Add new nukeops spawners! (#39088)
This commit is contained in:
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# Tables
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- type: entityTable
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id: NukeOpsLootTable
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table: !type:GroupSelector
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children:
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- !type:NestedSelector
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tableId: NukeOpsUplinkLootTable
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weight: 6.25
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- !type:NestedSelector
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tableId: NukeOpsWeaponsTable
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weight: 0.25
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- !type:NestedSelector
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tableId: NukeOpsGrenadeTable
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weight: 0.75
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- !type:NestedSelector
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tableId: NukeOpsAmmoTable
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weight: 0.75
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- !type:NestedSelector
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tableId: NukeOpsMedKitGeneral
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weight: 0.75
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- type: entityTable
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id: NukeOpsUplinkLootTable
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table: !type:GroupSelector
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children:
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- id: ClothingBackpackChameleonFill
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- id: ClothingMaskGasVoiceChameleon
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amount: !type:RangeNumberSelector
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range: 1, 2
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- id: NukeDiskFake
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weight: 0.5
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- id: ClothingBackpackDuffelSyndicateDecoyKitFilled
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weight: 0.75
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- id: BriefcaseSyndieLobbyingBundleFilled
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amount: !type:RangeNumberSelector
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range: 1, 2
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- id: ChameleonProjector
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- id: CameraBug
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- id: SyndicateJawsOfLife
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- id: RadioJammer
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- id: BorgModuleMartyr
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- id: ScramImplant
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- id: FakeMindShieldImplanter
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amount: !type:RangeNumberSelector
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range: 1, 3
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- id: EmpImplanter
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- id: MicroBombImplanter
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- id: SlipocalypseClusterSoap
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amount: !type:RangeNumberSelector
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range: 1, 2
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- id: ReinforcementRadioSyndicateAncestor
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- id: ClothingEyesHudSyndicate
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amount: !type:RangeNumberSelector
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range: 1, 2
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- id: CigPackSyndicate
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amount: !type:RangeNumberSelector
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range: 1, 3
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- id: PenExplodingBox
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- type: entityTable
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id: NukeOpsWeaponsTable
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table: !type:GroupSelector
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children:
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- id: ThrowingKnivesKit
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- id: ClothingHandsKnuckleDustersSyndicate
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- id: EnergyDaggerLoud
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weight: 0.5
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- id: WeaponRevolverPython
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- id: WeaponPistolCobra
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- id: WeaponShotgunSawn
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- id: RevolverCapGunFake
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weight: .01
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- type: entityTable
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id: NukeOpsAmmoTable
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table: !type:GroupSelector
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children:
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- id: MagazinePistolSubMachineGun
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- id: MagazineRifle
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- id: MagazineBoxLightRifle
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weight: 0.5
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- id: MagazineShotgunSlug
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weight: 0.5
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- id: MagazineShotgun
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weight: 0.5
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- id: MagazinePistol
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weight: 0.5
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- id: MagazineBoxAntiMateriel
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weight: 0.5
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- id: MagazinePistolCaselessRifle
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weight: 0.5
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- id: SpeedLoaderMagnumAP
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weight: 0.5
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- type: entityTable
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id: NukeOpsGrenadeTable
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table: !type:GroupSelector
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children:
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- id: SmokeGrenade
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weight: 1.25
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- id: GrenadeFlashBang
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weight: 1.25
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- id: GrenadeShrapnel
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weight: 1.25
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- id: GrenadeIncendiary
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- id: EmpGrenade
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- id: ExGrenade
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weight: 0.5
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- id: SingularityGrenade
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weight: 0.25
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- id: WhiteholeGrenade
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weight: 0.25
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- type: entityTable
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id: NukeOpsMedkitTableBrute
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table: !type:GroupSelector
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children:
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- id: MedkitFilled
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weight: 1.5
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- id: MedkitBruteFilled
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weight: 1.5
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- id: MedkitAdvancedFilled
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- id: MedkitCombatFilled
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weight: 0.2
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- type: entityTable
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id: NukeOpsMedKitGeneral
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table: !type:GroupSelector
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children:
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- id: MedkitFilled
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- id: MedkitBruteFilled
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- id: MedkitToxinFilled
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- id: MedkitRadiationFilled
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- id: MedkitOxygenFilled
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- id: MedkitBurnFilled
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# Spawners
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- type: entity
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name: nuke ops loot spawner
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id: NukeOpsLootSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: green
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- sprite: Objects/Devices/jammer.rsi
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state: jammer
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- type: EntityTableSpawner
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table: !type:NestedSelector
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tableId: NukeOpsLootTable
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placement:
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mode: AlignTileAny
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- type: entity
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name: nuke ops weapon spawner
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id: NukeOpsWeaponSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: green
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- sprite: Objects/Weapons/Guns/Revolvers/python.rsi
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state: icon
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- type: EntityTableSpawner
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offset: 0.15
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table: !type:NestedSelector
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tableId: NukeOpsWeaponsTable
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placement:
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mode: AlignTileAny
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- type: entity
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name: nuke ops brute medkit spawner
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id: NukeOpsMedkitBruteSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: green
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- sprite: Objects/Specific/Medical/firstaidkits.rsi
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state: brutekit
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- type: EntityTableSpawner
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table: !type:NestedSelector
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tableId: NukeOpsMedkitTableBrute
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placement:
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mode: AlignTileAny
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- type: entity
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name: nuke ops general medkit spawner
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id: NukeOpsMedkitSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: green
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- sprite: Objects/Specific/Medical/firstaidkits.rsi
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state: burnkit
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- type: EntityTableSpawner
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table: !type:NestedSelector
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tableId: NukeOpsMedKitGeneral
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rolls: !type:RangeNumberSelector
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range: 2, 4
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placement:
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mode: AlignTileAny
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- type: entity
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name: nuke ops grenade spawner
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id: NukeOpsGrenadeSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: green
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- sprite: Objects/Weapons/Grenades/grenade.rsi
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state: icon
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- type: EntityTableSpawner
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offset: 0.15
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table: !type:NestedSelector
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tableId: NukeOpsGrenadeTable
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rolls: !type:RangeNumberSelector
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range: 1, 2
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placement:
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mode: AlignTileAny
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- type: entity
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name: nuke ops ammo spawner
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id: NukeOpsAmmoSpawner
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parent: MarkerBase
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components:
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- type: Sprite
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layers:
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- state: green
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- sprite: Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi
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state: base
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- type: EntityTableSpawner
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offset: 0.15
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table: !type:NestedSelector
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tableId: NukeOpsAmmoTable
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rolls: !type:RangeNumberSelector
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range: 1, 2
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placement:
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mode: AlignTileAny
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