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@@ -455,7 +455,7 @@
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startNode: start
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targetNode: tintedWindow
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category: construction-category-structures
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description: Not clear but tough.
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description: Not clear, but lasers still pass through.
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canBuildInImpassable: true
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conditions:
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- !type:EmptyOrWindowValidInTile
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@@ -512,7 +512,7 @@
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targetNode: plasmaWindow
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category: construction-category-structures
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canBuildInImpassable: true
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description: Clear and even tougher, with a purple tint.
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description: Clear, with a purple tint.
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conditions:
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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@@ -531,7 +531,7 @@
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targetNode: reinforcedPlasmaWindow
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category: construction-category-structures
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canBuildInImpassable: true
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description: Fire resistant and even tougher, with a purple tint.
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description: Clear and even tougher, with a purple tint.
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conditions:
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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@@ -569,7 +569,7 @@
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targetNode: plasmaWindowDiagonal
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category: construction-category-structures
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canBuildInImpassable: true
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description: Clear and even tougher, with a purple tint.
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description: Clear, with a purple tint.
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conditions:
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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@@ -587,7 +587,7 @@
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targetNode: reinforcedPlasmaWindowDiagonal
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category: construction-category-structures
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canBuildInImpassable: true
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description: Fire resistant and even tougher, with a purple tint.
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description: Clear and even tougher, with a purple tint.
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conditions:
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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@@ -659,7 +659,7 @@
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targetNode: plasmaWindowDirectional
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category: construction-category-structures
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canBuildInImpassable: true
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description: Clear and even tougher, with a purple tint.
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description: Clear, with a purple tint.
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conditions:
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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@@ -677,7 +677,7 @@
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targetNode: plasmaReinforcedWindowDirectional
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category: construction-category-structures
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canBuildInImpassable: true
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description: Fire resistant and even tougher, with a purple tint.
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description: Clear and even tougher, with a purple tint.
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conditions:
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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@@ -695,7 +695,7 @@
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targetNode: uraniumWindow
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category: construction-category-structures
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canBuildInImpassable: true
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description: Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation.
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description: Clear, with added RadAbsorb to protect you from deadly radiation.
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conditions:
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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@@ -714,7 +714,7 @@
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targetNode: reinforcedUraniumWindow
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category: construction-category-structures
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canBuildInImpassable: true
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description: Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation.
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description: Clear and even tougher, with added RadAbsorb to protect you from deadly radiation.
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conditions:
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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@@ -733,7 +733,7 @@
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targetNode: uraniumWindowDiagonal
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category: construction-category-structures
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canBuildInImpassable: true
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description: Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation.
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description: Clear, with added RadAbsorb to protect you from deadly radiation.
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conditions:
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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@@ -751,7 +751,7 @@
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targetNode: reinforcedUraniumWindowDiagonal
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category: construction-category-structures
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canBuildInImpassable: true
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description: Clear and much tougher than regular glass, with added RadAbsorb to protect you from deadly radiation.
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description: Clear and even tougher, with added RadAbsorb to protect you from deadly radiation.
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conditions:
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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@@ -1456,6 +1456,24 @@
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# Same here. - 20kdc
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- !type:TileNotBlocked
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- type: construction
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name: emergency light
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id: EmergencyLightFixture
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graph: LightFixture
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startNode: start
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targetNode: emergencyLight
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category: construction-category-structures
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description: An emergency light.
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icon:
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sprite: Structures/Wallmounts/Lighting/emergency_light.rsi
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state: base
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: true
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: ground light post
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id: LightGroundFixture
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