Playtest polishing (#383)
* fix predicting sharpening
* finish shadow step
* tweak ice dagger
* shadow grab test
* fireball spell
* ice shards spell
* battle royale crates
* loot tables
* remove expedition ship
* dev update
* br map update
* spells tweak
* tips update
* some fixes
* biome forest spawner
* give keys to orgs
* mobs and aura spawners
* expedition update: goal, new ship, new map
* fix doors layers
* add new map proto
* translate keys
* Update crates.yml
* Update PostMapInitTest.cs
* fix spawning on expedition ship
* Fuck you, Randy. Remove nails
* fix lock systems
* localize tips
* some tweaks
* update ship, remove shrooms.
* fixes
* Update StationSystem.cs
* Revert "Update StationSystem.cs"
This reverts commit f632241324.
* Update expedition_test.yml
This commit is contained in:
@@ -109,17 +109,14 @@ public sealed class LockSystem : EntitySystem
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//CrystallPunk Lock System Adapt Start
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if (lockComp.LockSlotId != null && _lockCp14.TryGetLockFromSlot(uid, out var lockEnt))
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{
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args.PushText(Loc.GetString("cp-lock-examine-lock-slot", ("lock", MetaData(lockEnt.Value).EntityName)));
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args.PushText(Loc.GetString("cp14-lock-examine-lock-slot", ("lock", MetaData(lockEnt.Value).EntityName)));
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args.PushMarkup(Loc.GetString(lockComp.Locked
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? "lock-comp-on-examined-is-locked"
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: "lock-comp-on-examined-is-unlocked",
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("entityName", Identity.Name(uid, EntityManager))));
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if (lockEnt.Value.Comp.LockpickeddFailMarkup)
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args.PushMarkup(Loc.GetString("cp-lock-examine-lock-lockpicked", ("lock", MetaData(lockEnt.Value).EntityName)));
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} else
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{
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args.PushText(Loc.GetString("cp-lock-examine-lock-null"));
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args.PushMarkup(Loc.GetString("cp14-lock-examine-lock-lockpicked", ("lock", MetaData(lockEnt.Value).EntityName)));
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}
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//CrystallPunk Lock System Adapt End
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}
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@@ -158,7 +155,7 @@ public sealed class LockSystem : EntitySystem
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_sharedPopupSystem.PopupClient(Loc.GetString("lock-comp-do-lock-success",
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("entityName", Identity.Name(uid, EntityManager))), uid, user);
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_audio.PlayPredicted(lockComp.LockSound, uid, user);
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_audio.PlayPvs(lockComp.LockSound, uid);
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lockComp.Locked = true;
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_appearanceSystem.SetData(uid, LockVisuals.Locked, true);
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@@ -189,7 +186,7 @@ public sealed class LockSystem : EntitySystem
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("entityName", Identity.Name(uid, EntityManager))), uid, user.Value);
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}
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_audio.PlayPredicted(lockComp.UnlockSound, uid, user);
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_audio.PlayPvs(lockComp.UnlockSound, uid);
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lockComp.Locked = false;
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_appearanceSystem.SetData(uid, LockVisuals.Locked, false);
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@@ -309,7 +306,7 @@ public sealed class LockSystem : EntitySystem
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if (!component.Locked || !component.BreakOnEmag)
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return;
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_audio.PlayPredicted(component.UnlockSound, uid, args.UserUid);
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_audio.PlayPvs(component.UnlockSound, uid);
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component.Locked = false;
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_appearanceSystem.SetData(uid, LockVisuals.Locked, false);
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