More Buildable Furniture + Tweaks (#23188)

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This commit is contained in:
Nairod
2024-01-05 10:53:34 -06:00
committed by GitHub
parent 1b4f1ac35d
commit 1f2a89d453
8 changed files with 246 additions and 1 deletions

View File

@@ -349,4 +349,7 @@
- type: Rotatable
- type: Sprite
state: steel-bench
- type: Construction
graph: Seat
node: chairSteelBench

View File

@@ -40,6 +40,11 @@
- type: Tag
tags:
- Wooden
- type: Anchorable
- type: Rotatable
- type: Construction
graph: Dresser
node: dresser
- type: entity
id: DresserFilled

View File

@@ -43,6 +43,30 @@
- type: ContainerContainer
containers:
storagebase: !type:Container
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Metallic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- !type:PlaySoundBehavior
sound:
path: /Audio/Effects/metalbreak.ogg
- !type:SpawnEntitiesBehavior
spawn:
SheetSteel1:
min: 1
max: 2
- type: Construction
graph: FilingCabinet
node: filingCabinet
- type: StaticPrice
price: 20
- type: entity
name: tall cabinet
@@ -58,6 +82,9 @@
- state: tallcabinet-open
map: ["openLayer"]
- type: Appearance
- type: Construction
graph: FilingCabinet
node: tallCabinet
- type: entity
name: chest drawer
@@ -105,6 +132,30 @@
- type: ContainerContainer
containers:
storagebase: !type:Container
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Metallic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 50
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- !type:PlaySoundBehavior
sound:
path: /Audio/Effects/metalbreak.ogg
- !type:SpawnEntitiesBehavior
spawn:
SheetSteel1:
min: 1
max: 2
- type: Construction
graph: FilingCabinet
node: chestDrawer
- type: StaticPrice
price: 15
- type: entity
abstract: true

View File

@@ -0,0 +1,26 @@
- type: constructionGraph
id: Dresser
start: start
graph:
- node: start
actions:
- !type:DestroyEntity {}
edges:
- to: dresser
completed:
- !type:SnapToGrid { }
steps:
- material: WoodPlank
amount: 3
doAfter: 2
- node: dresser
entity: Dresser
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: MaterialWoodPlank
amount: 3
steps:
- tool: Prying
doAfter: 3

View File

@@ -0,0 +1,57 @@
- type: constructionGraph
id: FilingCabinet
start: start
graph:
- node: start
actions:
- !type:DestroyEntity {}
edges:
- to: filingCabinet
steps:
- material: Steel
amount: 4
doAfter: 3
- to: tallCabinet
steps:
- material: Steel
amount: 4
doAfter: 3
- to: chestDrawer
steps:
- material: Steel
amount: 3
doAfter: 3
- node: filingCabinet
entity: filingCabinet
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 4
steps:
- tool: Screwing
doAfter: 4
- node: tallCabinet
entity: filingCabinetTall
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 4
steps:
- tool: Screwing
doAfter: 4
- node: chestDrawer
entity: filingCabinetDrawer
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 3
steps:
- tool: Screwing
doAfter: 4

View File

@@ -58,6 +58,11 @@
doAfter: 1
- material: MetalRod
amount: 2
- to: chairSteelBench
steps:
- material: Steel
amount: 2
doAfter: 1
- node: chair
entity: Chair
@@ -179,3 +184,15 @@
- tool: Screwing
doAfter: 1
- node: chairSteelBench
entity: SteelBench
edges:
- to: start
completed:
- !type:SpawnPrototype
prototype: SheetSteel1
amount: 2
steps:
- tool: Screwing
doAfter: 1

View File

@@ -186,6 +186,23 @@
conditions:
- !type:TileNotBlocked
- type: construction
name: steel bench
id: ChairSteelBench
graph: Seat
startNode: start
targetNode: chairSteelBench
category: construction-category-furniture
description: A long chair made for a metro. Really standard design.
icon:
sprite: Structures/Furniture/chairs.rsi
state: steel-bench
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked
#tables
- type: construction
name: steel table
@@ -358,7 +375,7 @@
conditions:
- !type:TileNotBlocked
#beds
#bedroom
- type: construction
id: Bed
name: bed
@@ -410,6 +427,23 @@
conditions:
- !type:TileNotBlocked
- type: construction
id: Dresser
name: dresser
description: Wooden dresser, can store things inside itself.
graph: Dresser
startNode: start
targetNode: dresser
category: construction-category-furniture
icon:
sprite: Structures/Furniture/furniture.rsi
state: dresser
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked
#racks
- type: construction
id: Rack
@@ -428,6 +462,7 @@
conditions:
- !type:TileNotBlocked
#misc
- type: construction
id: MeatSpike
name: meat spike

View File

@@ -0,0 +1,51 @@
#bureaucracy
- type: construction
id: FilingCabinet
name: filing cabinet
description: A cabinet for all your filing needs.
graph: FilingCabinet
startNode: start
targetNode: filingCabinet
category: construction-category-storage
icon:
sprite: Structures/Storage/cabinets.rsi
state: filingcabinet
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked
- type: construction
id: TallCabinet
name: tall cabinet
description: A cabinet for all your filing needs.
graph: FilingCabinet
startNode: start
targetNode: tallCabinet
category: construction-category-storage
icon:
sprite: Structures/Storage/cabinets.rsi
state: tallcabinet
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked
- type: construction
id: ChestDrawer
name: chest drawer
description: A small drawer for all your filing needs, Now with wheels!
graph: FilingCabinet
startNode: start
targetNode: chestDrawer
category: construction-category-storage
icon:
sprite: Structures/Storage/cabinets.rsi
state: chestdrawer
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: false
conditions:
- !type:TileNotBlocked