Minor shotgun changes and comments for future changes (#33512)
* kammerer ammo, firerate and comment * bulldog description * enforcer description and comment * DB and sawn-off firerate parity, sawn-off comment * description changes * reduce kammerer firerate again
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@@ -48,7 +48,7 @@
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# Don't parent to BaseWeaponShotgun because it differs significantly
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parent: [BaseItem, BaseGunWieldable, BaseSyndicateContraband]
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id: WeaponShotgunBulldog
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description: It's a magazine-fed shotgun designed for close quarters combat. Uses .50 shotgun shells.
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description: An automatic magazine-fed shotgun for close-quarters combat. Kicks like a mule on steroids. Uses .50 shotgun shells.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi
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@@ -116,7 +116,7 @@
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sprite: Objects/Weapons/Guns/Shotguns/db_shotgun_inhands_64x.rsi
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- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
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- type: Gun
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fireRate: 2
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fireRate: 3
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- type: BallisticAmmoProvider
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capacity: 2
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- type: Construction
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@@ -138,8 +138,8 @@
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name: Enforcer
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parent: [BaseWeaponShotgun, BaseGunWieldable, BaseRestrictedContraband]
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id: WeaponShotgunEnforcer
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description: A premium combat shotgun based on the Kammerer design, featuring an upgraded clip capacity. .50 shotgun shells.
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components:
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description: A premium semi-automatic shotgun, and the pride of all security forces. Uses .50 shotgun shells.
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components: # intend for Enforcer to have wider choke for semi-auto function
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- type: Sprite
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sprite: Objects/Weapons/Guns/Shotguns/enforcer.rsi
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- type: Clothing
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@@ -161,8 +161,8 @@
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name: Kammerer
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parent: [BaseWeaponShotgun, BaseGunWieldable, BaseRestrictedContraband]
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id: WeaponShotgunKammerer
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description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells.
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components:
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description: An old yet faithful design, and a favorite among irregular forces of many worlds. Uses .50 shotgun shells.
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components: # intend for Kammerer to have tighter choke for slower fire rate and/or manual cycling
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- type: Item
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size: Normal
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shape:
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@@ -173,8 +173,8 @@
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- type: Clothing
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sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
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- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
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- type: BallisticAmmoProvider
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capacity: 4
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- type: Gun
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fireRate: 1
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- type: Tag
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tags:
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- WeaponShotgunKammerer
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@@ -184,7 +184,7 @@
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parent: [ BaseWeaponShotgun, BaseSecurityBartenderContraband ]
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id: WeaponShotgunSawn
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description: Groovy! Uses .50 shotgun shells.
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components:
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components: # needs to be super inaccurate because you don't need to wield it
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- type: Sprite
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sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi
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- type: Clothing
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@@ -193,7 +193,7 @@
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size: Small
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sprite: Objects/Weapons/Guns/Shotguns/sawn_inhands_64x.rsi
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- type: Gun
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fireRate: 4
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fireRate: 3
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- type: BallisticAmmoProvider
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capacity: 2
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- type: Construction
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