structures/Windows/tinted_window.rsi
|
||||
- type: IconSmooth
|
||||
base: twindow
|
||||
- type: Construction
|
||||
graph: Window
|
||||
node: tintedWindow
|
||||
- type: Occluder
|
||||
- type: StaticPrice
|
||||
price: 70
|
||||
|
||||
- type: entity
|
||||
id: WindowRCDResistant
|
||||
parent: Window
|
||||
@@ -177,7 +158,7 @@
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 50 #excess damage (nuke?). avoid computational cost of spawning entities.
|
||||
damage: 150 #excess damage (nuke?). avoid computational cost of spawning entities.
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
@@ -207,7 +188,8 @@
|
||||
node: windowDirectional
|
||||
- type: Appearance
|
||||
- type: DamageVisuals
|
||||
thresholds: [5, 10, 20]
|
||||
thresholds: [4, 8, 12]
|
||||
damageDivisor: 3.333
|
||||
trackAllDamage: true
|
||||
damageOverlay:
|
||||
sprite: Structures/Windows/cracks_directional.rsi
|
||||
@@ -238,8 +220,6 @@
|
||||
- type: Icon
|
||||
sprite: Structures/Windows/directional.rsi
|
||||
state: frosted_window
|
||||
- type: StaticPrice
|
||||
price: 35
|
||||
|
||||
- type: entity
|
||||
parent: Window
|
||||
|
||||
@@ -4,63 +4,61 @@
|
||||
graph:
|
||||
- node: start
|
||||
edges:
|
||||
- to: window # 50 hp
|
||||
steps:
|
||||
- material: Glass
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- to: tintedWindow # 50 hp
|
||||
steps:
|
||||
- material: Glass
|
||||
amount: 2
|
||||
- material: Plastic
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- to: plasmaWindow # 75 hp
|
||||
- to: plasmaWindow
|
||||
steps:
|
||||
- material: PlasmaGlass
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
doAfter: 2
|
||||
|
||||
- to: uraniumWindow # 75 hp
|
||||
steps:
|
||||
- material: UraniumGlass
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
|
||||
- to: clockworkWindow # 75 hp reinforced damage mod
|
||||
steps:
|
||||
- material: ClockworkGlass
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
|
||||
- to: reinforcedWindow # 75 hp reinforced damage mod
|
||||
- to: reinforcedWindow
|
||||
steps:
|
||||
- material: ReinforcedGlass
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
doAfter: 2
|
||||
|
||||
- to: reinforcedPlasmaWindow # 150 hp reinforced damage mod
|
||||
- to: tintedWindow
|
||||
steps:
|
||||
- material: ReinforcedGlass
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- to: reinforcedPlasmaWindow
|
||||
steps:
|
||||
- material: ReinforcedPlasmaGlass
|
||||
amount: 2
|
||||
doAfter: 4
|
||||
doAfter: 3
|
||||
|
||||
- to: reinforcedUraniumWindow # 150 hp reinforced damage mod
|
||||
- to: uraniumWindow
|
||||
steps:
|
||||
- material: UraniumGlass
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- to: reinforcedUraniumWindow
|
||||
steps:
|
||||
- material: ReinforcedUraniumGlass
|
||||
amount: 2
|
||||
doAfter: 4
|
||||
doAfter: 3
|
||||
|
||||
- to: shuttleWindow # 500 hp reinforced damage mod (wow)
|
||||
- to: window
|
||||
steps:
|
||||
- material: Glass
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
|
||||
- to: shuttleWindow
|
||||
steps:
|
||||
- material: Plasteel
|
||||
amount: 2
|
||||
- material: ReinforcedGlass
|
||||
amount: 2
|
||||
doAfter: 6
|
||||
doAfter: 4
|
||||
|
||||
- to: clockworkWindow
|
||||
steps:
|
||||
- material: ClockworkGlass
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
|
||||
- node: window
|
||||
entity: Window
|
||||
@@ -76,120 +74,6 @@
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
- to: tintedWindow
|
||||
steps:
|
||||
- material: Plastic
|
||||
amount: 2
|
||||
doAfter: 0.5
|
||||
- to: plasmaWindow
|
||||
steps:
|
||||
- material: Plasma
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
- to: uraniumWindow
|
||||
steps:
|
||||
- material: Uranium
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
- to: clockworkWindow
|
||||
steps:
|
||||
- material: Brass
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
- to: reinforcedWindow
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- node: tintedWindow
|
||||
entity: TintedWindow
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetGlass1
|
||||
amount: 2
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPlastic1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
|
||||
- node: plasmaWindow
|
||||
entity: PlasmaWindow
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
- to: reinforcedPlasmaWindow
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
|
||||
- node: uraniumWindow
|
||||
entity: UraniumWindow
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetUGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
- to: reinforcedUraniumWindow
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
|
||||
- node: clockworkWindow
|
||||
entity: ClockworkWindow
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetClockworkGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: reinforcedWindow
|
||||
entity: ReinforcedWindow
|
||||
@@ -213,16 +97,44 @@
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
- to: reinforcedPlasmaWindow
|
||||
steps:
|
||||
- material: Plasma
|
||||
|
||||
- node: tintedWindow
|
||||
entity: TintedWindow
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetRGlass1
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
- to: reinforcedUraniumWindow
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- material: Uranium
|
||||
amount: 2
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Prying
|
||||
doAfter: 2
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
|
||||
- node: plasmaWindow
|
||||
entity: PlasmaWindow
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: reinforcedPlasmaWindow
|
||||
entity: ReinforcedPlasmaWindow
|
||||
@@ -247,6 +159,25 @@
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: uraniumWindow
|
||||
entity: UraniumWindow
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetUGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: reinforcedUraniumWindow
|
||||
entity: ReinforcedUraniumWindow
|
||||
edges:
|
||||
@@ -269,6 +200,29 @@
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: clockworkWindow
|
||||
entity: ClockworkWindow
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetClockworkGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: shuttleWindow
|
||||
entity: ShuttleWindow
|
||||
@@ -299,4 +253,4 @@
|
||||
- tool: Welding
|
||||
doAfter: 4
|
||||
- tool: Anchoring
|
||||
doAfter: 1
|
||||
doAfter: 1
|
||||
@@ -4,30 +4,12 @@
|
||||
graph:
|
||||
- node: start
|
||||
edges:
|
||||
- to: windowDiagonal
|
||||
steps:
|
||||
- material: Glass
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- to: plasmaWindowDiagonal
|
||||
steps:
|
||||
- material: PlasmaGlass
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- to: uraniumWindowDiagonal
|
||||
steps:
|
||||
- material: UraniumGlass
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- to: clockworkWindowDiagonal
|
||||
steps:
|
||||
- material: ClockworkGlass
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
|
||||
- to: reinforcedWindowDiagonal
|
||||
steps:
|
||||
- material: ReinforcedGlass
|
||||
@@ -40,12 +22,30 @@
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
|
||||
- to: uraniumWindowDiagonal
|
||||
steps:
|
||||
- material: UraniumGlass
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- to: reinforcedUraniumWindowDiagonal
|
||||
steps:
|
||||
- material: ReinforcedUraniumGlass
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
|
||||
- to: clockworkWindowDiagonal
|
||||
steps:
|
||||
- material: ClockworkGlass
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
|
||||
- to: windowDiagonal
|
||||
steps:
|
||||
- material: Glass
|
||||
amount: 2
|
||||
doAfter: 3
|
||||
|
||||
- node: windowDiagonal
|
||||
entity: WindowDiagonal
|
||||
edges:
|
||||
@@ -60,97 +60,6 @@
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
- to: plasmaWindowDiagonal
|
||||
steps:
|
||||
- material: Plasma
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
- to: uraniumWindowDiagonal
|
||||
steps:
|
||||
- material: Uranium
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
- to: clockworkWindowDiagonal
|
||||
steps:
|
||||
- material: Brass
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
- to: reinforcedWindowDiagonal
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
|
||||
- node: plasmaWindowDiagonal
|
||||
entity: PlasmaWindowDiagonal
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
- to: reinforcedPlasmaWindowDiagonal
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
|
||||
- node: uraniumWindowDiagonal
|
||||
entity: UraniumWindowDiagonal
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetUGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
- to: reinforcedUraniumWindowDiagonal
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
|
||||
- node: clockworkWindowDiagonal
|
||||
entity: ClockworkWindowDiagonal
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetClockworkGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Prying
|
||||
doAfter: 2
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
|
||||
- node: reinforcedWindowDiagonal
|
||||
entity: ReinforcedWindowDiagonal
|
||||
@@ -174,16 +83,48 @@
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
- to: reinforcedPlasmaWindowDiagonal
|
||||
steps:
|
||||
- material: Plasma
|
||||
|
||||
- node: clockworkWindowDiagonal
|
||||
entity: ClockworkWindowDiagonal
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetClockworkGlass1
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
- to: reinforcedUraniumWindowDiagonal
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- material: Uranium
|
||||
amount: 2
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Prying
|
||||
doAfter: 2
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
|
||||
- node: plasmaWindowDiagonal
|
||||
entity: PlasmaWindowDiagonal
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: reinforcedPlasmaWindowDiagonal
|
||||
entity: ReinforcedPlasmaWindowDiagonal
|
||||
@@ -208,6 +149,25 @@
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: uraniumWindowDiagonal
|
||||
entity: UraniumWindowDiagonal
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetUGlass1
|
||||
amount: 2
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: reinforcedUraniumWindowDiagonal
|
||||
entity: ReinforcedUraniumWindowDiagonal
|
||||
edges:
|
||||
@@ -229,4 +189,4 @@
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
doAfter: 3
|
||||
@@ -4,55 +4,47 @@
|
||||
graph:
|
||||
- node: start
|
||||
edges:
|
||||
- to: windowDirectional # 25 hp
|
||||
|
||||
- to: windowDirectional
|
||||
steps:
|
||||
- material: Glass
|
||||
amount: 1
|
||||
doAfter: 1
|
||||
doAfter: 2
|
||||
|
||||
- to: windowFrostedDirectional # 25 hp
|
||||
steps:
|
||||
- material: Glass
|
||||
amount: 1
|
||||
- material: Plastic
|
||||
amount: 1
|
||||
doAfter: 1
|
||||
|
||||
- to: plasmaWindowDirectional # 37 hp
|
||||
steps:
|
||||
- material: PlasmaGlass
|
||||
amount: 1
|
||||
doAfter: 1.5
|
||||
|
||||
- to: uraniumWindowDirectional # 37 hp
|
||||
steps:
|
||||
- material: UraniumGlass
|
||||
amount: 1
|
||||
doAfter: 1.5
|
||||
|
||||
- to: windowClockworkDirectional # 37 hp reinforced damage mod
|
||||
steps:
|
||||
- material: ClockworkGlass
|
||||
amount: 1
|
||||
doAfter: 1.5
|
||||
|
||||
- to: windowReinforcedDirectional # 37 hp reinforced damage mod
|
||||
- to: windowReinforcedDirectional
|
||||
steps:
|
||||
- material: ReinforcedGlass
|
||||
amount: 1
|
||||
doAfter: 1.5
|
||||
doAfter: 3
|
||||
|
||||
- to: plasmaReinforcedWindowDirectional # 75 hp reinforced damage mod
|
||||
- to: plasmaWindowDirectional
|
||||
steps:
|
||||
- material: PlasmaGlass
|
||||
amount: 1
|
||||
doAfter: 2
|
||||
|
||||
- to: plasmaReinforcedWindowDirectional
|
||||
steps:
|
||||
- material: ReinforcedPlasmaGlass
|
||||
amount: 1
|
||||
doAfter: 3
|
||||
- to: uraniumWindowDirectional
|
||||
steps:
|
||||
- material: UraniumGlass
|
||||
amount: 1
|
||||
doAfter: 2
|
||||
|
||||
- to: uraniumReinforcedWindowDirectional # 75 hp reinforced damage mod
|
||||
- to: uraniumReinforcedWindowDirectional
|
||||
steps:
|
||||
- material: ReinforcedUraniumGlass
|
||||
amount: 1
|
||||
doAfter: 2
|
||||
doAfter: 3
|
||||
|
||||
- to: windowClockworkDirectional
|
||||
steps:
|
||||
- material: ClockworkGlass
|
||||
amount: 1
|
||||
doAfter: 3
|
||||
|
||||
- node: windowDirectional
|
||||
entity: WindowDirectional
|
||||
@@ -68,45 +60,21 @@
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
- to: windowFrostedDirectional
|
||||
steps:
|
||||
- material: Plastic
|
||||
amount: 1
|
||||
doAfter: 0.5
|
||||
- to: plasmaWindowDirectional
|
||||
steps:
|
||||
- material: Plasma
|
||||
amount: 1
|
||||
doAfter: 0.5
|
||||
- to: uraniumWindowDirectional
|
||||
steps:
|
||||
- material: Uranium
|
||||
amount: 1
|
||||
doAfter: 0.5
|
||||
- to: windowClockworkDirectional
|
||||
steps:
|
||||
- material: Brass
|
||||
amount: 1
|
||||
doAfter: 1
|
||||
- to: windowReinforcedDirectional
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 1
|
||||
doAfter: 1
|
||||
|
||||
- node: windowFrostedDirectional
|
||||
entity: WindowFrostedDirectional
|
||||
- node: windowReinforcedDirectional
|
||||
entity: WindowReinforcedDirectional
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetGlass1
|
||||
amount: 1
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPlastic1
|
||||
prototype: SheetRGlass1
|
||||
amount: 1
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Prying
|
||||
doAfter: 2
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
@@ -130,35 +98,6 @@
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
- to: plasmaReinforcedWindowDirectional
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 1
|
||||
doAfter: 0.5
|
||||
|
||||
- node: uraniumWindowDirectional
|
||||
entity: UraniumWindowDirectional
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetUGlass1
|
||||
amount: 1
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
- to: uraniumReinforcedWindowDirectional
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 1
|
||||
doAfter: 0.5
|
||||
|
||||
- node: windowClockworkDirectional
|
||||
entity: WindowClockworkDirectional
|
||||
@@ -179,35 +118,6 @@
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: windowReinforcedDirectional
|
||||
entity: WindowReinforcedDirectional
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetRGlass1
|
||||
amount: 1
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Prying
|
||||
doAfter: 2
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
- to: plasmaReinforcedWindowDirectional
|
||||
steps:
|
||||
- material: Plasma
|
||||
amount: 1
|
||||
doAfter: 0.5
|
||||
- to: uraniumReinforcedWindowDirectional
|
||||
steps:
|
||||
- material: Uranium
|
||||
amount: 1
|
||||
doAfter: 0.5
|
||||
|
||||
- node: plasmaReinforcedWindowDirectional
|
||||
entity: PlasmaReinforcedWindowDirectional
|
||||
edges:
|
||||
@@ -226,6 +136,24 @@
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
- node: uraniumWindowDirectional
|
||||
entity: UraniumWindowDirectional
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetUGlass1
|
||||
amount: 1
|
||||
- !type:DeleteEntity {}
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
|
||||
- node: uraniumReinforcedWindowDirectional
|
||||
entity: UraniumReinforcedWindowDirectional
|
||||
@@ -244,4 +172,4 @@
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Anchoring
|
||||
doAfter: 3
|
||||
doAfter: 3
|
||||
@@ -455,7 +455,7 @@
|
||||
startNode: start
|
||||
targetNode: tintedWindow
|
||||
category: construction-category-structures
|
||||
description: Not clear, but lasers still pass through.
|
||||
description: Not clear but tough.
|
||||
canBuildInImpassable: true
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
@@ -512,7 +512,7 @@
|
||||
targetNode: plasmaWindow
|
||||
category: construction-category-structures
|
||||
canBuildInImpassable: true
|
||||
description: Clear, with a purple tint.
|
||||
description: Clear and even tougher, with a purple tint.
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
|
||||
@@ -531,7 +531,7 @@
|
||||
targetNode: reinforcedPlasmaWindow
|
||||
category: construction-category-structures
|
||||
canBuildInImpassable: true
|
||||
description: Clear and even tougher, with a purple tint.
|
||||
description: Fire resistant and even tougher, with a purple tint.
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
|
||||
@@ -569,7 +569,7 @@
|
||||
targetNode: plasmaWindowDiagonal
|
||||
category: construction-category-structures
|
||||
canBuildInImpassable: true
|
||||
description: Clear, with a purple tint.
|
||||
description: Clear and even tougher, with a purple tint.
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
|
||||
@@ -587,7 +587,7 @@
|
||||
targetNode: reinforcedPlasmaWindowDiagonal
|
||||
category: construction-category-structures
|
||||
canBuildInImpassable: true
|
||||
description: Clear and even tougher, with a purple tint.
|
||||
description: Fire resistant and even tougher, with a purple tint.
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
|
||||
@@ -659,7 +659,7 @@
|
||||
targetNode: plasmaWindowDirectional
|
||||
category: construction-category-structures
|
||||
canBuildInImpassable: true
|
||||
description: Clear, with a purple tint.
|
||||
description: Clear and even tougher, with a purple tint.
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
|
||||
@@ -677,7 +677,7 @@
|
||||
targetNode: plasmaReinforcedWindowDirectional
|
||||
category: construction-category-structures
|
||||
canBuildInImpassable: true
|
||||
description: Clear and even tougher, with a purple tint.
|
||||
description: Fire resistant and even tougher, with a purple tint.
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
|
||||
@@ -695,7 +695,7 @@
|
||||
targetNode: uraniumWindow
|
||||
category: construction-category-structures
|
||||
canBuildInImpassable: true
|
||||
description: Clear, with added RadAbsorb to protect you from deadly radiation.
|
||||
description: Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation.
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
|
||||
@@ -714,7 +714,7 @@
|
||||
targetNode: reinforcedUraniumWindow
|
||||
category: construction-category-structures
|
||||
canBuildInImpassable: true
|
||||
description: Clear and even tougher, with added RadAbsorb to protect you from deadly radiation.
|
||||
description: Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation.
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
|
||||
@@ -733,7 +733,7 @@
|
||||
targetNode: uraniumWindowDiagonal
|
||||
category: construction-category-structures
|
||||
canBuildInImpassable: true
|
||||
description: Clear, with added RadAbsorb to protect you from deadly radiation.
|
||||
description: Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation.
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
|
||||
@@ -751,7 +751,7 @@
|
||||
targetNode: reinforcedUraniumWindowDiagonal
|
||||
category: construction-category-structures
|
||||
canBuildInImpassable: true
|
||||
description: Clear and even tougher, with added RadAbsorb to protect you from deadly radiation.
|
||||
description: Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation.
|
||||
conditions:
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
|
||||
@@ -1456,24 +1456,6 @@
|
||||
# Same here. - 20kdc
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: emergency light
|
||||
id: EmergencyLightFixture
|
||||
graph: LightFixture
|
||||
startNode: start
|
||||
targetNode: emergencyLight
|
||||
category: construction-category-structures
|
||||
description: An emergency light.
|
||||
icon:
|
||||
sprite: Structures/Wallmounts/Lighting/emergency_light.rsi
|
||||
state: base
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canRotate: true
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: ground light post
|
||||
id: LightGroundFixture
|
||||
@@ -1746,4 +1728,4 @@
|
||||
sprite: Structures/Doors/secret_door.rsi
|
||||
state: closed
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
- !type:TileNotBlocked
|
||||
|
Before Width: | Height: | Size: 311 B After Width: | Height: | Size: 311 B |
|
Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 167 B |
|
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 247 B |
@@ -7,8 +7,8 @@
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/tgstation/tgstation at commit e06b82a7f4b2b09216fb28fd384c95a2e1dc50e5",
|
||||
"states": [
|
||||
{"name": "DamageOverlay_5", "directions": 1},
|
||||
{"name": "DamageOverlay_10", "directions": 1},
|
||||
{"name": "DamageOverlay_20", "directions": 1}
|
||||
{"name": "DamageOverlay_4", "directions": 1},
|
||||
{"name": "DamageOverlay_8", "directions": 1},
|
||||
{"name": "DamageOverlay_12", "directions": 1}
|
||||
]
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
@@ -7,8 +7,8 @@
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/tgstation/tgstation at commit e06b82a7f4b2b09216fb28fd384c95a2e1dc50e5",
|
||||
"states": [
|
||||
{"name": "DamageOverlay_5", "directions": 1},
|
||||
{"name": "DamageOverlay_10", "directions": 1},
|
||||
{"name": "DamageOverlay_20", "directions": 1}
|
||||
{"name": "DamageOverlay_4", "directions": 1},
|
||||
{"name": "DamageOverlay_8", "directions": 1},
|
||||
{"name": "DamageOverlay_12", "directions": 1}
|
||||
]
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 691 B After Width: | Height: | Size: 691 B |
|
Before Width: | Height: | Size: 539 B After Width: | Height: | Size: 539 B |
|
Before Width: | Height: | Size: 709 B After Width: | Height: | Size: 709 B |
@@ -8,15 +8,15 @@
|
||||
"copyright": "Adapted from https://github.com/space-wizards/space-station-14/ at commit f57e8ec6b9b4b72ef56c8146be0bc159ed2691ee, originally added by Zumorica, and modified for directional use by Darkie",
|
||||
"states": [
|
||||
{
|
||||
"name": "DamageOverlay_5",
|
||||
"name": "DamageOverlay_4",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "DamageOverlay_10",
|
||||
"name": "DamageOverlay_8",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "DamageOverlay_20",
|
||||
"name": "DamageOverlay_12",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
|
||||