Playtest polishing (#383)
* fix predicting sharpening
* finish shadow step
* tweak ice dagger
* shadow grab test
* fireball spell
* ice shards spell
* battle royale crates
* loot tables
* remove expedition ship
* dev update
* br map update
* spells tweak
* tips update
* some fixes
* biome forest spawner
* give keys to orgs
* mobs and aura spawners
* expedition update: goal, new ship, new map
* fix doors layers
* add new map proto
* translate keys
* Update crates.yml
* Update PostMapInitTest.cs
* fix spawning on expedition ship
* Fuck you, Randy. Remove nails
* fix lock systems
* localize tips
* some tweaks
* update ship, remove shrooms.
* fixes
* Update StationSystem.cs
* Revert "Update StationSystem.cs"
This reverts commit f632241324.
* Update expedition_test.yml
This commit is contained in:
@@ -89,7 +89,9 @@ public partial class CP14SharedMagicSystem : EntitySystem
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{
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BreakOnMove = delayedEffect.BreakOnMove,
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BreakOnDamage = delayedEffect.BreakOnDamage,
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Hidden = delayedEffect.Hidden,
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BlockDuplicate = true,
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DistanceThreshold = 100f,
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};
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_doAfter.TryStartDoAfter(doAfterEventArgs);
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@@ -126,7 +128,9 @@ public partial class CP14SharedMagicSystem : EntitySystem
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{
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BreakOnMove = delayedEffect.BreakOnMove,
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BreakOnDamage = delayedEffect.BreakOnDamage,
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Hidden = delayedEffect.Hidden,
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BlockDuplicate = true,
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DistanceThreshold = 100f,
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};
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_doAfter.TryStartDoAfter(doAfterEventArgs);
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@@ -158,7 +162,9 @@ public partial class CP14SharedMagicSystem : EntitySystem
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{
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BreakOnMove = delayedEffect.BreakOnMove,
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BreakOnDamage = delayedEffect.BreakOnDamage,
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Hidden = delayedEffect.Hidden,
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BlockDuplicate = true,
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DistanceThreshold = 100f,
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};
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_doAfter.TryStartDoAfter(doAfterEventArgs);
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