fixes
This commit is contained in:
@@ -28,8 +28,6 @@
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state: unisex_full
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visible: false
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- map: ["jumpsuit"]
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- map: [ "pants" ]
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- map: [ "shirt" ]
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- map: ["enum.HumanoidVisualLayers.LFoot"]
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- map: ["enum.HumanoidVisualLayers.RFoot"]
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- map: ["enum.HumanoidVisualLayers.LHand"]
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@@ -42,7 +40,6 @@
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- map: [ "belt" ]
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- map: [ "id" ]
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- map: [ "neck" ]
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- map: [ "cloak" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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@@ -350,16 +347,12 @@
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state: body-overlay-2
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visible: false
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- map: [ "gloves" ]
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- map: [ "ring1" ]
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- map: [ "ring2" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt1" ]
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- map: [ "belt2" ]
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- map: [ "belt" ]
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- map: [ "id" ]
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- map: [ "keys" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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@@ -380,4 +373,4 @@
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- type: UserInterface
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interfaces:
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enum.HumanoidMarkingModifierKey.Key: # sure, this can go here too
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type: HumanoidMarkingModifierBoundUserInterface
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type: HumanoidMarkingModifierBoundUserInterface
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@@ -1,8 +1,5 @@
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- type: entity
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parent:
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- BaseMob
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- MobDamageable
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- MobCombat
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parent: BaseMobSpecies
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id: CP14BaseMobSpecies
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save: false
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abstract: true
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@@ -62,323 +59,86 @@
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sprite: "Effects/creampie.rsi"
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state: "creampie_human"
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visible: false
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- type: DamageVisuals
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thresholds: [ 10, 20, 30, 50, 70, 100 ]
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targetLayers:
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- "enum.HumanoidVisualLayers.Chest"
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- "enum.HumanoidVisualLayers.Head"
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- "enum.HumanoidVisualLayers.LArm"
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- "enum.HumanoidVisualLayers.LLeg"
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- "enum.HumanoidVisualLayers.RArm"
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- "enum.HumanoidVisualLayers.RLeg"
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damageOverlayGroups:
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Brute:
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sprite: Mobs/Effects/brute_damage.rsi
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color: "#FF0000"
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Burn:
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sprite: Mobs/Effects/burn_damage.rsi
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- type: GenericVisualizer
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visuals:
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enum.CreamPiedVisuals.Creamed:
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clownedon: # Not 'creampied' bc I can already see Skyrat complaining about conflicts.
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True: { visible: true }
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False: { visible: false }
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- type: StatusIcon
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bounds: -0.5,-0.5,0.5,0.5
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- type: RotationVisuals
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defaultRotation: 90
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horizontalRotation: 90
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- type: HumanoidAppearance
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species: CP14Human
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- type: SlowOnDamage
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speedModifierThresholds:
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60: 0.7
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80: 0.5
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- type: Fixtures
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fixtures: # TODO: This needs a second fixture just for mob collisions.
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fix1:
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shape:
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!type:PhysShapeCircle
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radius: 0.35
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density: 185
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restitution: 0.0
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mask:
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- MobMask
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layer:
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- MobLayer
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- type: FloorOcclusion
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- type: RangedDamageSound
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soundGroups:
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Brute:
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collection:
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MeatBulletImpact
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soundTypes:
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Heat:
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collection:
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MeatLaserImpact
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- type: Reactive
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groups:
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Flammable: [ Touch ]
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Extinguish: [ Touch ]
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Acidic: [ Touch, Ingestion ]
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reactions:
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- reagents: [ Water, SpaceCleaner ]
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methods: [ Touch ]
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effects:
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- !type:WashCreamPieReaction
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- type: StatusEffects
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allowed:
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- Stun
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- KnockedDown
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- SlowedDown
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- Stutter
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- SeeingRainbows
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- Electrocution
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- Drunk
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- SlurredSpeech
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- RatvarianLanguage
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- PressureImmunity
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- Muted
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- ForcedSleep
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- TemporaryBlindness
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- Pacified
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- StaminaModifier
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- type: Reflect
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enabled: false
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reflectProb: 0
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- type: Body
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prototype: CP14Human
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requiredLegs: 2
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- type: Identity
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- type: IdExaminable
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- type: Hands
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- type: Internals
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- type: Inventory
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- type: InventorySlots
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- type: FloatingVisuals
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- type: Climbing
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- type: Cuffable
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- type: Ensnareable
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sprite: Objects/Misc/ensnare.rsi
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state: icon
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- type: AnimationPlayer
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- type: Buckle
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- type: CombatMode
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canDisarm: true
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- type: MeleeWeapon
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soundHit:
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collection: Punch
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angle: 30
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animation: WeaponArcFist
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attackRate: 1
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damage:
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types:
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Blunt: 5
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- type: SleepEmitSound
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- type: SSDIndicator
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- type: StandingState
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- type: Fingerprint
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- type: Dna
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- type: MindContainer
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showExamineInfo: true
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- type: InteractionPopup
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successChance: 1
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interactSuccessString: hugging-success-generic
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interactSuccessSound: /Audio/Effects/thudswoosh.ogg
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messagePerceivedByOthers: hugging-success-generic-others
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- type: CanHostGuardian
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- type: NpcFactionMember
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factions:
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- NanoTrasen
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- type: CreamPied
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- type: Stripping
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- type: Strippable
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- type: UserInterface
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interfaces:
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- key: enum.VoiceMaskUIKey.Key
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type: VoiceMaskBoundUserInterface
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- key: enum.HumanoidMarkingModifierKey.Key
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type: HumanoidMarkingModifierBoundUserInterface
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- key: enum.StrippingUiKey.Key
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type: StrippableBoundUserInterface
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- type: Puller
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- type: Speech
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speechSounds: Alto
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- type: DamageForceSay
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- type: Vocal
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sounds:
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Male: MaleHuman
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Female: FemaleHuman
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Unsexed: MaleHuman
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- type: Emoting
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- type: BodyEmotes
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soundsId: GeneralBodyEmotes
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- type: Grammar
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attributes:
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proper: true
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- type: MobPrice
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price: 1500 # Kidnapping a living person and selling them for cred is a good move.
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deathPenalty: 0.01 # However they really ought to be living and intact, otherwise they're worth 100x less.
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- type: Tag
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tags:
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- CanPilot
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- FootstepSound
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- DoorBumpOpener
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- type: entity
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parent:
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- MobBloodstream
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- MobRespirator
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- MobAtmosStandard
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- MobFlammable
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- CP14BaseMobSpecies
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parent: BaseMobSpeciesOrganic
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id: CP14BaseMobSpeciesOrganic
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save: false
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abstract: true
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components:
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- type: Flashable
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- type: Barotrauma
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damage:
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types:
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Blunt: 0.50 #per second, scales with pressure and other constants.
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Heat: 0.1
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- type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute.
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allowedStates:
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- Alive
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damageCap: 20
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damage:
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types:
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Heat: -0.07
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groups:
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Brute: -0.07
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# Organs
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- type: StatusEffects
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allowed:
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- Stun
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- KnockedDown
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- SlowedDown
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- Stutter
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- SeeingRainbows
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- Electrocution
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- ForcedSleep
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- TemporaryBlindness
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- Drunk
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- SlurredSpeech
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- RatvarianLanguage
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- PressureImmunity
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- Muted
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- Pacified
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- StaminaModifier
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- type: Blindable
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# Other
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- type: Temperature
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heatDamageThreshold: 325
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coldDamageThreshold: 260
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currentTemperature: 310.15
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specificHeat: 42
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coldDamage:
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types:
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Cold: 0.1 #per second, scales with temperature & other constants
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heatDamage:
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types:
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Heat: 1.5 #per second, scales with temperature & other constants
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- type: ThermalRegulator
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metabolismHeat: 800
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radiatedHeat: 100
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implicitHeatRegulation: 500
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sweatHeatRegulation: 2000
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shiveringHeatRegulation: 2000
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normalBodyTemperature: 310.15
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thermalRegulationTemperatureThreshold: 25
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- type: Perishable
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- type: Butcherable
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butcheringType: Spike # TODO human.
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spawned:
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- id: FoodMeat
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amount: 5
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- type: Respirator
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damage:
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types:
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Asphyxiation: 1.0
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damageRecovery:
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types:
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Asphyxiation: -1.0
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- type: FireVisuals
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alternateState: Standing
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#components:
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# - type: FireVisuals
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# alternateState: Standing #TO DO - custom visual
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- type: entity
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save: false
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parent: BaseSpeciesDummy
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id: CP14BaseSpeciesDummy
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abstract: true
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components:
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- type: Hands
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- type: Inventory
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templateId: CP14Human
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- type: InventorySlots
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- type: ContainerContainer
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- type: Icon
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sprite: _CP14/Mobs/Species/Human/parts.rsi
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state: full
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- type: Sprite
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drawdepth: Mobs
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noRot: true
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layers:
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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- map: [ "enum.HumanoidVisualLayers.Head" ]
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- map: [ "enum.HumanoidVisualLayers.Snout" ]
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- map: [ "enum.HumanoidVisualLayers.Eyes" ]
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- map: [ "enum.HumanoidVisualLayers.RArm" ]
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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- shader: StencilClear
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sprite: Mobs/Species/Human/parts.rsi
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state: l_leg
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- shader: StencilMask
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map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: unisex_full
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visible: false
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- map: [ "jumpsuit" ]
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- map: [ "pants" ]
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- map: [ "shirt" ]
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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- map: [ "enum.HumanoidVisualLayers.RHand" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt" ]
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- map: [ "id" ]
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- map: [ "neck" ]
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- map: [ "cloak" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
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- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
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- map: [ "enum.HumanoidVisualLayers.Tail" ]
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "pocket1" ]
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- map: [ "pocket2" ]
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- map: ["enum.HumanoidVisualLayers.Handcuffs"]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "clownedon" ] # Dynamically generated
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sprite: "Effects/creampie.rsi"
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state: "creampie_human"
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visible: false
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- type: Appearance
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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- map: [ "enum.HumanoidVisualLayers.Head" ]
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- map: [ "enum.HumanoidVisualLayers.Snout" ]
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- map: [ "enum.HumanoidVisualLayers.Eyes" ]
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- map: [ "enum.HumanoidVisualLayers.RArm" ]
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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- shader: StencilClear
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sprite: Mobs/Species/Human/parts.rsi
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state: l_leg
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- shader: StencilMask
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map: ["enum.HumanoidVisualLayers.StencilMask"]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: unisex_full
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visible: false
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- map: ["jumpsuit"]
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- map: ["enum.HumanoidVisualLayers.LFoot"]
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- map: ["enum.HumanoidVisualLayers.RFoot"]
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- map: ["enum.HumanoidVisualLayers.LHand"]
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- map: ["enum.HumanoidVisualLayers.RHand"]
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- map: ["enum.HumanoidVisualLayers.Handcuffs"]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "gloves" ]
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- map: [ "ring1" ]
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- map: [ "ring2" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt1" ]
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- map: [ "belt2" ]
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- map: [ "id" ]
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- map: [ "keys" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
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- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
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- map: [ "enum.HumanoidVisualLayers.Tail" ]
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "pocket1" ]
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- map: [ "pocket2" ]
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- type: HumanoidAppearance
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species: CP14Human
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- type: Body
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prototype: CP14Human
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requiredLegs: 2
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- type: UserInterface
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interfaces:
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- key: enum.HumanoidMarkingModifierKey.Key # sure, this can go here too
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type: HumanoidMarkingModifierBoundUserInterface
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requiredLegs: 2
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Reference in New Issue
Block a user