Update StationSystem.cs
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@@ -118,7 +118,7 @@ public sealed class StationSystem : EntitySystem
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{
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// Oh jeez, no stations got loaded.
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// We'll yell about it, but the thing this used to do with creating a dummy is kinda pointless now.
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_sawmill.Error($"There were no station grids for {ev.GameMap.ID}!");
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//_sawmill.Error($"There were no station grids for {ev.GameMap.ID}!"); //CP14 - no grid stations, lol
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}
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foreach (var (id, gridIds) in dict)
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