Fix: Syndie borg can now wield DEsword (#30229)

* Syndie borg can now wield DEsword

* Made child of EnergySwordDouble for borgs
* Made ESword borg module use this new borg DESword

* Removed name property of CyborgDESword so that it now inherits from DESword and added a suffix to differentiate the two in spawn menu
This commit is contained in:
TheKittehJesus
2024-07-23 03:13:18 -05:00
committed by GitHub
parent 046aa54d0d
commit 1f29a5ad36
2 changed files with 10 additions and 1 deletions

View File

@@ -536,7 +536,7 @@
- state: icon-syndicate
- type: ItemBorgModule
items:
- EnergySwordDouble
- CyborgEnergySwordDouble
- PinpointerSyndicateNuclear
- type: entity

View File

@@ -317,3 +317,12 @@
right:
- state: inhand-right-blade
shader: unshaded
- type: entity
suffix: One-Handed, For Borgs
parent: EnergySwordDouble
id: CyborgEnergySwordDouble # why is this invalid if ID is BorgEnergySwordDouble
description: Syndicate Command Interns thought that having one blade on the energy sword was not enough. Specially designed for syndicate cyborgs.
components: # could add energy-draining like the L6C
- type: Wieldable
freeHandsRequired: 0 # because borg has no off-hand to wield with. Without this, it will be unable to activate the esword