Playtest polishing (#383)
* fix predicting sharpening
* finish shadow step
* tweak ice dagger
* shadow grab test
* fireball spell
* ice shards spell
* battle royale crates
* loot tables
* remove expedition ship
* dev update
* br map update
* spells tweak
* tips update
* some fixes
* biome forest spawner
* give keys to orgs
* mobs and aura spawners
* expedition update: goal, new ship, new map
* fix doors layers
* add new map proto
* translate keys
* Update crates.yml
* Update PostMapInitTest.cs
* fix spawning on expedition ship
* Fuck you, Randy. Remove nails
* fix lock systems
* localize tips
* some tweaks
* update ship, remove shrooms.
* fixes
* Update StationSystem.cs
* Revert "Update StationSystem.cs"
This reverts commit f632241324.
* Update expedition_test.yml
This commit is contained in:
@@ -68,6 +68,8 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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_spawnerCallbacks = new Dictionary<SpawnPriorityPreference, Action<PlayerSpawningEvent>>()
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{
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{ SpawnPriorityPreference.Arrivals, _CP14expedition.HandlePlayerSpawning }, //CP14 expedition system replaced
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{ SpawnPriorityPreference.Cryosleep, _CP14expedition.HandlePlayerSpawning }, //CP14 expedition system replaced
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/*
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{
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SpawnPriorityPreference.Cryosleep, ev =>
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{
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@@ -76,7 +78,7 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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else
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_containerSpawnPointSystem.HandlePlayerSpawning(ev);
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}
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}
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}*/
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};
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}
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