Playtest polishing (#383)

* fix predicting sharpening

* finish shadow step

* tweak ice dagger

* shadow grab test

* fireball spell

* ice shards spell

* battle royale crates

* loot tables

* remove expedition ship

* dev update

* br map update

* spells tweak

* tips update

* some fixes

* biome forest spawner

* give keys to orgs

* mobs and aura spawners

* expedition update: goal, new ship, new map

* fix doors layers

* add new map proto

* translate keys

* Update crates.yml

* Update PostMapInitTest.cs

* fix spawning on expedition ship

* Fuck you, Randy. Remove nails

* fix lock systems

* localize tips

* some tweaks

* update ship, remove shrooms.

* fixes

* Update StationSystem.cs

* Revert "Update StationSystem.cs"

This reverts commit f632241324.

* Update expedition_test.yml
This commit is contained in:
Ed
2024-08-05 15:22:14 +03:00
committed by GitHub
parent 9a07a9a052
commit 1f4b7f68bf
76 changed files with 95407 additions and 765 deletions

View File

@@ -68,6 +68,8 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
_spawnerCallbacks = new Dictionary<SpawnPriorityPreference, Action<PlayerSpawningEvent>>()
{
{ SpawnPriorityPreference.Arrivals, _CP14expedition.HandlePlayerSpawning }, //CP14 expedition system replaced
{ SpawnPriorityPreference.Cryosleep, _CP14expedition.HandlePlayerSpawning }, //CP14 expedition system replaced
/*
{
SpawnPriorityPreference.Cryosleep, ev =>
{
@@ -76,7 +78,7 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
else
_containerSpawnPointSystem.HandlePlayerSpawning(ev);
}
}
}*/
};
}

View File

@@ -1,14 +1,10 @@
using System.Linq;
using Content.Server.GameTicking.Events;
using Content.Shared._CP14.LockKey;
using Content.Shared.Containers.ItemSlots;
using Content.Shared._CP14.LockKey.Components;
using Content.Shared.Examine;
using Content.Shared.Lock;
using Content.Shared.Popups;
using Content.Shared.GameTicking;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using CP14KeyComponent = Content.Shared._CP14.LockKey.Components.CP14KeyComponent;
using CP14LockComponent = Content.Shared._CP14.LockKey.Components.CP14LockComponent;
namespace Content.Server._CP14.LockKey;
@@ -16,9 +12,6 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly LockSystem _lock = default!;
private Dictionary<ProtoId<CP14LockCategoryPrototype>, List<int>> _roundKeyData = new();
@@ -28,7 +21,7 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundEnd);
SubscribeLocalEvent<CP14LockComponent, MapInitEvent>(OnLockInit);
SubscribeLocalEvent<CP14KeyComponent, MapInitEvent>(OnKeyInit);
@@ -37,7 +30,7 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
}
#region Init
private void OnRoundStart(RoundStartingEvent ev)
private void OnRoundEnd(RoundRestartCleanupEvent ev)
{
_roundKeyData = new();
}
@@ -68,7 +61,7 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
if (key.Comp.LockShape == null)
return;
var markup = Loc.GetString("cp-lock-examine-key", ("item", MetaData(key).EntityName));
var markup = Loc.GetString("cp14-lock-examine-key", ("item", MetaData(key).EntityName));
markup += " (";
foreach (var item in key.Comp.LockShape)
{

View File

@@ -35,7 +35,7 @@ public sealed class CP14ExpeditionSystem : EntitySystem
SubscribeLocalEvent<CP14StationExpeditionTargetComponent, StationPostInitEvent>(OnPostInitSetupExpeditionShip);
SubscribeLocalEvent<CP14StationExpeditionTargetComponent, FTLCompletedEvent>(OnArrivalsDocked);
SubscribeLocalEvent<CP14StationExpeditionTargetComponent, FTLCompletedEvent>(OnExpeditionShipLanded);
ArrivalTime = _cfgManager.GetCVar(CCVars.CP14ExpeditionArrivalTime);
_cfgManager.OnValueChanged(CCVars.CP14ExpeditionArrivalTime, time => ArrivalTime = time, true);
@@ -76,7 +76,7 @@ public sealed class CP14ExpeditionSystem : EntitySystem
}
}
private void OnArrivalsDocked(Entity<CP14StationExpeditionTargetComponent> ent, ref FTLCompletedEvent args)
private void OnExpeditionShipLanded(Entity<CP14StationExpeditionTargetComponent> ent, ref FTLCompletedEvent args)
{
//Some announsement logic?
}
@@ -114,8 +114,10 @@ public sealed class CP14ExpeditionSystem : EntitySystem
var possiblePositions = new List<EntityCoordinates>();
while (points.MoveNext(out var uid, out var spawnPoint, out var xform))
{
if (ev.Job != null && spawnPoint.Job != ev.Job.Prototype)
continue;
if (spawnPoint.SpawnType != SpawnPointType.LateJoin || xform.GridUid != gridUid)
if (xform.GridUid != gridUid)
continue;
possiblePositions.Add(xform.Coordinates);