Ed 19 05 2024 building2 (#161)

* added wooden planks from wooden logs

* update construction crafts from new wood planks

* Update simple.yml

* add wall frame and wall construction graph

* noSpawn old planks, fix wooden frame layering

* update Jaraten sprites

* add wooden window and restruct files

* fix

* Update wall.yml

* add new walls!

* restruct wallmounts, fix bugs

* door fix

* Update walls.yml

* Update simple.yml
This commit is contained in:
Ed
2024-05-21 00:07:51 +03:00
committed by GitHub
parent dbff4c1397
commit 18e4e86b21
180 changed files with 628 additions and 251 deletions

View File

@@ -1 +1 @@
cp14-material-wood-log = wooden log
cp14-material-wooden-planks = wooden planks

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@@ -0,0 +1,2 @@
cp14-tool-quality-digging-name = Digging
cp14-tool-quality-digging-tool-name = Shovel

View File

@@ -1 +1 @@
cp14-material-wood-log = деревянное бревно
cp14-material-wooden-planks = деревянные доски

View File

@@ -0,0 +1,2 @@
cp14-tool-quality-digging-name = Копание
cp14-tool-quality-digging-tool-name = Лопата

View File

@@ -213,6 +213,7 @@
- type: entity
parent: MaterialBase
id: MaterialWoodPlank
noSpawn: true
name: wood
suffix: Full
components:
@@ -251,6 +252,7 @@
- type: entity
parent: MaterialWoodPlank
id: MaterialWoodPlank10
noSpawn: true
suffix: 10
components:
- type: Stack
@@ -259,6 +261,7 @@
- type: entity
parent: MaterialWoodPlank
id: MaterialWoodPlank1
noSpawn: true
suffix: Single
components:
- type: Stack

View File

@@ -40,8 +40,8 @@
count: 10
- type: entity
id: CP14WoodLog1
parent:
id: CP14WoodLog
parent:
- BaseItem
- CP14BaseWooden
name: wooden log
@@ -49,24 +49,19 @@
components:
- type: Item
size: Normal
shape:
- 0,0,1,0
- type: Sprite
sprite: _CP14/Objects/Materials/logs.rsi
sprite: _CP14/Objects/Materials/wood.rsi
layers:
- state: log
map: ["base"]
- type: Appearance
- type: Stack
stackType: CP14WoodLog
count: 1
baseLayer: base
layerStates:
- log
- log_2
- log_3
- type: Material
- type: PhysicalComposition # точно ли это нужно?
materialComposition:
CP14WoodLog: 100
map: ["random"]
- type: RandomSprite
available:
- random:
log: ""
log_2: ""
log_3: ""
- type: Tag
tags:
- CP14FireplaceFuel
@@ -76,14 +71,67 @@
canResistFire: false
alwaysCombustible: true
canExtinguish: true
cP14FireplaceFuel: 30
damage:
types:
Heat: 1
- type: Log
spawnedPrototype: CP14WoodenPlanks1
spawnCount: 3
- type: entity
id: CP14WoodLog10
parent: CP14WoodLog1
suffix: 10
id: CP14WoodenPlanks1
parent:
- BaseItem
- CP14BaseWooden
name: wooden planks
description: Treated and ready-to-use wood.
components:
- type: Item
size: Normal
- type: Sprite
sprite: _CP14/Objects/Materials/wood.rsi
layers:
- state: planks
map: ["base"]
- type: Tag
tags:
- CP14FireplaceFuel
- Wooden
- type: Flammable
fireSpread: false
canResistFire: false
alwaysCombustible: true
canExtinguish: true
cP14FireplaceFuel: 12
damage:
types:
Heat: 1
- type: Appearance
- type: FloorTile
placeTileSound:
path: /Audio/Effects/woodenclosetclose.ogg
params:
variation: 0.03
volume: 2
outputs:
- CP14FloorWoodPlanks
- type: Stack
stackType: CP14WoodenPlanks
count: 1
baseLayer: base
layerStates:
- planks
- planks_2
- planks_3
- type: Material
- type: PhysicalComposition # точно ли это нужно?
materialComposition:
CP14WoodenPlanks: 100
- type: entity
id: CP14WoodenPlanks10
parent: CP14WoodenPlanks1
components:
- type: Stack
count: 10

View File

@@ -1,3 +1,124 @@
# Wallmount crystall
- type: entity
id: CP14WallmountCrystalBase
parent:
- BaseStructure
abstract: true
placement:
mode: SnapgridCenter
components:
- type: Sprite
drawdepth: Mobs
sprite: _CP14/Structures/Wallmount/wallmount_crystal.rsi
layers:
- state: crystal1
map: ["random"]
shader: unshaded
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Glass
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 20
behaviors:
- !type:PlaySoundBehavior
sound:
collection: GlassBreak
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "0.49,0.49,-0.49,0.36"
density: 60
mask:
- MachineMask
layer:
- MidImpassable
- LowImpassable
- type: RandomSprite
available:
- random:
crystal1: Inherit
crystal2: Inherit
crystal3: Inherit
- type: PointLight
radius: 1.5
energy: 1
- type: entity
id: CP14WallmountCrystalRubies
parent: CP14WallmountCrystalBase
name: sparkling rubies
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#ff3d0b"
- type: PointLight
color: "#ff3d0b"
- type: entity
id: CP14WallmountCrystalTopazes
parent: CP14WallmountCrystalBase
name: sparkling topazes
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#ffe269"
- type: PointLight
color: "#ffe269"
- type: entity
id: CP14WallmountCrystalEmeralds
parent: CP14WallmountCrystalBase
name: sparkling emeralds
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#30be81"
- type: PointLight
color: "#30be81"
- type: entity
id: CP14WallmountCrystalSapphires
parent: CP14WallmountCrystalBase
name: sparkling sapphires
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#5eabeb"
- type: PointLight
color: "#5eabeb"
- type: entity
id: CP14WallmountCrystalAmethysts
parent: CP14WallmountCrystalBase
name: sparkling amethysts
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#a878d1"
- type: PointLight
color: "#a878d1"
- type: entity
id: CP14WallmountCrystalDiamonds
parent: CP14WallmountCrystalBase
name: sparkling diamonds
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#f8f8f8"
- type: PointLight
color: "#f8f8f8"
# Floor Crystal
- type: entity
id: CP14CrystalBase
abstract: true

View File

@@ -53,9 +53,13 @@
acts: [ "Destruction" ]
- !type:SpawnEntitiesBehavior
spawn:
CP14WoodLog1:
CP14WoodLog:
min: 1
max: 3
- type: Material
- type: PhysicalComposition # точно ли это нужно?
materialComposition:
CP14WoodenPlanks: 100
- type: entity
parent: CP14BaseTree
@@ -97,7 +101,7 @@
acts: [ "Destruction" ]
- !type:SpawnEntitiesBehavior
spawn:
CP14WoodLog1:
CP14WoodLog:
min: 3
max: 6

View File

@@ -0,0 +1,36 @@
- type: entity
id: CP14FrameWooden
name: wooden wall frame
parent: BaseStructureDynamic
description: Wooden frame for any wooden wall.
placement:
mode: SnapgridCenter
snap:
- Wall
components:
- type: Sprite
drawdepth: Mobs
sprite: _CP14/Structures/Walls/wall_frame.rsi
state: wooden
- type: PlacementReplacement
key: walls
- type: Transform
anchored: true
noRot: false
- type: Physics
bodyType: Static
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.45,-0.45,0.45,0.45"
density: 60
mask:
- MachineMask
layer:
- GlassAirlockLayer
- type: InteractionOutline
- type: Construction
graph: CP14Wall
node: FrameWooden

View File

@@ -1,116 +0,0 @@
- type: entity
id: CP14WallmountCrystalBase
parent:
- BaseStructure
abstract: true
placement:
mode: SnapgridCenter
components:
- type: Sprite
drawdepth: Mobs
sprite: _CP14/Structures/Wallmount/wallmount_crystal.rsi
layers:
- state: crystal1
map: ["random"]
shader: unshaded
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Glass
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 20
behaviors:
- !type:PlaySoundBehavior
sound:
collection: GlassBreak
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "0.49,0.49,-0.49,0.36"
density: 60
mask:
- MachineMask
layer:
- MidImpassable
- LowImpassable
- type: RandomSprite
available:
- random:
crystal1: Inherit
crystal2: Inherit
crystal3: Inherit
- type: PointLight
radius: 1.5
energy: 1
- type: entity
id: CP14WallmountCrystalRubies
parent: CP14WallmountCrystalBase
name: sparkling rubies
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#ff3d0b"
- type: PointLight
color: "#ff3d0b"
- type: entity
id: CP14WallmountCrystalTopazes
parent: CP14WallmountCrystalBase
name: sparkling topazes
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#ffe269"
- type: PointLight
color: "#ffe269"
- type: entity
id: CP14WallmountCrystalEmeralds
parent: CP14WallmountCrystalBase
name: sparkling emeralds
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#30be81"
- type: PointLight
color: "#30be81"
- type: entity
id: CP14WallmountCrystalSapphires
parent: CP14WallmountCrystalBase
name: sparkling sapphires
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#5eabeb"
- type: PointLight
color: "#5eabeb"
- type: entity
id: CP14WallmountCrystalAmethysts
parent: CP14WallmountCrystalBase
name: sparkling amethysts
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#a878d1"
- type: PointLight
color: "#a878d1"
- type: entity
id: CP14WallmountCrystalDiamonds
parent: CP14WallmountCrystalBase
name: sparkling diamonds
description: wawa
components:
- type: RandomSprite
cP14InheritBaseColor: "#f8f8f8"
- type: PointLight
color: "#f8f8f8"

View File

@@ -5,9 +5,9 @@
description: A solid stone natural wall. It has a cave-like coldness to it.
components:
- type: Sprite
sprite: _CP14/Structures/Walls/cave_stone.rsi
sprite: _CP14/Structures/Walls/Natural/cave_stone.rsi
- type: Icon
sprite: _CP14/Structures/Walls/cave_stone.rsi
sprite: _CP14/Structures/Walls/Natural/cave_stone.rsi
- type: IconSmooth
base: wall
- type: Damageable
@@ -92,9 +92,9 @@
description: A solid stone natural wall. You see the tantalizing particles of silver in it.
components:
- type: Sprite
sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
sprite: _CP14/Structures/Walls/Natural/cave_stone_silver.rsi
- type: Icon
sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
sprite: _CP14/Structures/Walls/Natural/cave_stone_silver.rsi
- type: Destructible
thresholds:
- trigger:
@@ -123,9 +123,9 @@
description: A solid stone natural wall. You see the tantalizing particles of gold in it.
components:
- type: Sprite
sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
sprite: _CP14/Structures/Walls/Natural/cave_stone_gold.rsi
- type: Icon
sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
sprite: _CP14/Structures/Walls/Natural/cave_stone_gold.rsi
- type: Destructible
thresholds:
- trigger:

View File

@@ -13,116 +13,77 @@
drawdepth: Mobs
- type: SpriteFade
- type: IconSmooth
key: CPwall
key: CP14wall
base: stone
- type: entity
id: CP14WallDebug
name: debug wall
suffix: DEBUG
parent: CP14BaseWall
description: Ужасы
components:
- type: Sprite
sprite: _CP14/Structures/Walls/TEMPLATE.rsi
- type: Icon
sprite: _CP14/Structures/Walls/TEMPLATE.rsi
state: full
- type: IconSmooth
base: wood
- type: PlacementReplacement
key: walls
- type: entity
id: CP14WallStonebrick
name: stone brick wall
parent: CP14BaseWall
description: Ужасы
description: Bruh
components:
- type: Sprite
sprite: _CP14/Structures/Walls/bricks_stone_wall.rsi
- type: Icon
sprite: _CP14/Structures/Walls/bricks_stone_wall.rsi
state: full
- type: IconSmooth
base: stonebricks
- type: entity
id: CP14WindowDebug #TODO remove
name: debug window
suffix: DEBUG
id: CP14WallWhitebrick
name: white brick wall
parent: CP14BaseWall
description: Ужасы
description: Bruh
components:
- type: Occluder
enabled: false
- type: Sprite
sprite: _CP14/Structures/Windows/TEMPLATE_WINDOW.rsi
drawdepth: Mobs
sprite: _CP14/Structures/Walls/whitebricks_stone_wall.rsi
- type: Icon
sprite: _CP14/Structures/Windows/TEMPLATE_WINDOW.rsi
state: full
sprite: _CP14/Structures/Walls/whitebricks_stone_wall.rsi
- type: IconSmooth
base: stonebricks
- type: entity
id: CP14WallBrownbrick
name: brick wall
parent: CP14BaseWall
description: Bruh
components:
- type: Sprite
sprite: _CP14/Structures/Walls/bricks_wall.rsi
- type: Icon
sprite: _CP14/Structures/Walls/bricks_wall.rsi
- type: IconSmooth
base: bricksA
- type: entity
id: CP14WallWooden
name: wooden wall
parent: CP14BaseWall
description: Bruh
components:
- type: Sprite
sprite: _CP14/Structures/Walls/wooden_wall.rsi
- type: Icon
sprite: _CP14/Structures/Walls/wooden_wall.rsi
- type: IconSmooth
base: wood
key: CPwindow
- type: entity
id: CP14WindowStoneBrick
parent: CP14WindowDebug
name: stone brick window
description: A stone brick wall with a glass window in it.
components:
- type: Sprite
sprite: _CP14/Structures/Windows/stone_bricks_window.rsi
drawdepth: Mobs
- type: Icon
sprite: _CP14/Structures/Windows/stone_bricks_window.rsi
state: full
- type: IconSmooth
base: stone_bricks_window
- type: entity
id: CP14CardboardWall
id: CP14WallCardboard
name: cardboard Wall
description: A thin, flimsy wall made of paper and cardboard. Popular in warm countries.
parent:
- CP14BaseWall
- CP14WallWooden
- CP14BaseWooden
components:
- type: Sprite
sprite: _CP14/Structures/Walls/cardboard_walls.rsi
sprite: _CP14/Structures/Walls/cardboard_wall.rsi
- type: Icon
sprite: _CP14/Structures/Walls/cardboard_walls.rsi
state: full
- type: IconSmooth
base: wood
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Wood
- type: Destructible
thresholds:
- trigger:
!type:DamageTypeTrigger
damageType: Heat
damage: 150
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- !type:PlaySoundBehavior
sound:
collection: WoodDestroy
- trigger:
!type:DamageTrigger
damage: 200
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- !type:PlaySoundBehavior
sound:
collection: WoodDestroy
- !type:SpawnEntitiesBehavior
spawn:
MaterialWoodPlank:
min: 2
max: 3
- type: FireVisuals
sprite: _CP14/Effects/fire.rsi
normalState: full
sprite: _CP14/Structures/Walls/cardboard_wall.rsi
- type: Construction
graph: CP14Wall
node: WallCardboard

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@@ -0,0 +1,40 @@
- type: entity
id: CP14WindowBase
abstract: true
parent: Window
components:
- type: Sprite
drawdepth: Mobs
- type: Icon
state: full
- type: IconSmooth
key: CP14window
- type: PlacementReplacement
key: walls
- type: entity
id: CP14WindowStoneBrick
parent: CP14WindowBase
name: stone brick window
description: A stone brick wall with a glass window in it.
components:
- type: Sprite
sprite: _CP14/Structures/Windows/stone_bricks_window.rsi
- type: Icon
sprite: _CP14/Structures/Windows/stone_bricks_window.rsi
state: full
- type: IconSmooth
base: stone_bricks_window
- type: entity
id: CP14WindowWooden
parent: CP14WindowBase
name: wooden window
description: A wooden wall with a glass window in it.
components:
- type: Sprite
sprite: _CP14/Structures/Windows/wooden_window.rsi
- type: Icon
sprite: _CP14/Structures/Windows/wooden_window.rsi
- type: IconSmooth
base: wood_window

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@@ -1,8 +1,8 @@
- type: material
id: CP14WoodLog
stackEntity: CP14WoodLog1
name: cp14-material-wood-log
unit: materials-unit-piece
icon: { sprite: _CP14/Objects/Materials/logs.rsi, state: log_2 }
id: CP14WoodenPlanks
stackEntity: CP14WoodenPlanks1
name: cp14-material-wooden-planks
unit: materials-unit-plank
icon: { sprite: _CP14/Objects/Materials/wood.rsi, state: planks_2 }
color: "#874d3a"
price: 0 #?

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@@ -8,7 +8,7 @@
edges:
- to: CP14Bonfire
steps:
- material: WoodPlank
- material: CP14WoodenPlanks
amount: 5
doAfter: 3
@@ -25,7 +25,7 @@
edges:
- to: CP14WallmountTorch
steps:
- material: WoodPlank
- material: CP14WoodenPlanks
amount: 5
doAfter: 3

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@@ -8,7 +8,7 @@
edges:
- to: CP14WoodenChest
steps:
- material: WoodPlank
- material: CP14WoodenPlanks
amount: 5
doAfter: 2

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@@ -8,7 +8,7 @@
edges:
- to: CP14ChairWooden
steps:
- material: WoodPlank
- material: CP14WoodenPlanks
amount: 4
doAfter: 2

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@@ -8,7 +8,7 @@
edges:
- to: CP14TableWooden
steps:
- material: WoodPlank
- material: CP14WoodenPlanks
amount: 3
doAfter: 2

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@@ -0,0 +1,44 @@
- type: constructionGraph
id: CP14Wall
start: start
graph:
- node: start
edges:
- to: FrameWooden
completed:
- !type:SnapToGrid
southRotation: true
steps:
- material: CP14WoodenPlanks
amount: 4
doAfter: 2
- node: FrameWooden
entity: CP14FrameWooden
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: CP14WoodenPlanks1
amount: 4
- !type:DeleteEntity {}
steps:
- tool: Screwing #TODO - new tool
doAfter: 1
- to: WallCardboard
completed:
- !type:SnapToGrid
southRotation: true
steps:
- material: CP14WoodenPlanks
amount: 2
doAfter: 1
- tool: CP14Digging #Lol TODO Axe smth
doAfter: 1
- node: WallCardboard
entity: CP14WallCardboard
edges:
- to: FrameWooden
steps:
- tool: CP14Digging #Lol TODO - new tool
doAfter: 1

View File

@@ -62,7 +62,7 @@
targetNode: CP14WallmountTorch
category: construction-category-furniture
icon:
sprite: _CP14/Structures/wallmount_32icon.rsi
sprite: _CP14/Structures/Wallmount/wallmount_32icon.rsi
state: torch
objectType: Structure
placementMode: SnapgridCenter

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@@ -0,0 +1,17 @@
- type: construction
crystallPunkAllowed: true
name: Cardboard wall
description: A thin, flimsy wall made of paper and cardboard. Popular in warm countries.
id: CP14CardboardWall
graph: CP14Wall
startNode: start
targetNode: WallCardboard
category: construction-category-structures
icon:
sprite: _CP14/Structures/Walls/cardboard_wall.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked

View File

@@ -7,9 +7,9 @@
itemSize: 5
- type: stack
id: CP14WoodLog
name: wooden log
spawn: CP14WoodLog1
icon: { sprite: _CP14/Objects/Materials/logs.rsi, state: log_2 }
id: CP14WoodenPlanks
name: wooden planks
spawn: CP14WoodenPlanks1
icon: { sprite: _CP14/Objects/Materials/wood.rsi, state: planks_2 }
maxCount: 10
itemSize: 5

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@@ -15,6 +15,15 @@
},
{
"name": "log_3"
},
{
"name": "planks"
},
{
"name": "planks_2"
},
{
"name": "planks_3"
}
]
}

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@@ -0,0 +1,19 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by Jaraten for CrystallPunk14",
"size": {
"x": 32,
"y": 96
},
"states": [
{
"name": "base",
"directions": 4
},
{
"name": "on",
"directions": 4
}
]
}

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